logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
#![allow(
    clippy::too_many_arguments,
    clippy::let_and_return,
    clippy::from_over_into,
    clippy::upper_case_acronyms
)]

use super::{Bitmap, Offscreen, Onscreen};
use std::fmt;

/// Data types for the components of a vertex attribute.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum AttributeType {
    /// Data is the same size of a byte
    Byte,
    /// Data is the same size of an
    ///  unsigned byte
    UnsignedByte,
    /// Data is the same size of a short integer
    Short,
    /// Data is the same size of
    ///  an unsigned short integer
    UnsignedShort,
    /// Data is the same size of a float
    Float,
}

impl fmt::Display for AttributeType {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "AttributeType::{}",
            match *self {
                AttributeType::Byte => "Byte",
                AttributeType::UnsignedByte => "UnsignedByte",
                AttributeType::Short => "Short",
                AttributeType::UnsignedShort => "UnsignedShort",
                AttributeType::Float => "Float",
            }
        )
    }
}

/// Error codes that can be thrown when performing bitmap operations. 
/// 
/// Note that `gdk_pixbuf_new_from_file` can also throw
/// errors directly from the underlying image loading library. For
/// example, if `GdkPixbuf` is used then errors ``GdkPixbufError``s
/// will be used directly.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum BitmapError {
    /// Generic failure code, something went
    ///  wrong.
    Failed,
    /// Unknown image type.
    UnknownType,
    /// An image file was broken somehow.
    CorruptImage,
}

impl fmt::Display for BitmapError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "BitmapError::{}",
            match *self {
                BitmapError::Failed => "Failed",
                BitmapError::UnknownType => "UnknownType",
                BitmapError::CorruptImage => "CorruptImage",
            }
        )
    }
}

/// Error enumeration for the blend strings parser
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum BlendStringError {
    /// Generic parse error
    ParseError,
    /// Argument parse error
    ArgumentParseError,
    /// Internal parser error
    InvalidError,
    /// Blend string not
    ///  supported by the GPU
    GpuUnsupportedError,
}

impl fmt::Display for BlendStringError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "BlendStringError::{}",
            match *self {
                BlendStringError::ParseError => "ParseError",
                BlendStringError::ArgumentParseError => "ArgumentParseError",
                BlendStringError::InvalidError => "InvalidError",
                BlendStringError::GpuUnsupportedError => "GpuUnsupportedError",
            }
        )
    }
}

/// Error enumeration for `Buffer`
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum BufferError {
    /// A buffer could not be mapped either
    ///  because the feature isn't supported or because a system
    ///  limitation was hit.
    BufferErrorMap,
}

impl fmt::Display for BufferError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "BufferError::{}",
            match *self {
                BufferError::BufferErrorMap => "BufferErrorMap",
            }
        )
    }
}

/// The update hint on a buffer.
/// 
/// Allows the user to give some detail on how often
/// the buffer data is going to be updated.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum BufferUpdateHint {
    /// the buffer will not change over time
    Static,
    /// the buffer will change from time to time
    Dynamic,
    /// the buffer will be used once or a couple of
    ///  times
    Stream,
}

impl Default for BufferUpdateHint {
    fn default() -> Self {
        Self::Static
    }
}

impl fmt::Display for BufferUpdateHint {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "BufferUpdateHint::{}",
            match *self {
                BufferUpdateHint::Static => "Static",
                BufferUpdateHint::Dynamic => "Dynamic",
                BufferUpdateHint::Stream => "Stream",
            }
        )
    }
}

/// Used to compare the depth of an incoming fragment
///
/// When using depth testing one of these functions is used to compare
/// the depth of an incoming fragment against the depth value currently
/// stored in the depth buffer. The fn is changed using
/// `DepthState::set_test_function`.
///
/// The test is only done when depth testing is explicitly enabled. (See
/// `DepthState::set_test_enabled`)
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum DepthTestFunction {
    /// Never passes.
    Never,
    /// Passes if the fragment's depth
    /// value is less than the value currently in the depth buffer.
    Less,
    /// Passes if the fragment's depth
    /// value is equal to the value currently in the depth buffer.
    Equal,
    /// Passes if the fragment's depth
    /// value is less or equal to the value currently in the depth buffer.
    Lequal,
    /// Passes if the fragment's depth
    /// value is greater than the value currently in the depth buffer.
    Greater,
    /// Passes if the fragment's depth
    /// value is not equal to the value currently in the depth buffer.
    Notequal,
    /// Passes if the fragment's depth
    /// value greater than or equal to the value currently in the depth buffer.
    Gequal,
    /// Always passes.
    Always,
}

impl fmt::Display for DepthTestFunction {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "DepthTestFunction::{}",
            match *self {
                DepthTestFunction::Never => "Never",
                DepthTestFunction::Less => "Less",
                DepthTestFunction::Equal => "Equal",
                DepthTestFunction::Lequal => "Lequal",
                DepthTestFunction::Greater => "Greater",
                DepthTestFunction::Notequal => "Notequal",
                DepthTestFunction::Gequal => "Gequal",
                DepthTestFunction::Always => "Always",
            }
        )
    }
}

/// Identifiers for underlying hardware drivers that may be used by
///  for rendering.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum Driver {
    /// Implies no preference for which driver is used
    Any,
    /// A No-Op driver.
    Nop,
    /// An OpenGL driver.
    Gl,
    /// An OpenGL driver using the core GL 3.1 profile
    Gl3,
    /// An OpenGL ES 1.1 driver.
    Gles1,
    /// An OpenGL ES 2.0 driver.
    Gles2,
    /// A WebGL driver.
    Webgl,
}

impl Default for Driver {
    fn default() -> Self {
        Self::Any
    }
}

impl fmt::Display for Driver {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "Driver::{}",
            match *self {
                Driver::Any => "Any",
                Driver::Nop => "Nop",
                Driver::Gl => "Gl",
                Driver::Gl3 => "Gl3",
                Driver::Gles1 => "Gles1",
                Driver::Gles2 => "Gles2",
                Driver::Webgl => "Webgl",
            }
        )
    }
}

