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//! Foundation of applications.

#![allow(unused_variables)]

use std::{
    fmt::Debug,
    future::{self, Future},
    path::PathBuf,
    pin::Pin,
};

use winit::{
    dpi::{PhysicalPosition, PhysicalSize},
    event::{
        AxisId, DeviceId, ElementState, KeyboardInput, ModifiersState, MouseButton,
        MouseScrollDelta, Touch, TouchPhase, VirtualKeyCode, WindowEvent,
    },
    event_loop::ControlFlow,
    window::Theme,
};

pub use primitives::foundation::*;

pub mod asyncwinit;
pub mod camera;
pub mod resource;
pub mod scene;
pub mod vertex;

mod application_settings;
pub use self::application_settings::*;

mod application;
pub use self::application::*;

mod async_application;
pub use self::async_application::*;

mod default_preloader;
pub use self::default_preloader::*;

pub mod error;
// pub use self::error::*;

pub mod time;
// pub use self::time::*;

// RuEx magic

/// Marker for camera activity behavior
pub trait CameraActivity<R>: Activity<R> {}

/// Marker for layer activity behavior
pub trait LayerActivity<R>: Activity<R> {}

/// Defines application context
pub trait Context {
    /// Context carried around with the application.
    type Context;
}

/// Defines the initialization point of application
pub trait ActivityHost<R>: Activity<R> + Sized {
    /// Initialize the application with a given store.
    ///
    /// The runner is passed so that specific initialization is possible.
    fn init(
        runner: &mut R,
        store: &mut resource::Store<Self::Context, resource::StoreKey>,
        context: &mut Self::Context,
    ) -> Result<Self, Self::Error>;
}

/// Marker for scene activity behavior
pub trait SceneActivity<R>: Activity<R> {}

/// Defines application behavior
///
/// Simple application is basically just a single fn that takes the current time and display something.
pub trait Activity<R>: Context {
    /// Initialization error that might occur.
    type Error: Sized + Debug;

    /// Resize the application when the framebuffer gets resized.
    ///
    /// The runner is passed so that specific resizing is possible.
    fn resized(&mut self, runner: &mut R, context: &mut Self::Context, width: u32, height: u32);

    // TODO: need to implement user-event logic for UserEvent(T)
    // Emitted when an event is sent from [`EventLoopProxy::send_event`](crate::event_loop::EventLoopProxy::send_event)

    /// Notify the application has been suspended.
    fn suspend(&mut self, runner: &mut R, context: &mut Self::Context) {}

    /// Notify the application has been resumed.
    fn resume(&mut self, runner: &mut R, context: &mut Self::Context) {}

    /// The position of the window has changed. Contains the window's new position.
    fn moved(&mut self, runner: &mut R, context: &mut Self::Context, x: i32, y: i32) {}

    /// The window has been requested to close.
    ///
    /// By default application will exit
    fn close(&mut self, runner: &mut R, context: &mut Self::Context) -> ControlFlow {
        ControlFlow::Exit
    }

    /// The window has been destroyed.
    fn destroyed(&mut self, runner: &mut R, context: &mut Self::Context) {}

    /// A file has been dropped into the window.
    ///
    /// When the user drops multiple files at once, this event will be emitted for each file
    /// separately.
    fn dropped_file(&mut self, runner: &mut R, context: &mut Self::Context, path: &PathBuf) {}

    /// A file is being hovered over the window.
    ///
    /// When the user hovers multiple files at once, this event will be emitted for each file
    /// separately.
    fn hovered_file(&mut self, runner: &mut R, context: &mut Self::Context, path: &PathBuf) {}

    /// A file was hovered, but has exited the window.
    ///
    /// There will be a single `HoveredFileCancelled` event triggered even if multiple files were
    /// hovered.
    fn hovered_file_cancelled(&mut self, runner: &mut R, context: &mut Self::Context) {}

