1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
#[cfg(test)] use core::f32::consts::FRAC_PI_2; use vec3; use number_traits::Num; use length::{dot, length, length_values}; #[inline] pub fn transform_angle<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], angle: T, ) -> &'a mut [T; 2] { let c = angle.cos(); let s = angle.sin(); out[0] = a[0] * c - a[1] * s; out[1] = a[0] * s + a[1] * c; out } #[test] fn test_transform_angle() { use misc::eq; let mut out = [0f32, 0f32]; let v = [0f32, 1f32]; transform_angle(&mut out, &v, FRAC_PI_2); assert_eq!(eq(&out, &[-1f32, 0f32]), true); } #[inline] pub fn transform_mat2<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], m: &[T; 4], ) -> &'a mut [T; 2] { out[0] = a[0] * m[0] + a[1] * m[2]; out[1] = a[0] * m[1] + a[1] * m[3]; out } #[inline] pub fn transform_mat32<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], m: &[T; 6], ) -> &'a mut [T; 2] { out[0] = a[0] * m[0] + a[1] * m[2] + m[4]; out[1] = a[0] * m[1] + a[1] * m[3] + m[5]; out } #[inline] pub fn transform_mat3<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], m: &[T; 9], ) -> &'a mut [T; 2] { out[0] = a[0] * m[0] + a[1] * m[3]; out[1] = a[0] * m[1] + a[1] * m[4]; out } #[inline] pub fn transform_mat4<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], m: &[T; 16], ) -> &'a mut [T; 2] { out[0] = a[0] * m[0] + a[1] * m[4] + m[12]; out[1] = a[0] * m[1] + a[1] * m[5] + m[13]; out } #[inline] pub fn transform_projection<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], m: &[T; 16], ) -> &'a mut [T; 2] { let mut d = a[0] * m[3] + a[1] * m[7] + m[11] + m[15]; d = if d != T::zero() { T::one() / d } else { d }; out[0] = (a[0] * m[0] + a[1] * m[4] + m[8] + m[12]) * d; out[1] = (a[0] * m[1] + a[1] * m[5] + m[9] + m[13]) * d; out } #[inline] pub fn transform_projection_no_position<'a, T: Copy + Num>( out: &'a mut [T; 2], a: &[T; 2], m: &[T; 16], ) -> &'a mut [T; 2] { let mut d = a[0] * m[3] + a[1] * m[7] + m[11] + m[15]; d = if d != T::zero() { T::one() / d } else { d }; out[0] = (a[0] * m[0] + a[1] * m[4] + m[8]) * d; out[1] = (a[0] * m[1] + a[1] * m[5] + m[9]) * d; out } #[inline] pub fn position_mat32<'a, T: Copy + Num>(out: &'a mut [T; 2], m: &[T; 6]) -> &'a mut [T; 2] { out[0] = m[4]; out[1] = m[5]; out } #[inline] pub fn position_mat4<'a, T: Copy + Num>(out: &'a mut [T; 2], m: &[T; 16]) -> &'a mut [T; 2] { out[0] = m[12]; out[1] = m[13]; out } #[inline] pub fn scale_mat2<'a, T: Copy + Num>(out: &'a mut [T; 2], m: &[T; 4]) -> &'a mut [T; 2] { out[0] = length_values(m[0], m[2]); out[1] = length_values(m[1], m[3]); out } #[inline] pub fn scale_mat32<'a, T: Copy + Num>(out: &'a mut [T; 2], m: &[T; 6]) -> &'a mut [T; 2] { out[0] = length_values(m[0], m[2]); out[1] = length_values(m[1], m[3]); out } #[inline] pub fn scale_mat3<'a, T: Copy + Num>(out: &'a mut [T; 2], m: &[T; 9]) -> &'a mut [T; 2] { out[0] = vec3::length_values(m[0], m[3], m[6]); out[1] = vec3::length_values(m[1], m[4], m[7]); out } #[inline] pub fn scale_mat4<'a, T: Copy + Num>(out: &'a mut [T; 2], m: &[T; 16]) -> &'a mut [T; 2] { out[0] = vec3::length_values(m[0], m[4], m[8]); out[1] = vec3::length_values(m[1], m[5], m[9]); out } #[inline] pub fn angle<T: Copy + Num>(a: &[T; 2], b: &[T; 2]) -> T { (dot(a, b) / (length(a) * length(b))).acos() } #[test] fn angle_test() { let rad = angle(&[0f32, 1f32], &[1f32, 0f32]); assert_eq!(rad, FRAC_PI_2); }