/// All the capabilities that can vary between different GPUs supported.
///
/// Applications that depend on any of these features should explicitly
/// check for them using `has_feature` or `has_features`.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum FeatureID {
    /// The hardware supports non power
    ///  of two textures, but you also need to check the
    ///  `FeatureID::OglFeatureIdTextureNpotMipmap` and `FeatureID::OglFeatureIdTextureNpotRepeat`
    ///  features to know if the hardware supports npot texture mipmaps
    ///  or repeat modes other than
    ///  `PipelineWrapMode::ClampToEdge` respectively.
    OglFeatureIdTextureNpotBasic,
    /// Mipmapping is supported in
    ///  conjuntion with non power of two textures.
    OglFeatureIdTextureNpotMipmap,
    /// Repeat modes other than
    ///  `PipelineWrapMode::ClampToEdge` are supported by the
    ///  hardware.
    OglFeatureIdTextureNpotRepeat,
    /// Non power of two textures are supported
    ///  by the hardware. This is a equivalent to the
    ///  `FeatureID::OglFeatureIdTextureNpotBasic`, `FeatureID::OglFeatureIdTextureNpotMipmap`
    ///  and `FeatureID::OglFeatureIdTextureNpotRepeat` features combined.
    OglFeatureIdTextureNpot,
    /// Support for rectangular
    ///  textures with non-normalized texture coordinates.
    OglFeatureIdTextureRectangle,
    /// 3D texture support
    OglFeatureIdTexture3d,
    /// GLSL support
    OglFeatureIdGlsl,
    /// ARBFP support
    OglFeatureIdArbfp,
    /// Offscreen rendering support
    OglFeatureIdOffscreen,
    /// Multisample support for
    ///  offscreen framebuffers
    OglFeatureIdOffscreenMultisample,
    /// Multiple onscreen framebuffers
    ///  supported.
    OglFeatureIdOnscreenMultiple,
    /// Set if
    ///  `IndicesType::Int` is supported in
    ///  `Indices::new`.
    OglFeatureIdUnsignedIntIndices,
    /// `pipeline_set_depth_range` support
    OglFeatureIdDepthRange,
    /// Whether
    ///  `Pipeline::set_layer_point_sprite_coords_enabled` is supported.
    OglFeatureIdPointSprite,
    /// Whether `buffer_map` is
    ///  supported with BufferAccess including read support.
    OglFeatureIdMapBufferForRead,
    /// Whether `buffer_map` is
    ///  supported with BufferAccess including write support.
    OglFeatureIdMapBufferForWrite,
    /// Whether
    ///  `PipelineWrapMode::MirroredRepeat` is supported.
    OglFeatureIdMirroredRepeat,
    /// Available if the window system supports reporting an event
    ///  for swap buffer completions.
    OglFeatureIdSwapBuffersEvent,
    /// Whether creating new GLES2 contexts is
    ///  suported.
    OglFeatureIdGles2Context,
    /// Whether `Framebuffer` support rendering
    ///  the depth buffer to a texture.
    OglFeatureIdDepthTexture,
    /// Whether frame presentation
    ///  time stamps will be recorded in `FrameInfo` objects.
    OglFeatureIdPresentationTime,
    OglFeatureIdFence,
    /// Whether point_size_in
    ///  can be used as an attribute to set a per-vertex point size.
    OglFeatureIdPerVertexPointSize,
    /// Support for
    ///  `TextureComponents::Rg` as the internal components of a
    ///  texture.
    OglFeatureIdTextureRg,
    /// Available if the age of `Onscreen` back
    ///  buffers are tracked and so `Onscreen::get_buffer_age` can be
    ///  expected to return age values other than 0.
    OglFeatureIdBufferAge,
}

impl fmt::Display for FeatureID {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "FeatureID::{}",
            match *self {
                FeatureID::OglFeatureIdTextureNpotBasic => "OglFeatureIdTextureNpotBasic",
                FeatureID::OglFeatureIdTextureNpotMipmap => "OglFeatureIdTextureNpotMipmap",
                FeatureID::OglFeatureIdTextureNpotRepeat => "OglFeatureIdTextureNpotRepeat",
                FeatureID::OglFeatureIdTextureNpot => "OglFeatureIdTextureNpot",
                FeatureID::OglFeatureIdTextureRectangle => "OglFeatureIdTextureRectangle",
                FeatureID::OglFeatureIdTexture3d => "OglFeatureIdTexture3d",
                FeatureID::OglFeatureIdGlsl => "OglFeatureIdGlsl",
                FeatureID::OglFeatureIdArbfp => "OglFeatureIdArbfp",
                FeatureID::OglFeatureIdOffscreen => "OglFeatureIdOffscreen",
                FeatureID::OglFeatureIdOffscreenMultisample => "OglFeatureIdOffscreenMultisample",
                FeatureID::OglFeatureIdOnscreenMultiple => "OglFeatureIdOnscreenMultiple",
                FeatureID::OglFeatureIdUnsignedIntIndices => "OglFeatureIdUnsignedIntIndices",
                FeatureID::OglFeatureIdDepthRange => "OglFeatureIdDepthRange",
                FeatureID::OglFeatureIdPointSprite => "OglFeatureIdPointSprite",
                FeatureID::OglFeatureIdMapBufferForRead => "OglFeatureIdMapBufferForRead",
                FeatureID::OglFeatureIdMapBufferForWrite => "OglFeatureIdMapBufferForWrite",
                FeatureID::OglFeatureIdMirroredRepeat => "OglFeatureIdMirroredRepeat",
                FeatureID::OglFeatureIdSwapBuffersEvent => "OglFeatureIdSwapBuffersEvent",
                FeatureID::OglFeatureIdGles2Context => "OglFeatureIdGles2Context",
                FeatureID::OglFeatureIdDepthTexture => "OglFeatureIdDepthTexture",
                FeatureID::OglFeatureIdPresentationTime => "OglFeatureIdPresentationTime",
                FeatureID::OglFeatureIdFence => "OglFeatureIdFence",
                FeatureID::OglFeatureIdPerVertexPointSize => "OglFeatureIdPerVertexPointSize",
                FeatureID::OglFeatureIdTextureRg => "OglFeatureIdTextureRg",
                FeatureID::OglFeatureIdBufferAge => "OglFeatureIdBufferAge",
            }
        )
    }
}

/// Return values for the `XlibFilterFunc` and `Win32FilterFunc` functions.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum FilterReturn {
    /// The event was not handled, continues the
    ///  processing
    Continue,
    /// Remove the event, stops the processing
    Remove,
}

impl fmt::Display for FilterReturn {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "FilterReturn::{}",
            match *self {
                FilterReturn::Continue => "Continue",
                FilterReturn::Remove => "Remove",
            }
        )
    }
}

/// Determines the equation used to calculate the blend
/// factor while fogging is enabled.
///
/// The simplest `FogMode::Linear` mode
/// determines f as:
///
/// ```text
///   f = end - eye_distance / end - start
/// ```
///
/// Where eye_distance is the distance of the current fragment in eye
/// coordinates from the origin.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum FogMode {
    /// Calculates the fog blend factor as:
    ///
    /// ```text
    ///   f = end - eye_distance / end - start
    /// ```
    Linear,
    /// Calculates the fog blend factor as:
    ///
    /// ```text
    ///   f = e ^ -(density * eye_distance)
    /// ```
    Exponential,
    /// Calculates the fog blend factor as:
    ///
    /// ```text
    ///   f = e ^ -(density * eye_distance)^2
    /// ```
    ExponentialSquared,
}

impl fmt::Display for FogMode {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "FogMode::{}",
            match *self {
                FogMode::Linear => "Linear",
                FogMode::Exponential => "Exponential",
                FogMode::ExponentialSquared => "ExponentialSquared",
            }
        )
    }
}

/// Identifiers that are passed to `FrameCallback` functions.
///
/// Identifiers that are passed to `FrameCallback` functions
/// (registered using `Onscreen::add_frame_callback`) that
/// mark the progression of a frame in some way which usually
/// means that new information will have been accumulated in the
/// frame's corresponding `FrameInfo` object::
///
/// The last event that will be sent for a frame will be a
/// `FrameEvent::Complete` event and so these are a good
/// opportunity to collect statistics about a frame since the
/// `FrameInfo` should hold the most data at this point.
///
/// A frame may not be completed before the next frame can start
/// so applications should avoid needing to collect all statistics for
/// a particular frame before they can start a new frame.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum FrameEvent {
    /// Notifies that the system compositor has
    ///  acknowledged a frame and is ready for a
    ///  new frame to be created.
    Sync,
    /// Notifies that a frame has ended. This
    ///  is a good time for applications to
    ///  collect statistics about the frame
    ///  since the `FrameInfo` should hold
    ///  the most data at this point. No other
    ///  events should be expected after a
    ///  `FrameEvent::Complete` event.
    Complete,
}

impl fmt::Display for FrameEvent {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "FrameEvent::{}",
            match *self {
                FrameEvent::Sync => "Sync",
                FrameEvent::Complete => "Complete",
            }
        )
    }
}