    /// The window received a unicode character.
    fn received_character(&mut self, runner: &mut R, context: &mut Self::Context, character: char) {
    }

    /// The window gained or lost focus.
    ///
    /// The parameter is true if the window has gained focus, and false if it has lost focus.
    fn focused(&mut self, runner: &mut R, context: &mut Self::Context, is_focused: bool) {}

    /// An event from the keyboard has been received.
    ///
    /// If `true`, the event was generated synthetically by winit
    /// in one of the following circumstances:
    ///
    /// Synthetic key press events are generated for all keys pressed
    ///   when a window gains focus. Likewise, synthetic key release events
    ///   are generated for all keys pressed when a window goes out of focus.
    ///   ***Currently, this is only functional on X11 and Windows***
    ///
    /// Otherwise, this value is always `false`.
    fn keyboard_input(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        input: &KeyboardInput,
        is_synthetic: bool,
    ) -> ControlFlow {
        match input {
            KeyboardInput {
                state: ElementState::Pressed,
                virtual_keycode: Some(VirtualKeyCode::Escape),
                ..
            } => ControlFlow::Exit,
            _ => ControlFlow::Poll,
        }
    }

    /// The keyboard modifiers have changed.
    ///
    /// Platform-specific behavior:
    /// - **Web**: This API is currently unimplemented on the web. This isn't by design - it's an
    ///   issue, and it should get fixed - but it's the current state of the API.
    fn modifiers_changed(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        state: &ModifiersState,
    ) {
    }

    /// The cursor has moved on the window.
    ///
    /// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
    /// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
    /// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
    fn cursor_moved(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        position: &PhysicalPosition<f64>,
    ) {
    }

    /// The cursor has entered the window.
    fn cursor_entered(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
    ) {
    }

    /// The cursor has left the window.
    fn cursor_left(&mut self, runner: &mut R, context: &mut Self::Context, device_id: &DeviceId) {}

    /// A mouse wheel movement or touchpad scroll occurred.
    fn mouse_wheel(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        delta: &MouseScrollDelta,
        phase: &TouchPhase,
    ) {
    }

    /// An mouse button press has been received.
    fn mouse_input(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        state: &ElementState,
        button: &MouseButton,
    ) {
    }

    /// Touchpad pressure event.
    ///
    /// At the moment, only supported on Apple forcetouch-capable macbooks.
    /// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
    /// is being pressed) and stage (integer representing the click level).
    fn touchpad_pressure(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        pressure: f32,
        stage: i64,
    ) {
    }

    /// Motion on some analog axis. May report data redundant to other, more specific events.
    fn axis_motion(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        axis: &AxisId,
        value: f64,
    ) {
    }

    /// Touch event has been received
    fn touch(&mut self, runner: &mut R, context: &mut Self::Context, touch: &Touch) {}

    /// The window's scale factor has changed.
    ///
    /// The following user actions can cause DPI changes:
    ///
    /// Changing the display's resolution.
    /// Changing the display's scale factor (e.g. in Control Panel on Windows).
    /// Moving the window to a display with a different scale factor.
    ///
    /// After this event callback has been processed, the window will be resized to whatever value
    /// is pointed to by the `new_inner_size` reference. By default, this will contain the size suggested
    /// by the OS, but it can be changed to any value.
    ///
    // For more information about DPI in general, see the dpi module.
    fn scale_factor_changed(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        scale_factor: f64,
        new_inner_size: &&mut PhysicalSize<u32>,
    ) {
    }

    /// The system window theme has changed.
    ///
    /// Applications might wish to react to this to change the theme of the content of the window
    /// when the system changes the window theme.
    ///
    /// At the moment this is only supported on Windows.
    fn theme_changed(&mut self, runner: &mut R, context: &mut Self::Context, theme: &Theme) {}

