pub struct EnvBeam<'a> {Show 22 fields
pub boltwidth: f32,
pub damage: Option<f32>,
pub decalname: Option<&'a str>,
pub framerate: Option<u8>,
pub framestart: bool,
pub hdrcolorscale: Option<f32>,
pub life: f32,
pub lightningend: &'a str,
pub lightningstart: &'a str,
pub noiseamplitude: Option<&'a str>,
pub origin: Vector,
pub parentname: Option<&'a str>,
pub radius: f32,
pub renderamt: u8,
pub rendercolor: Color,
pub renderfx: bool,
pub spawnflags: u32,
pub striketime: f32,
pub targetname: Option<&'a str>,
pub texture: &'a str,
pub texturescroll: u8,
pub touchtype: bool,
}Fields§
§boltwidth: f32§damage: Option<f32>§decalname: Option<&'a str>§framerate: Option<u8>§framestart: bool§hdrcolorscale: Option<f32>§life: f32§lightningend: &'a str§lightningstart: &'a str§noiseamplitude: Option<&'a str>§origin: Vector§parentname: Option<&'a str>§radius: f32§renderamt: u8§rendercolor: Color§renderfx: bool§spawnflags: u32§striketime: f32§targetname: Option<&'a str>§texture: &'a str§texturescroll: u8§touchtype: boolTrait Implementations§
Source§impl<'de: 'a, 'a> Deserialize<'de> for EnvBeam<'a>
impl<'de: 'a, 'a> Deserialize<'de> for EnvBeam<'a>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for EnvBeam<'a>
impl<'a> RefUnwindSafe for EnvBeam<'a>
impl<'a> Send for EnvBeam<'a>
impl<'a> Sync for EnvBeam<'a>
impl<'a> Unpin for EnvBeam<'a>
impl<'a> UnwindSafe for EnvBeam<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more