#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum FramebufferError {
    FramebufferErrorAllocate,
}

impl fmt::Display for FramebufferError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "FramebufferError::{}",
            match *self {
                FramebufferError::FramebufferErrorAllocate => "FramebufferErrorAllocate",
            }
        )
    }
}

// XXX: The order of these indices determines the order they are
// flushed.
//
// Flushing clip state may trash the modelview and projection matrices
// so we must do it before flushing the matrices.
//
pub enum FramebufferStateIndex {
    Bind = 0,
    ViewPort = 1,
    Clip = 2,
    Dither = 3,
    ModelView = 4,
    Projection = 5,
    ColorMask = 6,
    FrontFaceWinding = 7,
    DepthWrite = 8,
    StereoMode = 9,
    Max = 10,
}

pub enum FramebufferState {
    Bind = 1 << 0,
    ViewPort = 1 << 1,
    Clip = 1 << 2,
    Dither = 1 << 3,
    ModelView = 1 << 4,
    Projection = 1 << 5,
    ColorMask = 1 << 6,
    FrontFaceWinding = 1 << 7,
    DepthWrite = 1 << 8,
    StereoMode = 1 << 9,
}

#[derive(Debug)]
pub enum FramebufferType {
    OnScreen(Onscreen),
    OffScreen(Offscreen),
}

impl Default for FramebufferType {
    fn default() -> Self {
        Self::OnScreen(Default::default())
    }
}
/// Error codes that relate to the gles2_context api.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum GLES2ContextError {
    /// Creating GLES2 contexts
    ///  isn't supported. Applications should use `has_feature` to
    ///  check for the `FeatureID::OglFeatureIdGles2Context`.
    Unsupported,
    /// An underlying driver error
    ///  occured.
    Driver,
}

impl fmt::Display for GLES2ContextError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "GLES2ContextError::{}",
            match *self {
                GLES2ContextError::Unsupported => "Unsupported",
                GLES2ContextError::Driver => "Driver",
            }
        )
    }
}

/// Indices type
///
/// You should aim to use the smallest data type that gives you enough
/// range, since it reduces the size of your index array and can help
/// reduce the demand on memory bandwidth.
///
/// Note that `IndicesType::Int` is only supported if the
/// `FeatureID::OglFeatureIdUnsignedIntIndices` feature is available. This
/// should always be available on OpenGL but on OpenGL ES it will only
/// be available if the GL_OES_element_index_uint extension is
/// advertized.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum IndicesType {
    /// Your indices are unsigned bytes
    Byte,
    /// Your indices are unsigned shorts
    Short,
    /// Your indices are unsigned ints
    Int,
}

impl fmt::Display for IndicesType {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "IndicesType::{}",
            match *self {
                IndicesType::Byte => "Byte",
                IndicesType::Short => "Short",
                IndicesType::Int => "Int",
            }
        )
    }
}

/// Material alpha testing function
///
/// Alpha testing happens before blending primitives with the framebuffer and
/// gives an opportunity to discard fragments based on a comparison with the
/// incoming alpha value and a reference alpha value. The `MaterialAlphaFunc`
/// determines how the comparison is done.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum MaterialAlphaFunc {
    /// Never let the fragment through.
    Never,
    /// Let the fragment through if the incoming
    ///  alpha value is less than the reference alpha value
    Less,
    /// Let the fragment through if the incoming
    ///  alpha value equals the reference alpha value
    Equal,
    /// Let the fragment through if the incoming
    ///  alpha value is less than or equal to the reference alpha value
    Lequal,
    /// Let the fragment through if the incoming
    ///  alpha value is greater than the reference alpha value
    Greater,
    /// Let the fragment through if the incoming
    ///  alpha value does not equal the reference alpha value
    Notequal,
    /// Let the fragment through if the incoming
    ///  alpha value is greater than or equal to the reference alpha value.
    Gequal,
    /// Always let the fragment through.
    Always,
}

impl fmt::Display for MaterialAlphaFunc {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "MaterialAlphaFunc::{}",
            match *self {
                MaterialAlphaFunc::Never => "Never",
                MaterialAlphaFunc::Less => "Less",
                MaterialAlphaFunc::Equal => "Equal",
                MaterialAlphaFunc::Lequal => "Lequal",
                MaterialAlphaFunc::Greater => "Greater",
                MaterialAlphaFunc::Notequal => "Notequal",
                MaterialAlphaFunc::Gequal => "Gequal",
                MaterialAlphaFunc::Always => "Always",
            }
        )
    }
}

/// Material texture filtering.
///
/// Texture filtering is used whenever the current pixel maps either to more
/// than one texture element (texel) or less than one. These filter enums
/// correspond to different strategies used to come up with a pixel color, by
/// possibly referring to multiple neighbouring texels and taking a weighted
/// average or simply using the nearest texel.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum MaterialFilter {
    /// Measuring in manhatten distance from the,
    ///  current pixel center, use the nearest texture texel
    Nearest,
    /// Use the weighted average of the 4 texels
    ///  nearest the current pixel center
    Linear,
    /// Select the mimap level whose
    ///  texel size most closely matches the current pixel, and use the
    ///  `MaterialFilter::Nearest` criterion
    NearestMipmapNearest,
    /// Select the mimap level whose
    ///  texel size most closely matches the current pixel, and use the
    ///  `MaterialFilter::Linear` criterion
    LinearMipmapNearest,
    /// Select the two mimap levels
    ///  whose texel size most closely matches the current pixel, use
    ///  the `MaterialFilter::Nearest` criterion on each one and take
    ///  their weighted average
    NearestMipmapLinear,
    /// Select the two mimap levels
    ///  whose texel size most closely matches the current pixel, use
    ///  the `MaterialFilter::Linear` criterion on each one and take
    ///  their weighted average
    LinearMipmapLinear,
}

impl fmt::Display for MaterialFilter {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "MaterialFilter::{}",
            match *self {
                MaterialFilter::Nearest => "Nearest",
                MaterialFilter::Linear => "Linear",
                MaterialFilter::NearestMipmapNearest => "NearestMipmapNearest",
                MaterialFilter::LinearMipmapNearest => "LinearMipmapNearest",
                MaterialFilter::NearestMipmapLinear => "NearestMipmapLinear",
                MaterialFilter::LinearMipmapLinear => "LinearMipmapLinear",
            }
        )
    }
}

/// Available types of layers for a Material. 
/// 
/// This enumeration might be expanded in later versions.
/// 
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum MaterialLayerType {
    /// The layer represents a
    ///  <link linkend="Textures">texture`</link>`
    Texture,
}

impl fmt::Display for MaterialLayerType {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "MaterialLayerType::{}",
            match *self {
                MaterialLayerType::Texture => "Texture",
            }
        )
    }
}

