pub struct Worldspawn<'a> {Show 33 fields
pub _minlight: Option<f32>,
pub chaptertitle: Option<&'a str>,
pub coldworld: bool,
pub comment: Option<&'a str>,
pub csg_options: Option<&'a str>,
pub defaultteam: bool,
pub detailmaterial: Option<&'a str>,
pub detailvbsp: Option<&'a str>,
pub fogcolor: Option<Color>,
pub fogcolor2: Option<Color>,
pub fogdir: Option<Vector>,
pub fogenable: bool,
pub fogend: Option<f32>,
pub fogstart: Option<u16>,
pub gametitle: bool,
pub light: Option<u8>,
pub mapversion: Option<u16>,
pub maxoccludeearea: Option<f32>,
pub maxpropscreenwidth: f32,
pub maxrange: Option<u16>,
pub message: Option<&'a str>,
pub minoccluderarea: Option<f32>,
pub minpropscreenwidth: Option<f32>,
pub newunit: bool,
pub no_decomp: bool,
pub skyname: &'a str,
pub sounds: bool,
pub spawnflags: Option<u32>,
pub startdark: bool,
pub waveheight: Option<f32>,
pub world_maxs: Vector,
pub world_mins: Vector,
pub worldtype: bool,
}Fields§
§_minlight: Option<f32>§chaptertitle: Option<&'a str>§coldworld: bool§comment: Option<&'a str>§csg_options: Option<&'a str>§defaultteam: bool§detailmaterial: Option<&'a str>§detailvbsp: Option<&'a str>§fogcolor: Option<Color>§fogcolor2: Option<Color>§fogdir: Option<Vector>§fogenable: bool§fogend: Option<f32>§fogstart: Option<u16>§gametitle: bool§light: Option<u8>§mapversion: Option<u16>§maxoccludeearea: Option<f32>§maxpropscreenwidth: f32§maxrange: Option<u16>§message: Option<&'a str>§minoccluderarea: Option<f32>§minpropscreenwidth: Option<f32>§newunit: bool§no_decomp: bool§skyname: &'a str§sounds: bool§spawnflags: Option<u32>§startdark: bool§waveheight: Option<f32>§world_maxs: Vector§world_mins: Vector§worldtype: boolTrait Implementations§
Source§impl<'a> Clone for Worldspawn<'a>
impl<'a> Clone for Worldspawn<'a>
Source§fn clone(&self) -> Worldspawn<'a>
fn clone(&self) -> Worldspawn<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for Worldspawn<'a>
impl<'a> Debug for Worldspawn<'a>
Source§impl<'de: 'a, 'a> Deserialize<'de> for Worldspawn<'a>
impl<'de: 'a, 'a> Deserialize<'de> for Worldspawn<'a>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for Worldspawn<'a>
impl<'a> RefUnwindSafe for Worldspawn<'a>
impl<'a> Send for Worldspawn<'a>
impl<'a> Sync for Worldspawn<'a>
impl<'a> Unpin for Worldspawn<'a>
impl<'a> UnwindSafe for Worldspawn<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more