pub struct PropDynamic<'a> {Show 37 fields
pub _minlight: Option<f32>,
pub angles: Angles,
pub body: bool,
pub defaultanim: Option<&'a str>,
pub disablebonefollowers: bool,
pub disablereceiveshadows: bool,
pub disableshadows: bool,
pub explodedamage: bool,
pub exploderadius: bool,
pub fademaxdist: Option<f32>,
pub fademindist: f32,
pub fadescale: bool,
pub globalname: Option<&'a str>,
pub health: bool,
pub lightingoriginhack: Option<&'a str>,
pub maxanimtime: u8,
pub maxdxlevel: bool,
pub minanimtime: u8,
pub mindxlevel: bool,
pub model: &'a str,
pub modelscale: Option<f32>,
pub ontakedamage: Option<&'a str>,
pub origin: Vector,
pub parentname: Option<&'a str>,
pub performancemode: bool,
pub pressuredelay: bool,
pub randomanimation: bool,
pub renderamt: Option<u8>,
pub rendercolor: Option<Color>,
pub renderfx: Option<u8>,
pub rendermode: bool,
pub setbodygroup: Option<u8>,
pub skin: bool,
pub solid: u8,
pub spawnflags: Option<u32>,
pub startdisabled: bool,
pub targetname: Option<&'a str>,
}Fields§
§_minlight: Option<f32>§angles: Angles§body: bool§defaultanim: Option<&'a str>§disablebonefollowers: bool§disablereceiveshadows: bool§disableshadows: bool§explodedamage: bool§exploderadius: bool§fademaxdist: Option<f32>§fademindist: f32§fadescale: bool§globalname: Option<&'a str>§health: bool§lightingoriginhack: Option<&'a str>§maxanimtime: u8§maxdxlevel: bool§minanimtime: u8§mindxlevel: bool§model: &'a str§modelscale: Option<f32>§ontakedamage: Option<&'a str>§origin: Vector§parentname: Option<&'a str>§performancemode: bool§pressuredelay: bool§randomanimation: bool§renderamt: Option<u8>§rendercolor: Option<Color>§renderfx: Option<u8>§rendermode: bool§setbodygroup: Option<u8>§skin: bool§solid: u8§spawnflags: Option<u32>§startdisabled: bool§targetname: Option<&'a str>Trait Implementations§
Source§impl<'a> Clone for PropDynamic<'a>
impl<'a> Clone for PropDynamic<'a>
Source§fn clone(&self) -> PropDynamic<'a>
fn clone(&self) -> PropDynamic<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PropDynamic<'a>
impl<'a> Debug for PropDynamic<'a>
Source§impl<'de: 'a, 'a> Deserialize<'de> for PropDynamic<'a>
impl<'de: 'a, 'a> Deserialize<'de> for PropDynamic<'a>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for PropDynamic<'a>
impl<'a> RefUnwindSafe for PropDynamic<'a>
impl<'a> Send for PropDynamic<'a>
impl<'a> Sync for PropDynamic<'a>
impl<'a> Unpin for PropDynamic<'a>
impl<'a> UnwindSafe for PropDynamic<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more