Struct ux::ItemView[][src]

pub struct ItemView { /* fields omitted */ }

Implementations

impl ItemView[src]

pub fn new() -> ItemView[src]

Trait Implementations

impl AsRef<Actor> for ItemView[src]

impl AsRef<Grid> for ItemView[src]

impl AsRef<ItemView> for ItemView[src]

impl AsRef<Widget> for ItemView[src]

impl Clone for ItemView[src]

impl Debug for ItemView[src]

impl Default for ItemView[src]

impl Display for ItemView[src]

impl Is<Actor> for ItemView[src]

impl Is<Grid> for ItemView[src]

impl Is<ItemView> for ItemView[src]

impl Is<Widget> for ItemView[src]

impl Object for ItemView[src]

Auto Trait Implementations

impl !RefUnwindSafe for ItemView

impl !Send for ItemView

impl !Sync for ItemView

impl Unpin for ItemView

impl UnwindSafe for ItemView

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Construction<T> for T where
    T: Default + Clone
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impl<T> From<T> for T[src]

impl<O> GridExt for O where
    O: Is<Grid>, 
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<Fr, To> IntoColor<To> for Fr where
    To: FromColor<Fr>, 
[src]

impl<O> ItemViewExt for O where
    O: Is<ItemView>, 
[src]

pub fn add_attribute(&self, attribute: &str, column: usize)[src]

add_attribute: @item_view: An #ItemView @attribute: Name of the attribute @column: Column number

Adds an attribute mapping between the current model and the objects from the cell renderer.

pub fn freeze(&self)[src]

freeze: @item_view: An #ItemView

Freeze the view. This means that the view will not act on changes to the model until it is thawed. Call #thaw to thaw the view

pub fn get_factory(&self) -> Option<ItemFactory>[src]

get_factory: @item_view: A #ItemView

Gets the #ItemFactory used for creating new items.

Returns: (transfer none): A #ItemFactory.

pub fn get_item_type(&self) -> Type[src]

get_item_type: @item_view: An #ItemView

Get the item type currently being used to create items

Returns: a #GType

pub fn get_model(&self) -> Option<Model>[src]

get_model: @item_view: An #ItemView

Get the model currently used by the #ItemView

Returns: (transfer none): the current #Model

pub fn set_factory(&self, factory: Option<&ItemFactory>)[src]

set_factory: @item_view: A #ItemView @factory: (allow-none): A #ItemFactory

Sets @factory to be the factory used for creating new items

pub fn set_item_type(&self, item_type: Type)[src]

set_item_type: @item_view: An #ItemView @item_type: A #GType

Set the item type used to create items representing each row in the model

pub fn set_model<P>(&self, model: &P) where
    P: Is<Model>, 
[src]

set_model: @item_view: An #ItemView @model: A #Model

Set the model used by the #ItemView

pub fn thaw(&self)[src]

thaw: @item_view: An #ItemView

Thaw the view. This means that the view will now act on changes to the model.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<O> WidgetExt for O where
    O: Is<Widget>, 
[src]

pub fn apply_style<P>(&self, style: &P) where
    P: Is<Style>, 
[src]

widget_apply_style: @widget: A #Widget @style: A #Style

Used to implement how a new style instance should be applied in the widget. For instance, setting style instance on stylable internal children.

pub fn get_available_area(&self, allocation: &ActorBox, area: &mut ActorBox)[src]

get_available_area: @widget: A #Widget @allocation: A #ActorBox @area: A #ActorBox

Copies @allocation into @area and accounts for the padding values. This gives the area that is available in which to allocate children with respect to padding.

pub fn get_background_color(&self) -> Option<Color<f64>>[src]

get_background_color: @actor: A #Widget

Get the color used as the background. This is set using the “background-color” CSS property. This function should normally only be used by subclasses.

Returns: (transfer none): a #Color

pub fn get_disabled(&self) -> bool[src]

get_disabled: @widget: an #Widget

Get the value of the “disabled” property.

pub fn get_padding(&self) -> Padding[src]

get_padding: @widget: A #Widget @padding: (out): A pointer to an #Padding to fill

Gets the padding of the widget, set using the “padding” CSS property. This function should normally only be used by subclasses.

pub fn long_press_cancel(&self)[src]

long_press_cancel: @widget: An Widget

Cancel a long-press timeout if one is running and emit the signal to notify that the long-press has been cancelled.

pub fn long_press_query(&self, event: &mut Event)[src]

long_press_query: @widget: An Widget @event: the event used to determine whether to run a long-press

Emit the long-press query signal and start a long-press timeout if required.

pub fn set_disabled(&self, disabled: bool)[src]

widget_set_disabled: @widget: an #Widget @disabled: value to set

Set the disabled property. Disabled widgets have a “disabled” pseudo-class until disabled is set to #false.