Constant vibha::ANSI_COLOR_AVAILABLE_HEADER [] [src]

pub const ANSI_COLOR_AVAILABLE_HEADER: ModalSlice<'static> = ModalSlice::Header("ANSI_COLOR_AVAILABLE")

Signals that the driver supports ANSI color outputs.

The game can define when color changes should happen within the display by placing the appropriate header values into the output buffer. There's a complete set for both FOREGROUND_ and BACKGROUND_ values.