[][src]Struct valora::shaders::ShaderProgram

pub struct ShaderProgram { /* fields omitted */ }

A dynamically reloaded GLSL program.

Methods

impl ShaderProgram[src]

pub fn new(gpu: &Gpu, glsl: impl AsRef<Path>) -> Result<Self>[src]

Creates a dynamically reloaded glsl program from the given path.

pub fn new_with_include_paths<S: AsRef<Path>>(
    gpu: &Gpu,
    glsl: impl AsRef<Path>,
    include_directories: &[S]
) -> Result<Self>
[src]

Creates a new dynamically reloaded glsl program from the given path, searching the given directories for #include paths.

pub fn bind(&mut self, uniforms: impl OwnedUniforms + 'static) -> Shader[src]

Create a usable shader by binding uniform values.

pub fn try_bind(
    &mut self,
    uniforms: impl OwnedUniforms + 'static
) -> Result<Shader>
[src]

Auto Trait Implementations

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,