/// Material texture wrap mode
///
/// The wrap mode specifies what happens when texture coordinates
/// outside the range 0→1 are used. Note that if the filter mode is
/// anything but `MaterialFilter::Nearest` then texels outside the
/// range 0→1 might be used even when the coordinate is exactly 0 or 1
/// because OpenGL will try to sample neighbouring pixels. For example
/// if you are trying to render the full texture then you may get
/// artifacts around the edges when the pixels from the other side are
/// merged in if the wrap mode is set to repeat.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum MaterialWrapMode {
    /// The texture will be repeated. This
    ///  is useful for example to draw a tiled background.
    Repeat,
    /// The coordinates outside the
    ///  range 0→1 will sample copies of the edge pixels of the
    ///  texture. This is useful to avoid artifacts if only one copy of
    ///  the texture is being rendered.
    ClampToEdge,
    ///  will try to automatically
    ///  decide which of the above two to use. For `rectangle`, it
    ///  will use repeat mode if any of the texture coordinates are
    ///  outside the range 0→1, otherwise it will use clamp to edge. For
    ///  `polygon` it will always use repeat mode. For
    ///  `vertex_buffer_draw` it will use repeat mode except for
    ///  layers that have point sprite coordinate generation enabled. This
    ///  is the default value.
    Automatic,
}

impl fmt::Display for MaterialWrapMode {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "MaterialWrapMode::{}",
            match *self {
                MaterialWrapMode::Repeat => "Repeat",
                MaterialWrapMode::ClampToEdge => "ClampToEdge",
                MaterialWrapMode::Automatic => "Automatic",
            }
        )
    }
}

#[derive(Debug, Clone, PartialEq, Eq)]
pub enum OffscreenAllocateFlags {
    None = 0,
    DepthStencil = 1 << 0,
    Depth = 1 << 1,
    Stencil = 1 << 2,
}

// Flags to pass to _offscreen_new_with_texture_full
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum OffscreenFlags {
    None = 0,
    DisableDepthAndStencil = 1,
}

/// Aplha testing function.
///
/// Alpha testing happens before blending primitives with the framebuffer and
/// gives an opportunity to discard fragments based on a comparison with the
/// incoming alpha value and a reference alpha value. The `PipelineAlphaFunc`
/// determines how the comparison is done.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum PipelineAlphaFunc {
    /// Never let the fragment through.
    Never,
    /// Let the fragment through if the incoming
    ///  alpha value is less than the reference alpha value
    Less,
    /// Let the fragment through if the incoming
    ///  alpha value equals the reference alpha value
    Equal,
    /// Let the fragment through if the incoming
    ///  alpha value is less than or equal to the reference alpha value
    Lequal,
    /// Let the fragment through if the incoming
    ///  alpha value is greater than the reference alpha value
    Greater,
    /// Let the fragment through if the incoming
    ///  alpha value does not equal the reference alpha value
    Notequal,
    /// Let the fragment through if the incoming
    ///  alpha value is greater than or equal to the reference alpha value.
    Gequal,
    /// Always let the fragment through.
    Always,
}

impl fmt::Display for PipelineAlphaFunc {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "PipelineAlphaFunc::{}",
            match *self {
                PipelineAlphaFunc::Never => "Never",
                PipelineAlphaFunc::Less => "Less",
                PipelineAlphaFunc::Equal => "Equal",
                PipelineAlphaFunc::Lequal => "Lequal",
                PipelineAlphaFunc::Greater => "Greater",
                PipelineAlphaFunc::Notequal => "Notequal",
                PipelineAlphaFunc::Gequal => "Gequal",
                PipelineAlphaFunc::Always => "Always",
            }
        )
    }
}

/// Specifies which faces should be culled.
///
/// This can be set on a pipeline using `Pipeline::set_cull_face_mode`.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum PipelineCullFaceMode {
    /// Neither face will be
    ///  culled. This is the default.
    None,
    /// Front faces will be culled.
    Front,
    /// Back faces will be culled.
    Back,
    /// All faces will be culled.
    Both,
}

impl fmt::Display for PipelineCullFaceMode {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "PipelineCullFaceMode::{}",
            match *self {
                PipelineCullFaceMode::None => "None",
                PipelineCullFaceMode::Front => "Front",
                PipelineCullFaceMode::Back => "Back",
                PipelineCullFaceMode::Both => "Both",
            }
        )
    }
}

/// Pipeline texture filtering.
///
/// Texture filtering is used whenever the current pixel maps either to more
/// than one texture element (texel) or less than one. These filter enums
/// correspond to different strategies used to come up with a pixel color, by
/// possibly referring to multiple neighbouring texels and taking a weighted
/// average or simply using the nearest texel.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum PipelineFilter {
    /// Measuring in manhatten distance from the,
    ///  current pixel center, use the nearest texture texel
    Nearest,
    /// Use the weighted average of the 4 texels
    ///  nearest the current pixel center
    Linear,
    /// Select the mimap level whose
    ///  texel size most closely matches the current pixel, and use the
    ///  `PipelineFilter::Nearest` criterion
    NearestMipmapNearest,
    /// Select the mimap level whose
    ///  texel size most closely matches the current pixel, and use the
    ///  `PipelineFilter::Linear` criterion
    LinearMipmapNearest,
    /// Select the two mimap levels
    ///  whose texel size most closely matches the current pixel, use
    ///  the `PipelineFilter::Nearest` criterion on each one and take
    ///  their weighted average
    NearestMipmapLinear,
    /// Select the two mimap levels
    ///  whose texel size most closely matches the current pixel, use
    ///  the `PipelineFilter::Linear` criterion on each one and take
    ///  their weighted average
    LinearMipmapLinear,
}

impl fmt::Display for PipelineFilter {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "PipelineFilter::{}",
            match *self {
                PipelineFilter::Nearest => "Nearest",
                PipelineFilter::Linear => "Linear",
                PipelineFilter::NearestMipmapNearest => "NearestMipmapNearest",
                PipelineFilter::LinearMipmapNearest => "LinearMipmapNearest",
                PipelineFilter::NearestMipmapLinear => "NearestMipmapLinear",
                PipelineFilter::LinearMipmapLinear => "LinearMipmapLinear",
            }
        )
    }
}

/// Pipeline texture wrap mode.
///
/// The wrap mode specifies what happens when texture coordinates
/// outside the range 0→1 are used. Note that if the filter mode is
/// anything but `PipelineFilter::Nearest` then texels outside the
/// range 0→1 might be used even when the coordinate is exactly 0 or 1
/// because OpenGL will try to sample neighbouring pixels. For example
/// if you are trying to render the full texture then you may get
/// artifacts around the edges when the pixels from the other side are
/// merged in if the wrap mode is set to repeat.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum PipelineWrapMode {
    /// The texture will be repeated. This
    ///  is useful for example to draw a tiled background.
    Repeat,
    MirroredRepeat,
    /// The coordinates outside the
    ///  range 0→1 will sample copies of the edge pixels of the
    ///  texture. This is useful to avoid artifacts if only one copy of
    ///  the texture is being rendered.
    ClampToEdge,
    ///  will try to automatically
    ///  decide which of the above two to use. For `rectangle`, it
    ///  will use repeat mode if any of the texture coordinates are
    ///  outside the range 0→1, otherwise it will use clamp to edge. For
    ///  `polygon` it will always use repeat mode. For
    ///  `vertex_buffer_draw` it will use repeat mode except for
    ///  layers that have point sprite coordinate generation enabled. This
    ///  is the default value.
    ///
    Automatic,
}

impl fmt::Display for PipelineWrapMode {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "PipelineWrapMode::{}",
            match *self {
                PipelineWrapMode::Repeat => "Repeat",
                PipelineWrapMode::MirroredRepeat => "MirroredRepeat",
                PipelineWrapMode::ClampToEdge => "ClampToEdge",
                PipelineWrapMode::Automatic => "Automatic",
            }
        )
    }
}

const BIT_A: u32 = 1 << 4;
const BIT_BGR: u32 = 1 << 5;
const BIT_AFIRST: u32 = 1 << 6;
const BIT_PREMULT: u32 = 1 << 7;
const BIT_DEPTH: u32 = 1 << 8;
const BIT_STENCIL: u32 = 1 << 9;

