pub struct GamePlayerEquip<'a> {Show 19 fields
pub ammo_338mag: bool,
pub ammo_45acp: Option<u8>,
pub ammo_50ae: Option<u8>,
pub ammo_762mm: Option<u8>,
pub ammo_9mm: Option<u8>,
pub ammo_buckshot: Option<u8>,
pub item_assaultsuit: Option<u8>,
pub origin: Vector,
pub spawnflags: Option<u32>,
pub targetname: Option<&'a str>,
pub weapon_awp: bool,
pub weapon_deagle: bool,
pub weapon_glock: bool,
pub weapon_hegrenade: bool,
pub weapon_knife: bool,
pub weapon_m3: bool,
pub weapon_p90: bool,
pub weapon_scout: bool,
pub weapon_usp: bool,
}Fields§
§ammo_338mag: bool§ammo_45acp: Option<u8>§ammo_50ae: Option<u8>§ammo_762mm: Option<u8>§ammo_9mm: Option<u8>§ammo_buckshot: Option<u8>§item_assaultsuit: Option<u8>§origin: Vector§spawnflags: Option<u32>§targetname: Option<&'a str>§weapon_awp: bool§weapon_deagle: bool§weapon_glock: bool§weapon_hegrenade: bool§weapon_knife: bool§weapon_m3: bool§weapon_p90: bool§weapon_scout: bool§weapon_usp: boolTrait Implementations§
Source§impl<'a> Clone for GamePlayerEquip<'a>
impl<'a> Clone for GamePlayerEquip<'a>
Source§fn clone(&self) -> GamePlayerEquip<'a>
fn clone(&self) -> GamePlayerEquip<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for GamePlayerEquip<'a>
impl<'a> Debug for GamePlayerEquip<'a>
Source§impl<'de: 'a, 'a> Deserialize<'de> for GamePlayerEquip<'a>
impl<'de: 'a, 'a> Deserialize<'de> for GamePlayerEquip<'a>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for GamePlayerEquip<'a>
impl<'a> RefUnwindSafe for GamePlayerEquip<'a>
impl<'a> Send for GamePlayerEquip<'a>
impl<'a> Sync for GamePlayerEquip<'a>
impl<'a> Unpin for GamePlayerEquip<'a>
impl<'a> UnwindSafe for GamePlayerEquip<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more