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use std::{cmp, fmt};
use crate::engine::d2::{
animation::AnimatedFloat,
display::Sprite,
util::{BitSets, Signal0},
Entity, EntityManager,
};
use super::{MovieLayer, MovieSymbol, Symbol};
#[derive(Default, Clone, Debug)]
pub struct MovieSprite {
pub inner: Sprite,
pub symbol: MovieSymbol,
pub speed: AnimatedFloat,
pub paused: bool,
animators: Vec<LayerAnimator>,
position: f32,
frame: usize,
looped: Option<Signal0>,
}
impl MovieSprite {
pub const PAUSED: u32 = Sprite::NEXT_FLAG << 0;
pub const SKIP_NEXT: u32 = Sprite::NEXT_FLAG << 1;
pub const NEXT_FLAG: u32 = Sprite::NEXT_FLAG << 2;
pub fn new(symbol: MovieSymbol) -> Self {
let mut animators = Vec::with_capacity(symbol.layers.len());
for layer in symbol.layers.iter() {
animators.push(LayerAnimator::new(layer.clone()));
}
let mut instance = Self {
inner: Sprite::new(),
symbol,
speed: AnimatedFloat::new(1.0, None),
animators,
frame: 0,
position: 0.0,
..Default::default()
};
instance.goto(1);
instance
}
pub fn layer(&self, name: String, required: bool) -> Option<Entity> {
for animator in self.animators.iter() {
if animator.layer.name == name {
return Some(animator.content.clone());
}
}
if required {
panic!("Missing layer {}", name);
}
None
}
pub fn on_added(&self) {
self.inner.on_added();
for animator in self.animators.iter() {
if let Some(ref owner) = self.inner.component.owner {
owner
.entity()
.add_child(animator.content.clone(), true, None);
}
}
}
pub fn on_removed(&mut self) {
self.inner.on_removed();
for animator in self.animators.iter() {
if let Some(ref owner) = self.inner.component.owner {
owner.entity().remove_child(&animator.content);
}
}
}
pub fn on_update(&mut self, dt: f32) {
self.inner.on_update(dt);
self.speed.update(dt);
match self.inner.component.flags & (Self::PAUSED | Self::SKIP_NEXT) {
0 => {
self.position += self.speed.get() * dt;
if self.position > self.symbol.duration {
self.position = self.position % self.symbol.duration;
if let Some(ref looped) = self.looped {
looped.emit();
}
}
}
Self::SKIP_NEXT => {
self.inner.component.flags = self.inner.component.flags.remove(Self::SKIP_NEXT);
}
_ => {}
}
let new_frame = (self.position * self.symbol.frame_rate).round() as usize;
self.goto(new_frame);
}
pub fn goto(&mut self, frame: usize) {
if self.frame == frame {
return;
}
let wrapped = frame < self.frame;
if wrapped {
for animator in self.animators.iter_mut() {
animator.needs_keyframe_update = true;
animator.keyframe_idx = 0;
}
}
for animator in self.animators.iter_mut() {
animator.compose_frame(frame);
}
self.frame = frame;
}
#[inline]
pub fn position(&self) -> f32 {
self.position
}
pub fn set_position(&mut self, position: f32) {
self.position = position.clamp(0.0, self.symbol.duration);
}
#[inline]
pub fn paused(&self) -> bool {
self.inner.component.flags.contains(Self::PAUSED)
}
pub fn set_paused(&mut self, paused: bool) {
self.inner.component.flags = self.inner.component.flags.set(Self::PAUSED, paused);
}
pub fn looped(&mut self) -> Option<Signal0> {
if self.looped.is_none() {
self.looped = Some(Signal0::new(None));
}
self.looped.clone()
}
pub fn set_pixel_snapping(&mut self, pixel_snapping: bool) {
for layer in self.animators.iter_mut() {
layer.set_pixel_snapping(pixel_snapping);
}
self.inner.set_pixel_snapping(pixel_snapping);
}
pub fn rewind(&mut self) {
self.position = 0.0;
self.inner.component.flags = self.inner.component.flags.add(Self::SKIP_NEXT);