/// Pixel formats definitions.
///
/// For the formats with a byte per
/// component, the order of the components specify the order in
/// increasing memory addresses. So for example
/// `PixelFormat::Rgb888` would have the red component in the
/// lowest address, green in the next address and blue after that
/// regardless of the endianness of the system.
///
/// For the formats with non byte aligned components the component
/// order specifies the order within a 16-bit or 32-bit number from
/// most significant bit to least significant. So for
/// `PixelFormat::Rgb565`, the red component would be in bits
/// 11-15, the green component would be in 6-11 and the blue component
/// would be in 1-5. Therefore the order in memory depends on the
/// endianness of the system.
///
/// When uploading a texture `PixelFormat::Any` can be used as the
/// internal format.  will try to pick the best format to use
/// internally and convert the texture data if necessary.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
#[repr(u32)]
pub enum PixelFormat {
    /// Any format
    Any = 0,
    /// 8 bits alpha mask
    A8 = 1 | BIT_A,
    /// RGB, 16 bits
    Rgb565 = 4,
    /// RGBA, 16 bits
    Rgba4444 = 5 | BIT_A,
    /// RGBA, 16 bits
    Rgba5551 = 6 | BIT_A,
    /// Not currently supported
    Yuv = 7,
    /// Single luminance component
    G8 = 8,
    /// RG, 16 bits. Note that red-green textures
    ///  are only available if `FeatureID::OglFeatureIdTextureRg` is advertised.
    ///  See `Texture::set_components` for details.
    Rg88 = 9,
    /// RGB, 24 bits
    Rgb888 = 2,
    /// BGR, 24 bits
    Bgr888 = 2 | BIT_BGR,
    /// RGBA, 32 bits
    Rgba8888 = 3 | BIT_A,
    /// BGRA, 32 bits
    Bgra8888 = 3 | BIT_A | BIT_BGR,
    /// ARGB, 32 bits
    Argb8888 = 3 | BIT_A | BIT_AFIRST,
    /// ABGR, 32 bits
    Abgr8888 = 3 | BIT_A | BIT_BGR | BIT_AFIRST,
    /// RGBA, 32 bits, 10 bpc
    Rgba1010102 = 13 | BIT_A,
    /// BGRA, 32 bits, 10 bpc
    Bgra1010102 = 13 | BIT_A | BIT_BGR,
    /// ARGB, 32 bits, 10 bpc
    Argb2101010 = 13 | BIT_A | BIT_AFIRST,
    /// ABGR, 32 bits, 10 bpc
    Abgr2101010 = 13 | BIT_A | BIT_BGR | BIT_AFIRST,
    /// Premultiplied RGBA, 32 bits
    Rgba8888Pre = 3 | BIT_A | BIT_PREMULT,
    /// Premultiplied BGRA, 32 bits
    Bgra8888Pre = 3 | BIT_A | BIT_PREMULT | BIT_BGR,
    /// Premultiplied ARGB, 32 bits
    Argb8888Pre = 3 | BIT_A | BIT_PREMULT | BIT_AFIRST,
    /// Premultiplied ABGR, 32 bits
    Abgr8888Pre = 3 | BIT_A | BIT_PREMULT | BIT_BGR | BIT_AFIRST,
    /// Premultiplied RGBA, 16 bits
    Rgba4444Pre = (5 | BIT_A) | BIT_A | BIT_PREMULT,
    /// Premultiplied RGBA, 16 bits
    Rgba5551Pre = (6 | BIT_A) | BIT_A | BIT_PREMULT,
    /// Premultiplied RGBA, 32 bits, 10 bpc
    Rgba1010102Pre = (13 | BIT_A) | BIT_PREMULT,
    /// Premultiplied BGRA, 32 bits, 10 bpc
    Bgra1010102Pre = (13 | BIT_A | BIT_BGR) | BIT_PREMULT,
    /// Premultiplied ARGB, 32 bits, 10 bpc
    Argb2101010Pre = (13 | BIT_A | BIT_AFIRST) | BIT_PREMULT,
    /// Premultiplied ABGR, 32 bits, 10 bpc
    Abgr2101010Pre = (13 | BIT_A | BIT_BGR | BIT_AFIRST) | BIT_PREMULT,
    Depth16 = (9 | BIT_DEPTH),
    Depth32 = (3 | BIT_DEPTH),
    Depth24Stencil8 = (3 | BIT_DEPTH | BIT_STENCIL),
}

impl PixelFormat {
    // Returns the number of bytes-per-pixel of a given format. The bpp
    // can be extracted from the least significant nibble of the pixel
    // format (see PixelFormat).
    //
    // The mapping is the following (see discussion on bug #660188):
    //
    // 0     = undefined
    // 1, 8  = 1 bpp (e.g. A_8, G_8)
    // 2     = 3 bpp, aligned (e.g. 888)
    // 3     = 4 bpp, aligned (e.g. 8888)
    // 4-6   = 2 bpp, not aligned (e.g. 565, 4444, 5551)
    // 7     = undefined yuv
    // 9     = 2 bpp, aligned
    // 10     = undefined
    // 11     = undefined
    // 12    = 3 bpp, not aligned
    // 13    = 4 bpp, not aligned (e.g. 2101010)
    // 14-15 = undefined
    pub fn bytes_per_pixel(&self) -> u32 {
        let bpp: [u32; 16] = [0, 1, 3, 4, 2, 2, 2, 0, 1, 2, 0, 0, 3, 4, 0, 0];
        let idx = *self as usize & 0xf;

        bpp[idx]
    }
}
impl Default for PixelFormat {
    fn default() -> Self {
        Self::Rgba8888
    }
}

impl fmt::Display for PixelFormat {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "PixelFormat::{}",
            match *self {
                PixelFormat::Any => "Any",
                PixelFormat::A8 => "A8",
                PixelFormat::Rgb565 => "Rgb565",
                PixelFormat::Rgba4444 => "Rgba4444",
                PixelFormat::Rgba5551 => "Rgba5551",
                PixelFormat::Yuv => "Yuv",
                PixelFormat::G8 => "G8",
                PixelFormat::Rg88 => "Rg88",
                PixelFormat::Rgb888 => "Rgb888",
                PixelFormat::Bgr888 => "Bgr888",
                PixelFormat::Rgba8888 => "Rgba8888",
                PixelFormat::Bgra8888 => "Bgra8888",
                PixelFormat::Argb8888 => "Argb8888",
                PixelFormat::Abgr8888 => "Abgr8888",
                PixelFormat::Rgba1010102 => "Rgba1010102",
                PixelFormat::Bgra1010102 => "Bgra1010102",
                PixelFormat::Argb2101010 => "Argb2101010",
                PixelFormat::Abgr2101010 => "Abgr2101010",
                PixelFormat::Rgba8888Pre => "Rgba8888Pre",
                PixelFormat::Bgra8888Pre => "Bgra8888Pre",
                PixelFormat::Argb8888Pre => "Argb8888Pre",
                PixelFormat::Abgr8888Pre => "Abgr8888Pre",
                PixelFormat::Rgba4444Pre => "Rgba4444Pre",
                PixelFormat::Rgba5551Pre => "Rgba5551Pre",
                PixelFormat::Rgba1010102Pre => "Rgba1010102Pre",
                PixelFormat::Bgra1010102Pre => "Bgra1010102Pre",
                PixelFormat::Argb2101010Pre => "Argb2101010Pre",
                PixelFormat::Abgr2101010Pre => "Abgr2101010Pre",
                PixelFormat::Depth16 => "Depth16",
                PixelFormat::Depth32 => "Depth32",
                PixelFormat::Depth24Stencil8 => "Depth24Stencil8",
            }
        )
    }
}

