pub struct LegendBuilder { /* private fields */ }
Expand description

Builder for Legend.

Implementations§

source§

impl LegendBuilder

source

pub fn aria<VALUE: Into<Aria>>(&mut self, value: VALUE) -> &mut Self

source

pub fn clip_height<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn column_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn columns<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn corner_radius<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn description<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn direction<VALUE: Into<Orientation>>(&mut self, value: VALUE) -> &mut Self

The direction of the legend, one of "vertical" or "horizontal".

Default value: - For top-/bottom-oriented legends, "horizontal" - For left-/right-oriented legends, "vertical" - For top/bottom-left/right-oriented legends, "horizontal" for gradient legends and "vertical" for symbol legends.

source

pub fn fill_color<VALUE: Into<Box<Color>>>(&mut self, value: VALUE) -> &mut Self

source

pub fn format<VALUE: Into<Format>>(&mut self, value: VALUE) -> &mut Self

When used with the default "number" and "time" format type, the text formatting pattern for labels of guides (axes, legends, headers) and text marks.

See the format documentation for more examples.

When used with a custom formatType, this value will be passed as format alongside datum.value to the registered function.

Default value: Derived from numberFormat config for number format and from timeFormat config for time format.

source

pub fn format_type<VALUE: Into<String>>(&mut self, value: VALUE) -> &mut Self

The format type for labels. One of "number", "time", or a registered custom format type.

Default value: - "time" for temporal fields and ordinal and nominal fields with timeUnit. - "number" for quantitative fields as well as ordinal and nominal fields without timeUnit.

source

pub fn gradient_length<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn gradient_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn gradient_stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn gradient_stroke_width<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn gradient_thickness<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn grid_align<VALUE: Into<GridAlign>>(&mut self, value: VALUE) -> &mut Self

source

pub fn label_align<VALUE: Into<TitleAlignUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_baseline<VALUE: Into<TextBaseline>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_expr<VALUE: Into<String>>(&mut self, value: VALUE) -> &mut Self

Vega expression for customizing labels.

Note: The label text and value can be assessed via the label and value properties of the legend’s backing datum object.

source

pub fn label_font<VALUE: Into<Box<Color>>>(&mut self, value: VALUE) -> &mut Self

source

pub fn label_font_size<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_font_style<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_font_weight<VALUE: Into<FontWeightUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_limit<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_overlap<VALUE: Into<LabelOverlapUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn label_separation<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn legend_x<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn legend_y<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn orient<VALUE: Into<LegendOrient>>(&mut self, value: VALUE) -> &mut Self

The orientation of the legend, which determines how the legend is positioned within the scene. One of "left", "right", "top", "bottom", "top-left", "top-right", "bottom-left", "bottom-right", "none".

Default value: "right"

source

pub fn padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn row_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_dash<VALUE: Into<StrokeDashUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_dash_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_fill_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_limit<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_offset<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_size<VALUE: Into<FontSize>>(&mut self, value: VALUE) -> &mut Self

source

pub fn symbol_stroke_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_stroke_width<VALUE: Into<FontSize>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn symbol_type<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn tick_count<VALUE: Into<TickCount>>(&mut self, value: VALUE) -> &mut Self

source

pub fn tick_min_step<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

The minimum desired step between legend ticks, in terms of scale domain values. For example, a value of 1 indicates that ticks should not be less than 1 unit apart. If tickMinStep is specified, the tickCount value will be adjusted, if necessary, to enforce the minimum step value.

Default value: undefined

source

pub fn title<VALUE: Into<RemovableValue<LegendText>>>( &mut self, value: VALUE ) -> &mut Self

A title for the field. If null, the title will be removed.

Default value: derived from the field’s name and transformation function (aggregate, bin and timeUnit). If the field has an aggregate function, the function is displayed as part of the title (e.g., "Sum of Profit"). If the field is binned or has a time unit applied, the applied function is shown in parentheses (e.g., "Profit (binned)", "Transaction Date (year-month)"). Otherwise, the title is simply the field name.

Notes:

  1. You can customize the default field title format by providing the fieldTitle property in the config or fieldTitle function via the compile function’s options.

  2. If both field definition’s title and axis, header, or legend title are defined, axis/header/legend title will be used.

source

pub fn title_align<VALUE: Into<TitleAlignUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_anchor<VALUE: Into<TitleAnchorUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_baseline<VALUE: Into<TextBaseline>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_color<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_font<VALUE: Into<Box<Color>>>(&mut self, value: VALUE) -> &mut Self

source

pub fn title_font_size<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_font_style<VALUE: Into<Box<Color>>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_font_weight<VALUE: Into<FontWeightUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_limit<VALUE: Into<FontSize>>(&mut self, value: VALUE) -> &mut Self

source

pub fn title_line_height<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_opacity<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_orient<VALUE: Into<TitleOrientUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn title_padding<VALUE: Into<CornerRadiusUnion>>( &mut self, value: VALUE ) -> &mut Self

source

pub fn legend_type<VALUE: Into<LegendType>>( &mut self, value: VALUE ) -> &mut Self

The type of the legend. Use "symbol" to create a discrete legend and "gradient" for a continuous color gradient.

Default value: "gradient" for non-binned quantitative fields and temporal fields; "symbol" otherwise.

source

pub fn values<VALUE: Into<Values>>(&mut self, value: VALUE) -> &mut Self

Explicitly set the visible legend values.

source

pub fn zindex<VALUE: Into<f64>>(&mut self, value: VALUE) -> &mut Self

A non-negative integer indicating the z-index of the legend. If zindex is 0, legend should be drawn behind all chart elements. To put them in front, use zindex = 1.

source

pub fn build(&self) -> Result<Legend, LegendBuilderError>

Builds a new Legend.

Errors

If a required field has not been initialized.

Trait Implementations§

source§

impl Clone for LegendBuilder

source§

fn clone(&self) -> LegendBuilder

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Default for LegendBuilder

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.