[][src]Struct valora::Gpu

pub struct Gpu { /* fields omitted */ }

A handle to the GPU for managing buffers and shaders.

Methods

impl Gpu[src]

pub fn build_texture(
    &self,
    width: u32,
    height: u32
) -> Result<Texture2dMultisample>
[src]

pub fn read_to_ram(
    &self,
    texture: &Texture2dMultisample
) -> Result<RawImage2d<u8>>
[src]

pub fn render(
    &self,
    width: u32,
    height: u32,
    elements: impl IntoIterator<Item = Element>,
    target: &mut impl Surface
) -> Result<()>
[src]

Trait Implementations

impl Clone for Gpu[src]

Auto Trait Implementations

impl !RefUnwindSafe for Gpu

impl !Send for Gpu

impl !Sync for Gpu

impl Unpin for Gpu

impl !UnwindSafe for Gpu

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,