/// A bitmask of events that  may need to wake on for a file
/// descriptor.
///
/// Note that these all have the same values as the
/// corresponding defines for the poll fn call on Unix so they
/// may be directly passed to poll.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum PollFDEvent {
    /// there is data to read
    In,
    /// data can be written (without blocking)
    Pri,
    /// there is urgent data to read.
    Out,
    /// error condition
    Err,
    /// hung up (the connection has been broken, usually
    ///  for pipes and sockets).
    Hup,
    /// invalid request. The file descriptor is not open.
    Nval,
}

impl fmt::Display for PollFDEvent {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "PollFDEvent::{}",
            match *self {
                PollFDEvent::In => "In",
                PollFDEvent::Pri => "Pri",
                PollFDEvent::Out => "Out",
                PollFDEvent::Err => "Err",
                PollFDEvent::Hup => "Hup",
                PollFDEvent::Nval => "Nval",
            }
        )
    }
}

// Private flags that can internally be added to ReadPixelsFlags
pub enum PrivateReadPixelsFlags {
    // If this is set then the data will not be flipped to compensate
    // for GL's upside-down coordinate system but instead will be left
    // in whatever order GL gives us (which will depend on whether the
    // framebuffer is offscreen or not)
    NoFlip = 1 << 30,
}

#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum RendererError {
    XlibDisplayOpen,
    BadConstraint,
}

impl fmt::Display for RendererError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "RendererError::{}",
            match *self {
                RendererError::XlibDisplayOpen => "XlibDisplayOpen",
                RendererError::BadConstraint => "BadConstraint",
            }
        )
    }
}

#[derive(Debug, Clone)]
pub enum TextureLoader {
    Sized {
        width: u32,
        height: u32,
        depth: u32, // for 3d textures
    },
    Bitmap {
        bitmap: Bitmap,
        height: u32, // for 3d textures
        depth: u32,  // for 3d textures
        can_convert_in_place: bool,
    },
    #[cfg(feature = "egl")]
    EglImage {
        image: EGLImageKHR,
        width: u32,
        height: u32,
        format: PixelFormat,
    },
    GlForeign {
        width: u32,
        height: u32,
        format: PixelFormat,
        gl_handle: u32,
    },
}

impl Default for TextureLoader {
    fn default() -> Self {
        Self::Sized {
            width: 0,
            height: 0,
            depth: 0,
        }
    }
}

/// Types of shaders
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum ShaderType {
    /// A program for proccessing vertices
    Vertex,
    /// A program for processing fragments
    Fragment,
}

impl fmt::Display for ShaderType {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "ShaderType::{}",
            match *self {
                ShaderType::Vertex => "Vertex",
                ShaderType::Fragment => "Fragment",
            }
        )
    }
}

/// Location within a Pipeline
/// 
/// `SnippetHook` is used to specify a location within a
/// `Pipeline` where the code of the snippet should be used when it
/// is attached to a pipeline.
///
///  `SnippetHook::VertexGlobals`
///
/// Adds a shader snippet at the beginning of the global section of the
/// shader for the vertex processing. Any declarations here can be
/// shared with all other snippets that are attached to a vertex hook.
/// Only the ‘declarations’ string is used and the other strings are
/// ignored.
///
///  `SnippetHook::FragmentGlobals`
///
/// Adds a shader snippet at the beginning of the global section of the
/// shader for the fragment processing. Any declarations here can be
/// shared with all other snippets that are attached to a fragment
/// hook. Only the ‘declarations’ string is used and the other strings
/// are ignored.
///
///  `SnippetHook::Vertex`
///
/// Adds a shader snippet that will hook on to the vertex processing
/// stage of the pipeline. This gives a chance for the application to
/// modify the vertex attributes generated by the shader. Typically the
/// snippet will modify color_out or position_out builtins.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted at the top of the
/// `main` fn before any vertex processing is done.
///
/// The ‘replace’ string in `snippet` will be used instead of the
/// generated vertex processing if it is present. This can be used if
/// the application wants to provide a complete vertex shader and
/// doesn't need the generated output from .
///
/// The ‘post’ string in `snippet` will be inserted after all of the
/// standard vertex processing is done. This can be used to modify the
/// outputs.
///
///  `SnippetHook::VertexTransform`
///
/// Adds a shader snippet that will hook on to the vertex transform stage.
/// Typically the snippet will use the modelview_matrix,
/// projection_matrix and modelview_projection_matrix matrices and the
/// position_in attribute. The hook must write to position_out.
/// The default processing for this hook will multiply position_in by
/// the combined modelview-projection matrix and store it on position_out.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted at the top of the
/// `main` fn before the vertex transform is done.
///
/// The ‘replace’ string in `snippet` will be used instead of the
/// generated vertex transform if it is present.
///
/// The ‘post’ string in `snippet` will be inserted after all of the
/// standard vertex transformation is done. This can be used to modify the
/// position_out in addition to the default processing.
///
///  `SnippetHook::PointSize`
///
/// Adds a shader snippet that will hook on to the point size
/// calculation step within the vertex shader stage. The snippet should
/// write to the builtin point_size_out with the new point size.
/// The snippet can either read point_size_in directly and write a
/// new value or first read an existing value in point_size_out
/// that would be set by a previous snippet. Note that this hook is
/// only used if `Pipeline::set_per_vertex_point_size` is enabled
/// on the pipeline.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted just before
/// calculating the point size.
///
/// The ‘replace’ string in `snippet` will be used instead of the
/// generated point size calculation if it is present.
///
/// The ‘post’ string in `snippet` will be inserted after the
/// standard point size calculation is done. This can be used to modify
/// point_size_out in addition to the default processing.
///
///  `SnippetHook::Fragment`
///
/// Adds a shader snippet that will hook on to the fragment processing
/// stage of the pipeline. This gives a chance for the application to
/// modify the fragment color generated by the shader. Typically the
/// snippet will modify color_out.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted at the top of the
/// `main` fn before any fragment processing is done.
///
/// The ‘replace’ string in `snippet` will be used instead of the
/// generated fragment processing if it is present. This can be used if
/// the application wants to provide a complete fragment shader and
/// doesn't need the generated output from .
///
/// The ‘post’ string in `snippet` will be inserted after all of the
/// standard fragment processing is done. At this point the generated
/// value for the rest of the pipeline state will already be in
/// color_out so the application can modify the result by altering
/// this variable.
///
///  `SnippetHook::TextureCoordTransform`
///
/// Adds a shader snippet that will hook on to the texture coordinate
/// transformation of a particular layer. This can be used to replace
/// the processing for a layer or to modify the results.
///
/// Within the snippet code for this hook there are two extra
/// variables. The first is a mat4 called matrix which represents
/// the user matrix for this layer. The second is called tex_coord
/// and represents the incoming and outgoing texture coordinate. On
/// entry to the hook, tex_coord contains the value of the
/// corresponding texture coordinate attribute for this layer. The hook
/// is expected to modify this variable. The output will be passed as a
/// varying to the fragment processing stage. The default code will
/// just multiply matrix by tex_coord and store the result in
/// tex_coord.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted just before the
/// fragment processing for this layer. At this point tex_coord
/// still contains the value of the texture coordinate attribute.
///
/// If a ‘replace’ string is given then this will be used instead of
/// the default fragment processing for this layer. The snippet can
/// modify tex_coord or leave it as is to apply no transformation.
///
/// The ‘post’ string in `snippet` will be inserted just after the
/// transformation. At this point tex_coord will contain the
/// results of the transformation but it can be further modified by the
/// snippet.
///
///  `SnippetHook::LayerFragment`
///
/// Adds a shader snippet that will hook on to the fragment processing
/// of a particular layer. This can be used to replace the processing
/// for a layer or to modify the results.
///
/// Within the snippet code for this hook there is an extra vec4
/// variable called ‘layer’. This contains the resulting color
/// that will be used for the layer. This can be modified in the ‘post’
/// section or it the default processing can be replaced entirely using
/// the ‘replace’ section.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted just before the
/// fragment processing for this layer.
///
/// If a ‘replace’ string is given then this will be used instead of
/// the default fragment processing for this layer. The snippet must write to
/// the ‘layer’ variable in that case.
///
/// The ‘post’ string in `snippet` will be inserted just after the
/// fragment processing for the layer. The results can be modified by changing
/// the value of the ‘layer’ variable.
///
///  `SnippetHook::TextureLookup`
///
/// Adds a shader snippet that will hook on to the texture lookup part
/// of a given layer. This gives a chance for the application to modify
/// the coordinates that will be used for the texture lookup or to
/// alter the returned texel.
///
/// Within the snippet code for this hook there are three extra
/// variables available. ‘sampler’ is a sampler object
/// representing the sampler for the layer where the snippet is
/// attached. ‘tex_coord’ is a vec4 which contains the texture
/// coordinates that will be used for the texture lookup. This can be
/// modified. ‘texel’ will contain the result of the texture
/// lookup. This can also be modified.
///
/// The ‘declarations’ string in `snippet` will be inserted in the
/// global scope of the shader. Use this to declare any uniforms,
/// attributes or functions that the snippet requires.
///
/// The ‘pre’ string in `snippet` will be inserted at the top of the
/// `main` fn before any fragment processing is done. This is a
/// good place to modify the tex_coord variable.
///
/// If a ‘replace’ string is given then this will be used instead of a
/// the default texture lookup. The snippet would typically use its own
/// sampler in this case.
///
/// The ‘post’ string in `snippet` will be inserted after texture lookup
/// has been preformed. Here the snippet can modify the texel
/// variable to alter the returned texel.
///
/// 
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum SnippetHook {
    /// A hook for the entire vertex processing
    ///  stage of the pipeline.
    Vertex,
    /// A hook for the vertex transformation.
    VertexTransform,
    /// A hook for declaring global data
    ///  that can be shared with all other snippets that are on a vertex
    ///  hook.
    VertexGlobals,
    /// A hook for manipulating the point
    ///  size of a vertex. This is only used if
    ///  `Pipeline::set_per_vertex_point_size` is enabled on the
    ///  pipeline.
    PointSize,
    /// A hook for the entire fragment
    ///  processing stage of the pipeline.
    Fragment,
    /// A hook for declaring global
    ///  data wthat can be shared with all other snippets that are on a
    ///  fragment hook.
    FragmentGlobals,
    /// A hook for applying the
    ///  layer matrix to a texture coordinate for a layer.
    TextureCoordTransform,
    /// A hook for the fragment
    ///  processing of a particular layer.
    LayerFragment,
    /// A hook for the texture lookup
    ///  stage of a given layer in a pipeline.
    TextureLookup,
}

