Crate valor [−] [src]
A rendering library with scene-graph, asset management, and camera controls
Overview
The main entries are Renderer
, Scene
, and Camera
.
Structs
Camera |
Perspective camera with positioning controls. |
Model |
Data structure with vertex data and underlying GPU representation, shared among all instances. |
Renderer |
Interface responsible for window creation and scene traversal for drawing. |
Scene |
A directed acyclic graph for models with transformations at each node. |
SceneNode |
Scene entries have an optional model and a transform. |
Text |
Data structure with vertex data and underlying GPU representation, shared among all instances. |
ValorBuilder |
Configuration object for initializing |
Vertex |
Basic model building block. |
Enums
RenderGroup |
Used to switch between drawing pipelines for objects. |
SceneNodeEntry |
Type Definitions
ModelHandle | |
TextHandle |