Crate valence_world_border
source ·Expand description
valence_world_border
Contains the plugin for working with Minecraft’s world border.
To enable world border functionality for a layer, insert the WorldBorderBundle
component on the layer entity.
Note that the layer entity must have the ChunkLayer
component for this to work.
Example
use bevy_ecs::prelude::*;
use valence_world_border::*;
fn example_system(mut world_borders: Query<(&mut WorldBorderCenter, &mut WorldBorderLerp)>) {
for (mut center, mut lerp) in &mut world_borders {
// Change the center position of the world border.
center.x = 123.0;
center.z = 456.0;
// Change the diameter of the world border.
// If you want to change the diameter without interpolating, stop after this.
lerp.target_diameter = 100.0;
// Have the world border linearly interpolate its diameter from 50 to 100 over 200 ticks.
// `current_diameter` and `remaining_ticks` will change automatically, but you can modify their values at any time.
lerp.current_diameter = 50.0;
lerp.remaining_ticks = 200;
}
}
Structs
- A bundle containing necessary components to enable world border functionality. Add this to an entity with the
ChunkLayer
component. - Component containing information to linearly interpolate the world border. Contains the world border’s diameter.