impl fmt::Display for SnippetHook {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "SnippetHook::{}",
            match *self {
                SnippetHook::Vertex => "Vertex",
                SnippetHook::VertexTransform => "VertexTransform",
                SnippetHook::VertexGlobals => "VertexGlobals",
                SnippetHook::PointSize => "PointSize",
                SnippetHook::Fragment => "Fragment",
                SnippetHook::FragmentGlobals => "FragmentGlobals",
                SnippetHook::TextureCoordTransform => "TextureCoordTransform",
                SnippetHook::LayerFragment => "LayerFragment",
                SnippetHook::TextureLookup => "TextureLookup",
            }
        )
    }
}

/// Represents how draw should affect the two buffers
/// of a stereo framebuffer. 
/// 
/// See `Framebuffer::set_stereo_mode`.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum StereoMode {
    None,
    /// draw to both stereo buffers
    Both,
    /// draw only to the left stereo buffer
    Left,
    /// draw only to the left stereo buffer
    Right,
}

impl Default for StereoMode {
    fn default() -> Self {
        Self::None
    }
}

impl fmt::Display for StereoMode {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "StereoMode::{}",
            match *self {
                StereoMode::None => "None",
                StereoMode::Both => "Both",
                StereoMode::Left => "Left",
                StereoMode::Right => "Right",
            }
        )
    }
}

/// SubPixel order for some displays.
/// 
/// Some output devices (such as LCD panels) display colors
/// by making each pixel consist of smaller "subpixels"
/// that each have a particular color. By using knowledge
/// of the layout of this subpixel components, it is possible
/// to create image content with higher resolution than the
/// pixel grid.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum SubpixelOrder {
    /// the layout of subpixel
    ///  components for the device is unknown.
    Unknown,
    /// the device displays colors
    ///  without geometrically-separated subpixel components,
    ///  or the positioning or colors of the components do not
    ///  match any of the values in the enumeration.
    None,
    /// the device has
    ///  horizontally arranged components in the order
    ///  red-green-blue from left to right.
    HorizontalRgb,
    /// the device has
    ///  horizontally arranged components in the order
    ///  blue-green-red from left to right.
    HorizontalBgr,
    /// the device has
    ///  vertically arranged components in the order
    ///  red-green-blue from top to bottom.
    VerticalRgb,
    /// the device has
    ///  vertically arranged components in the order
    ///  blue-green-red from top to bottom.
    VerticalBgr,
}

impl Default for SubpixelOrder {
    fn default() -> Self {
        Self::Unknown
    }
}

impl fmt::Display for SubpixelOrder {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "SubpixelOrder::{}",
            match *self {
                SubpixelOrder::Unknown => "Unknown",
                SubpixelOrder::None => "None",
                SubpixelOrder::HorizontalRgb => "HorizontalRgb",
                SubpixelOrder::HorizontalBgr => "HorizontalBgr",
                SubpixelOrder::VerticalRgb => "VerticalRgb",
                SubpixelOrder::VerticalBgr => "VerticalBgr",
            }
        )
    }
}

/// Error enumeration for
///
/// The `SystemError::SystemErrorUnsupported` error can be thrown for a
/// variety of reasons. For example:
///
/// 
///  - 
/// You've tried to use a feature that is not
///  advertised by `has_feature`. This could happen if you create
///  a 2d texture with a non-power-of-two size when
///  `FeatureID::OglFeatureIdTextureNpot` is not advertised.
///
///  - 
/// The GPU can not handle the configuration you have
///  requested. An example might be if you try to use too many texture
///  layers in a single `Pipeline`
///
///  - 
/// The driver does not support some
///  configuration.
///`</listiem>`
/// 
///
/// Currently this is only used by  API marked as experimental so
/// this enum should also be considered experimental.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum SystemError {
    /// You tried to use a feature or
    ///  configuration not currently available.
    SystemErrorUnsupported,
    /// You tried to allocate a resource
    ///  such as a texture and there wasn't enough memory.
    SystemErrorNoMemory,
}

impl fmt::Display for SystemError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "SystemError::{}",
            match *self {
                SystemError::SystemErrorUnsupported => "SystemErrorUnsupported",
                SystemError::SystemErrorNoMemory => "SystemErrorNoMemory",
            }
        )
    }
}