    /// Render the application at a given time.
    ///
    /// The runner is passed so that specific rendering is possible.
    /// return `agressive` state. true for applications which FPS aggressive,
    /// like a games or animation/media oriented applications.
    /// also you can change the behaviour for your needs.
    fn render(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        t: time::Time,
        // back_buffer: &Backbuffer,
        // builder: Builder,
    ) -> bool;

    /// Analogue of winit::MainEventsCleared
    fn main_events_cleared(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        // t: Time,
        // back_buffer: &Backbuffer,
        // builder: Builder,
    ) -> bool {
        false
    }

    /// Used to route winit :: WindowEvent to external handlers (third party UI handlers, etc.).
    /// Called before internal matching
    ///
    fn before_event(&mut self, runner: &mut R, context: &mut Self::Context, event: &WindowEvent) {}

    /// Used to route winit :: WindowEvent to external handlers (third party UI handlers, etc.).
    /// Called after internal matching
    ///
    fn after_event(&mut self, runner: &mut R, context: &mut Self::Context, event: &WindowEvent) {}
}

/// Define the initialization point of asynchronous application
pub trait AsyncActivityHost<R>: AsyncActivity<R> + Sized {
    /// Initialize the application with a given store.
    ///
    /// The runner is passed so that specific initialization is possible.
    fn init(
        runner: &mut R,
        store: &mut resource::Store<Self::Context, resource::StoreKey>,
        context: &mut Self::Context,
    ) -> Result<Self, Self::Error>;

    // fn ready(&self) -> Pin<Box<dyn Future<Output = bool> + Send>>;
}

/// Marker for asynchronous scene activity behavior
pub trait AsyncSceneActivity<R>: AsyncActivity<R> {}

/// Defines asynchronous application behavior.
///
/// Simple application is basically just a single fn that takes the current time and display something.
pub trait AsyncActivity<R>: Context /*+ Sized*/ {
    /// Initialization error that might occur.
    type Error: Sized + Debug;

    /// Resize the application when the framebuffer gets resized.
    ///
    /// The runner is passed so that specific resizing is possible.
    fn resized(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        width: u32,
        height: u32,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>>;

    // TODO: need to implement user-event logic for UserEvent(T)
    // Emitted when an event is sent from [`EventLoopProxy::send_event`](crate::event_loop::EventLoopProxy::send_event)

    /// Notify the application has been suspended.
    fn suspend(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// Notify the application has been resumed.
    fn resume(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The position of the window has changed. Contains the window's new position.
    fn moved(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        x: i32,
        y: i32,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The window has been requested to close.
    ///
    /// By default application will exit
    fn close(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
    ) -> Pin<Box<dyn Future<Output = ControlFlow> + Send>> {
        Box::pin(future::ready(ControlFlow::Exit))
    }

    /// The window has been destroyed.
    fn destroyed(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// A file has been dropped into the window.
    ///
    /// When the user drops multiple files at once, this event will be emitted for each file
    /// separately.
    fn dropped_file(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        path: &PathBuf,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// A file is being hovered over the window.
    ///
    /// When the user hovers multiple files at once, this event will be emitted for each file
    /// separately.
    fn hovered_file(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        path: &PathBuf,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// A file was hovered, but has exited the window.
    ///
    /// There will be a single `HoveredFileCancelled` event triggered even if multiple files were
    /// hovered.
    fn hovered_file_cancelled(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The window received a unicode character.
    fn received_character(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        character: char,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The window gained or lost focus.
    ///
    /// The parameter is true if the window has gained focus, and false if it has lost focus.
    fn focused(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        is_focused: bool,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// An event from the keyboard has been received.
    ///
    /// If `true`, the event was generated synthetically by winit
    /// in one of the following circumstances:
    ///
    /// Synthetic key press events are generated for all keys pressed
    ///   when a window gains focus. Likewise, synthetic key release events
    ///   are generated for all keys pressed when a window goes out of focus.
    ///   ***Currently, this is only functional on X11 and Windows***
    ///
    /// Otherwise, this value is always `false`.
    fn keyboard_input(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        input: &KeyboardInput,
        is_synthetic: bool,
    ) -> Pin<Box<dyn Future<Output = ControlFlow> + Send>> {
        match input {
            KeyboardInput {
                state: ElementState::Pressed,
                virtual_keycode: Some(VirtualKeyCode::Escape),
                ..
            } => Box::pin(future::ready(ControlFlow::Exit)),
            _ => Box::pin(future::ready(ControlFlow::Poll)),
        }
    }

