Expand description
This is 32-bit 4-dimensional vector, where the first dimension has 2 bits, and the last 3 dimensions have 10 bits each. It is useful for representing color with an alpha, where the alpha does not require much precision.
It is compatible with GL_UNSIGNED_INT_2_10_10_10_REV
in OpenGL.
§Example
extern crate vec_2_10_10_10;
fn main() {
let value = vec_2_10_10_10::Vector::new(0.444, 0.555, 0.666, 0.2);
assert!(approx_equal(value.x(), 0.444));
assert!(approx_equal(value.y(), 0.555));
assert!(approx_equal(value.z(), 0.666));
// 2 bits means only possible values are 0, 0.3(3), 0.6(6) and 1.
assert!(approx_equal(value.w(), 0.333));
}
fn approx_equal(a: f32, b: f32) -> bool {
const DELTA: f32 = 0.001;
a > b - DELTA && a < b + DELTA
}
Structs§
- Vector
- Four dimensional 2-10-10-10 vector.