Struct vega_lite_4::LegendConfigBuilder
source · pub struct LegendConfigBuilder { /* private fields */ }
Expand description
Builder for LegendConfig
.
Implementations§
source§impl LegendConfigBuilder
impl LegendConfigBuilder
pub fn aria<VALUE: Into<Aria>>(&mut self, value: VALUE) -> &mut Self
pub fn clip_height<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn column_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn columns<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn corner_radius<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn description<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
sourcepub fn direction<VALUE: Into<Orientation>>(&mut self, value: VALUE) -> &mut Self
pub fn direction<VALUE: Into<Orientation>>(&mut self, value: VALUE) -> &mut Self
The direction of the legend, one of "vertical"
or "horizontal"
.
Default value: - For top-/bottom-orient
ed legends, "horizontal"
- For
left-/right-orient
ed legends, "vertical"
- For top/bottom-left/right-orient
ed
legends, "horizontal"
for gradient legends and "vertical"
for symbol legends.
sourcepub fn disable<VALUE: Into<bool>>(&mut self, value: VALUE) -> &mut Self
pub fn disable<VALUE: Into<bool>>(&mut self, value: VALUE) -> &mut Self
Disable legend by default
pub fn fill_color<VALUE: Into<Box<Color>>>(&mut self, value: VALUE) -> &mut Self
pub fn gradient_direction<VALUE: Into<Direction>>( &mut self, value: VALUE ) -> &mut Self
sourcepub fn gradient_horizontal_max_length<VALUE: Into<f64>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn gradient_horizontal_max_length<VALUE: Into<f64>>( &mut self, value: VALUE ) -> &mut Self
Max legend length for a horizontal gradient when config.legend.gradientLength
is
undefined.
Default value: 200
sourcepub fn gradient_horizontal_min_length<VALUE: Into<f64>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn gradient_horizontal_min_length<VALUE: Into<f64>>( &mut self, value: VALUE ) -> &mut Self
Min legend length for a horizontal gradient when config.legend.gradientLength
is
undefined.
Default value: 100
pub fn gradient_label_limit<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn gradient_label_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn gradient_length<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self
pub fn gradient_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn gradient_stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn gradient_stroke_width<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self
pub fn gradient_thickness<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self
sourcepub fn gradient_vertical_max_length<VALUE: Into<f64>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn gradient_vertical_max_length<VALUE: Into<f64>>( &mut self, value: VALUE ) -> &mut Self
Max legend length for a vertical gradient when config.legend.gradientLength
is
undefined.
Default value: 200
sourcepub fn gradient_vertical_min_length<VALUE: Into<f64>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn gradient_vertical_min_length<VALUE: Into<f64>>( &mut self, value: VALUE ) -> &mut Self
Min legend length for a vertical gradient when config.legend.gradientLength
is
undefined.
Default value: 100
pub fn grid_align<VALUE: Into<GridAlign>>(&mut self, value: VALUE) -> &mut Self
pub fn label_align<VALUE: Into<TitleAlignUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_baseline<VALUE: Into<TextBaseline>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_font<VALUE: Into<Box<Color>>>(&mut self, value: VALUE) -> &mut Self
pub fn label_font_size<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_font_style<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_font_weight<VALUE: Into<FontWeightUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_limit<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
sourcepub fn label_overlap<VALUE: Into<LabelOverlapUnion>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn label_overlap<VALUE: Into<LabelOverlapUnion>>( &mut self, value: VALUE ) -> &mut Self
The strategy to use for resolving overlap of labels in gradient legends. If false
, no
overlap reduction is attempted. If set to true
or "parity"
, a strategy of removing
every other label is used. If set to "greedy"
, a linear scan of the labels is
performed, removing any label that overlaps with the last visible label (this often works
better for log-scaled axes).
Default value: "greedy"
for log scales otherwise
true`.
pub fn label_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn label_separation<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn layout<VALUE: Into<BackgroundExprRef>>( &mut self, value: VALUE ) -> &mut Self
pub fn legend_x<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn legend_y<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
sourcepub fn orient<VALUE: Into<LegendOrient>>(&mut self, value: VALUE) -> &mut Self
pub fn orient<VALUE: Into<LegendOrient>>(&mut self, value: VALUE) -> &mut Self
The orientation of the legend, which determines how the legend is positioned within the
scene. One of "left"
, "right"
, "top"
, "bottom"
, "top-left"
, "top-right"
,
"bottom-left"
, "bottom-right"
, "none"
.
Default value: "right"
pub fn padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn row_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn stroke_dash<VALUE: Into<StrokeDashUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn stroke_width<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_base_fill_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_base_stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_dash<VALUE: Into<StrokeDashUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_dash_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_direction<VALUE: Into<Direction>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_fill_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_limit<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_size<VALUE: Into<FontSize>>(&mut self, value: VALUE) -> &mut Self
pub fn symbol_stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_stroke_width<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self
pub fn symbol_type<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn tick_count<VALUE: Into<TickCount>>(&mut self, value: VALUE) -> &mut Self
sourcepub fn title<VALUE: Into<RemovableValue<Value>>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn title<VALUE: Into<RemovableValue<Value>>>( &mut self, value: VALUE ) -> &mut Self
Set to null to disable title for the axis, legend, or header.
pub fn title_align<VALUE: Into<TitleAlignUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_anchor<VALUE: Into<TitleAnchorUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_baseline<VALUE: Into<TextBaseline>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_font<VALUE: Into<Box<Color>>>(&mut self, value: VALUE) -> &mut Self
pub fn title_font_size<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_font_style<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_font_weight<VALUE: Into<FontWeightUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_limit<VALUE: Into<FontSize>>(&mut self, value: VALUE) -> &mut Self
pub fn title_line_height<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_orient<VALUE: Into<TitleOrientUnion>>( &mut self, value: VALUE ) -> &mut Self
pub fn title_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self
sourcepub fn unselected_opacity<VALUE: Into<f64>>(
&mut self,
value: VALUE
) -> &mut Self
pub fn unselected_opacity<VALUE: Into<f64>>( &mut self, value: VALUE ) -> &mut Self
The opacity of unselected legend entries.
Default value: 0.35.
pub fn zindex<VALUE: Into<FontSize>>(&mut self, value: VALUE) -> &mut Self
sourcepub fn build(&self) -> Result<LegendConfig, LegendConfigBuilderError>
pub fn build(&self) -> Result<LegendConfig, LegendConfigBuilderError>
Trait Implementations§
source§impl Clone for LegendConfigBuilder
impl Clone for LegendConfigBuilder
source§fn clone(&self) -> LegendConfigBuilder
fn clone(&self) -> LegendConfigBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more