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use cgmath::Point3;
use crate::utils::clamp;
mod arcball;
pub use self::arcball::*;
mod first_person;
pub use self::first_person::*;
pub enum CameraBehaviour {
FirstPerson,
Spectator,
Flight,
Orbit,
}
#[derive(Clone, Copy)]
pub struct Camera {
theta: f32,
phi: f32,
r: f32,
}
impl Camera {
pub fn position(&self) -> Point3<f32> {
Point3::new(
self.r * self.phi.sin() * self.theta.sin(),
self.r * self.phi.cos(),
self.r * self.phi.sin() * self.theta.cos(),
)
}
}
impl Camera {
pub fn rotate(&mut self, theta: f32, phi: f32) {
self.theta += theta;
let phi = self.phi + phi;
self.phi = clamp(phi, 10.0_f32.to_radians(), 170.0_f32.to_radians());
}
pub fn forward(&mut self, r: f32) {
self.r -= r;
}
}
impl Default for Camera {
fn default() -> Self {
Camera {
theta: 0.0_f32.to_radians(),
phi: 45.0_f32.to_radians(),
r: 3.0,
}
}
}