/// See `Texture::set_components`.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum TextureComponents {
    /// Only the alpha component
    A,
    /// Red and green components. Note that
    ///  this can only be used if the `FeatureID::OglFeatureIdTextureRg` feature
    ///  is advertised.
    Rg,
    /// Red, green and blue components
    Rgb,
    /// Red, green, blue and alpha components
    Rgba,
    /// Only a depth component
    Depth,
}

impl fmt::Display for TextureComponents {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "TextureComponents::{}",
            match *self {
                TextureComponents::A => "A",
                TextureComponents::Rg => "Rg",
                TextureComponents::Rgb => "Rgb",
                TextureComponents::Rgba => "Rgba",
                TextureComponents::Depth => "Depth",
            }
        )
    }
}

/// Error codes that can be thrown when allocating textures.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum TextureError {
    /// Unsupported size
    Size,
    /// Unsupported format
    Format,
    BadParameter,
    /// A primitive texture type that is
    ///  unsupported by the driver was used
    Type,
}

impl fmt::Display for TextureError {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "TextureError::{}",
            match *self {
                TextureError::Size => "Size",
                TextureError::Format => "Format",
                TextureError::BadParameter => "BadParameter",
                TextureError::Type => "Type",
            }
        )
    }
}

/// Error codes that can be thrown when performing texture-pixmap-x11
/// operations.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum TexturePixmapX11Error {
    /// An X11 protocol error
    TexturePixmapX11ErrorX11,
}

impl fmt::Display for TexturePixmapX11Error {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "TexturePixmapX11Error::{}",
            match *self {
                TexturePixmapX11Error::TexturePixmapX11ErrorX11 => "TexturePixmapX11ErrorX11",
            }
        )
    }
}

#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum TexturePixmapX11ReportLevel {
    RawRectangles,
    DeltaRectangles,
    BoundingBox,
    NonEmpty,
}

impl fmt::Display for TexturePixmapX11ReportLevel {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "TexturePixmapX11ReportLevel::{}",
            match *self {
                TexturePixmapX11ReportLevel::RawRectangles => "RawRectangles",
                TexturePixmapX11ReportLevel::DeltaRectangles => "DeltaRectangles",
                TexturePixmapX11ReportLevel::BoundingBox => "BoundingBox",
                TexturePixmapX11ReportLevel::NonEmpty => "NonEmpty",
            }
        )
    }
}

/// Constants representing the underlying hardware texture type of a
/// `Texture`.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum TextureType {
    _2d,
    _3d,
    /// A `TextureRectangle`
    Rectangle,
}

impl fmt::Display for TextureType {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "TextureType::{}",
            match *self {
                TextureType::_2d => "_2d",
                TextureType::_3d => "_3d",
                TextureType::Rectangle => "Rectangle",
            }
        )
    }
}

/// Different ways of interpreting vertices when drawing.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum VerticesMode {
    /// FIXME, equivalent to
    /// `<constant>`GL_POINTS`</constant>`
    Points,
    /// FIXME, equivalent to `<constant>`GL_LINES`</constant>`
    Lines,
    /// FIXME, equivalent to
    /// `<constant>`GL_LINE_LOOP`</constant>`
    LineLoop,
    /// FIXME, equivalent to
    /// `<constant>`GL_LINE_STRIP`</constant>`
    LineStrip,
    /// FIXME, equivalent to
    /// `<constant>`GL_TRIANGLES`</constant>`
    Triangles,
    /// FIXME, equivalent to
    /// `<constant>`GL_TRIANGLE_STRIP`</constant>`
    TriangleStrip,
    /// FIXME, equivalent to `<constant>`GL_TRIANGLE_FAN`</constant>`
    TriangleFan,
}

impl fmt::Display for VerticesMode {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "VerticesMode::{}",
            match *self {
                VerticesMode::Points => "Points",
                VerticesMode::Lines => "Lines",
                VerticesMode::LineLoop => "LineLoop",
                VerticesMode::LineStrip => "LineStrip",
                VerticesMode::Triangles => "Triangles",
                VerticesMode::TriangleStrip => "TriangleStrip",
                VerticesMode::TriangleFan => "TriangleFan",
            }
        )
    }
}

/// Represent the two directions of rotation. 
/// 
/// This can be used to set the front face for culling by calling
/// `Pipeline::set_front_face_winding`.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum Winding {
    /// Vertices are in a clockwise order
    Clockwise,
    /// Vertices are in a counter-clockwise order
    CounterClockwise,
}

impl fmt::Display for Winding {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "Winding::{}",
            match *self {
                Winding::Clockwise => "Clockwise",
                Winding::CounterClockwise => "CounterClockwise",
            }
        )
    }
}

#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum WinsysFeature {
    MultipleOnscreen,
    SwapThrottle,
    VblankCounter,
    VblankWait,
    TextureFromPixmap,
    SwapBuffersEvent,
    SwapRegion,
    SwapRegionThrottle,
    SwapRegionSynchronized,
    BufferAge,
    SyncAndCompleteEvent,
    NFeatures,
}

impl fmt::Display for WinsysFeature {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "WinsysFeature::{}",
            match *self {
                WinsysFeature::MultipleOnscreen => "MultipleOnscreen",
                WinsysFeature::SwapThrottle => "SwapThrottle",
                WinsysFeature::VblankCounter => "VblankCounter",
                WinsysFeature::VblankWait => "VblankWait",
                WinsysFeature::TextureFromPixmap => "TextureFromPixmap",
                WinsysFeature::SwapBuffersEvent => "SwapBuffersEvent",
                WinsysFeature::SwapRegion => "SwapRegion",
                WinsysFeature::SwapRegionThrottle => "SwapRegionThrottle",
                WinsysFeature::SwapRegionSynchronized => "SwapRegionSynchronized",
                WinsysFeature::BufferAge => "BufferAge",
                WinsysFeature::SyncAndCompleteEvent => "SyncAndCompleteEvent",
                WinsysFeature::NFeatures => "NFeatures",
            }
        )
    }
}

/// Identifies specific window system backends that  supports.
///
/// These can be used to query what backend  is using or to try and
/// explicitly select a backend to use.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)]
#[non_exhaustive]
pub enum WinsysID {
    /// Implies no preference for which backend is used
    Any,
    /// Use the no-op stub backend
    Stub,
    /// Use the GLX window system binding API
    Glx,
    /// Use EGL with the X window system via XLib
    EglXlib,
    /// Use EGL with the PowerVR NULL window system
    EglNull,
    /// Use EGL with the GDL platform
    EglGdl,
    /// Use EGL with the Wayland window system
    EglWayland,
    /// Use EGL with the KMS platform
    EglKms,
    /// Use EGL with the Android platform
    EglAndroid,
    /// Use EGL with the Mir server
    EglMir,
    /// Use the Microsoft Windows WGL binding API
    Wgl,
    /// Use the SDL window system
    Sdl,
}

impl fmt::Display for WinsysID {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "WinsysID::{}",
            match *self {
                WinsysID::Any => "Any",
                WinsysID::Stub => "Stub",
                WinsysID::Glx => "Glx",
                WinsysID::EglXlib => "EglXlib",
                WinsysID::EglNull => "EglNull",
                WinsysID::EglGdl => "EglGdl",
                WinsysID::EglWayland => "EglWayland",
                WinsysID::EglKms => "EglKms",
                WinsysID::EglAndroid => "EglAndroid",
                WinsysID::EglMir => "EglMir",
                WinsysID::Wgl => "Wgl",
                WinsysID::Sdl => "Sdl",
            }
        )
    }
}

#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum Usage {
    Dynamic,
    Static,
}

impl Default for Usage {
    fn default() -> Self {
        Self::Static
    }
}