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use std::rc::Rc;
use crate::engine::d2::{
animation::{Ease, EaseFunction, Tween},
display::Sprite,
Entity, EntityManager,
};
use super::Action;
pub struct MoveTo {
tween_x: Rc<Tween>,
tween_y: Rc<Tween>,
x: f32,
y: f32,
seconds: f32,
}
impl MoveTo {
pub fn new(
actor: Entity,
x: f32,
y: f32,
seconds: f32,
easing_x: Option<EaseFunction>,
easing_y: Option<EaseFunction>,
) -> Self {
let sprite = EntityManager::<Sprite>::get(&actor).unwrap_or_default();
let easing_x = easing_x.unwrap_or(Rc::new(Ease::linear));
let easing_y = easing_y.unwrap_or(Rc::new(Ease::linear));
let tween_x = Rc::new(Tween::new(sprite.x.get(), x, seconds, Some(easing_x)));
sprite.x.set_behavior(Some(tween_x.clone()));
let tween_y = Rc::new(Tween::new(sprite.y.get(), y, seconds, Some(easing_y)));
sprite.y.set_behavior(Some(tween_y.clone()));
Self {
x,
y,
seconds,
tween_x,
tween_y,
}
}
}
impl Action for MoveTo {
fn update(&self, dt: f32, actor: &mut Entity) -> f32 {
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(actor) {
sprite.x.update(dt);
sprite.y.update(dt);
let overtime = self.tween_x.elapsed().max(self.tween_y.elapsed()) - self.seconds;
if overtime > 0.0 {
0_f32.max(dt - overtime)
} else {
0.0
}
} else {
-1.0
}
}
}