pub struct EnvShooter<'a> {Show 25 fields
pub angles: Angles,
pub delay: f32,
pub disablereceiveshadows: bool,
pub disableshadows: bool,
pub gibangles: Angles,
pub gibanglevelocity: bool,
pub gibgravityscale: bool,
pub m_flgiblife: f32,
pub m_flvariance: f32,
pub m_flvelocity: u16,
pub m_igibs: u32,
pub massoverride: Option<f32>,
pub nogibshadows: bool,
pub origin: Vector,
pub parentname: Option<&'a str>,
pub renderamt: u8,
pub rendercolor: Color,
pub renderfx: bool,
pub rendermode: bool,
pub shootmodel: Option<&'a str>,
pub shootsounds: i32,
pub simulation: bool,
pub skin: bool,
pub spawnflags: u32,
pub targetname: &'a str,
}Fields§
§angles: Angles§delay: f32§disablereceiveshadows: bool§disableshadows: bool§gibangles: Angles§gibanglevelocity: bool§gibgravityscale: bool§m_flgiblife: f32§m_flvariance: f32§m_flvelocity: u16§m_igibs: u32§massoverride: Option<f32>§nogibshadows: bool§origin: Vector§parentname: Option<&'a str>§renderamt: u8§rendercolor: Color§renderfx: bool§rendermode: bool§shootmodel: Option<&'a str>§shootsounds: i32§simulation: bool§skin: bool§spawnflags: u32§targetname: &'a strTrait Implementations§
Source§impl<'a> Clone for EnvShooter<'a>
impl<'a> Clone for EnvShooter<'a>
Source§fn clone(&self) -> EnvShooter<'a>
fn clone(&self) -> EnvShooter<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for EnvShooter<'a>
impl<'a> Debug for EnvShooter<'a>
Source§impl<'de: 'a, 'a> Deserialize<'de> for EnvShooter<'a>
impl<'de: 'a, 'a> Deserialize<'de> for EnvShooter<'a>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for EnvShooter<'a>
impl<'a> RefUnwindSafe for EnvShooter<'a>
impl<'a> Send for EnvShooter<'a>
impl<'a> Sync for EnvShooter<'a>
impl<'a> Unpin for EnvShooter<'a>
impl<'a> UnwindSafe for EnvShooter<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more