    /// The keyboard modifiers have changed.
    ///
    /// Platform-specific behavior:
    /// - **Web**: This API is currently unimplemented on the web. This isn't by design - it's an
    ///   issue, and it should get fixed - but it's the current state of the API.
    fn modifiers_changed(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        state: &ModifiersState,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The cursor has moved on the window.
    ///
    /// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
    /// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
    /// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
    fn cursor_moved(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        position: &PhysicalPosition<f64>,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The cursor has entered the window.
    fn cursor_entered(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The cursor has left the window.
    fn cursor_left(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// A mouse wheel movement or touchpad scroll occurred.
    fn mouse_wheel(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        delta: &MouseScrollDelta,
        phase: &TouchPhase,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// An mouse button press has been received.
    fn mouse_input(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        state: &ElementState,
        button: &MouseButton,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// Touchpad pressure event.
    ///
    /// At the moment, only supported on Apple forcetouch-capable macbooks.
    /// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
    /// is being pressed) and stage (integer representing the click level).
    fn touchpad_pressure(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        pressure: f32,
        stage: i64,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// Motion on some analog axis. May report data redundant to other, more specific events.
    fn axis_motion(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        device_id: &DeviceId,
        axis: &AxisId,
        value: f64,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// Touch event has been received
    fn touch(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        touch: &Touch,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The window's scale factor has changed.
    ///
    /// The following user actions can cause DPI changes:
    ///
    /// Changing the display's resolution.
    /// Changing the display's scale factor (e.g. in Control Panel on Windows).
    /// Moving the window to a display with a different scale factor.
    ///
    /// After this event callback has been processed, the window will be resized to whatever value
    /// is pointed to by the `new_inner_size` reference. By default, this will contain the size suggested
    /// by the OS, but it can be changed to any value.
    ///
    // For more information about DPI in general, see the dpi module.
    fn scale_factor_changed(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        scale_factor: f64,
        new_inner_size: &&mut PhysicalSize<u32>,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// The system window theme has changed.
    ///
    /// Applications might wish to react to this to change the theme of the content of the window
    /// when the system changes the window theme.
    ///
    /// At the moment this is only supported on Windows.
    fn theme_changed(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        theme: &Theme,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// Render the application at a given time.
    ///
    /// The runner is passed so that specific rendering is possible.
    /// return `agressive` state. true for applications which FPS aggressive,
    /// like a games or animation/media oriented applications.
    /// also you can change the behaviour for your needs.
    fn render(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        t: time::Time,
        // back_buffer: &Backbuffer,
        // builder: Builder,
    ) -> Pin<Box<dyn Future<Output = bool> + Send>>;

    /// Analogue of winit::MainEventsCleared
    fn main_events_cleared(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        // t: Time,
        // back_buffer: &Backbuffer,
        // builder: Builder,
    ) -> Pin<Box<dyn Future<Output = bool> + Send>> {
        Box::pin(future::ready(false))
    }

    /// Used to route winit :: WindowEvent to external handlers (third party UI handlers, etc.).
    /// Called before internal matching
    ///
    fn before_event(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        event: &WindowEvent,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }

    /// Used to route winit :: WindowEvent to external handlers (third party UI handlers, etc.).
    /// Called after internal matching
    ///
    fn after_event(
        &mut self,
        runner: &mut R,
        context: &mut Self::Context,
        event: &WindowEvent,
    ) -> Pin<Box<dyn Future<Output = ()> + Send>> {
        Box::pin(future::ready(()))
    }
}