}
}
impl AsRef<Sprite> for MovieSprite {
fn as_ref(&self) -> &Sprite {
&self.inner
}
}
impl fmt::Display for MovieSprite {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "MovieSprite")
}
}
impl PartialEq for MovieSprite {
fn eq(&self, other: &Self) -> bool {
unimplemented!()
}
}
impl PartialOrd for MovieSprite {
fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
unimplemented!()
}
}
#[derive(Default, Clone, Debug)]
pub struct LayerAnimator {
pub content: Entity,
pub needs_keyframe_update: bool,
pub keyframe_idx: usize,
pub layer: MovieLayer,
sprites: Option<Vec<Sprite>>,
}
impl LayerAnimator {
pub fn new(layer: MovieLayer) -> Self {
let keyframes_len = layer.keyframes.len();
let instance = Self {
layer: layer.clone(),
content: Entity::new(),
sprites: None,
needs_keyframe_update: false,
keyframe_idx: 0,
};
if !layer.empty {
let sprites = Vec::<Sprite>::with_capacity(keyframes_len);
todo!("should deal with it");
}
instance
}
pub fn compose_frame(&mut self, frame: usize) {
if self.sprites.is_none() {
return;
}
let final_frame = self.layer.keyframes.len() - 1;
if frame > self.layer.frames {
if let Some(mut sprite) = EntityManager::<Sprite>::get(&self.content) {
sprite.visible = false;
}
self.keyframe_idx = final_frame;
self.needs_keyframe_update = true;
return;
}
while self.keyframe_idx < final_frame
&& self.layer.keyframes[self.keyframe_idx + 1].index <= frame
{
self.keyframe_idx += 1;
self.needs_keyframe_update = true;
}
let mut sprite: Sprite = if self.needs_keyframe_update {
self.needs_keyframe_update = false;
if let Some(ref sprites) = self.sprites {
let sprite = sprites[self.keyframe_idx].clone();
todo!("should deal with it");
} else {
Sprite::default()
}
} else {
AsRef::<Sprite>::as_ref(&self.content).clone()
};
let kf = self.layer.keyframes[self.keyframe_idx].clone();
let visible = kf.visible && kf.symbol.is_some();
sprite.visible = visible;
if !visible {
return;
}
let mut x = kf.x;
let mut y = kf.y;
let mut scale_x = kf.scale_x;
let mut scale_y = kf.scale_y;
let mut skew_x = kf.skew_x;
let mut skew_y = kf.skew_y;
let mut alpha = kf.alpha;
if kf.tweened && self.keyframe_idx < final_frame {
let mut interp = (frame as f32 - kf.index as f32) / kf.duration as f32;
let mut ease = kf.ease;
if ease != 0.0 {
let t;
if ease < 0.0 {
let inv = 1.0 - interp;
t = 1.0 - inv * inv;
ease = -ease;
} else {
t = interp * interp;
}
interp = ease * t + (1.0 - ease) * interp;
}
if let Some(next_kf) = self.layer.keyframes.get(self.keyframe_idx + 1) {
x += (next_kf.x - x) * interp;
y += (next_kf.y - y) * interp;
scale_x += (next_kf.scale_x - scale_x) * interp;
scale_y += (next_kf.scale_y - scale_y) * interp;
skew_x += (next_kf.skew_x - skew_x) * interp;
skew_y += (next_kf.skew_y - skew_y) * interp;
alpha += (next_kf.alpha - alpha) * interp;
}
}
let mut matrix = sprite.local_matrix();
let mut sin_x = 0.0;
let mut cos_x = 1.0;
let mut sin_y = 0.0;
let mut cos_y = 1.0;
if skew_x != 0.0 {
sin_x = skew_x.sin();
cos_x = skew_x.cos();
}
if skew_y != 0.0 {
sin_y = skew_y.sin();
cos_y = skew_y.cos();
}
matrix.set(
cos_y * scale_x,
sin_y * scale_x,
-sin_x * scale_y,
cos_x * scale_y,
x,
y,
);
matrix.translate(-kf.pivot_x, -kf.pivot_y);
sprite.alpha.set(alpha);
}
pub fn set_pixel_snapping(&mut self, pixel_snapping: bool) {
if let Some(ref mut sprites) = self.sprites {
for sprite in sprites {
sprite.pixel_snapping = pixel_snapping;
}
}
}
}