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use std::{fmt, rc::Rc};
use crate::engine::d2::display::{BlendMode, Graphics, Texture};
pub struct OverdrawGraphics {
impls: Box<dyn Graphics>,
}
impl OverdrawGraphics {
pub fn new(impls: Box<dyn Graphics>) -> Self {
Self { impls }
}
fn draw_region(&self, x: f32, y: f32, width: f32, height: f32) {
self.impls.fill_rect(0x101008, x, y, width, height);
}
}
impl Graphics for OverdrawGraphics {
fn will_render(&self) {
self.impls.will_render();
self.impls.save();
self.impls.set_blend_mode(BlendMode::Add);
}
fn did_render(&self) {
self.impls.restore();
self.impls.did_render();
}
fn on_resize(&self, width: i32, height: i32) {
self.impls.on_resize(width, height);
}
fn save(&self) {
self.impls.save();
}
fn translate(&self, x: f32, y: f32) {
self.impls.translate(x, y);
}
fn scale(&self, x: f32, y: f32) {
self.impls.scale(x, y);
}
fn rotate(&self, rotation: f32) {
self.impls.rotate(rotation);
}
fn transform(&self, m00: f32, m10: f32, m01: f32, m11: f32, m02: f32, m12: f32) {
self.impls.transform(m00, m10, m01, m11, m02, m12);
}
fn multiply_alpha(&self, factor: f32) {
}
fn set_alpha(&self, alpha: f32) {
}
fn set_blend_mode(&self, blend_mode: BlendMode) {
}
fn apply_scissor(&self, x: f32, y: f32, width: f32, height: f32) {
self.impls.apply_scissor(x, y, width, height);
}
fn restore(&self) {
self.impls.restore();
}
fn draw_texture(&self, texture: &Rc<dyn Texture>, dest_x: f32, dest_y: f32) {
self.draw_region(
dest_x,
dest_y,
texture.width() as f32,
texture.height() as f32,
);
}
fn draw_sub_texture(
&self,
texture: &Rc<dyn Texture>,
dest_x: f32,
dest_y: f32,
source_x: f32,
source_y: f32,
source_w: f32,
source_h: f32,
) {
self.draw_region(dest_x, dest_y, source_w, source_h);
}
fn draw_pattern(
&self,
texture: &Rc<dyn Texture>,
dest_x: f32,
dest_y: f32,
width: f32,
height: f32,
) {
self.draw_region(dest_x, dest_y, width, height);
}
fn fill_rect(&self, color: i32, x: f32, y: f32, width: f32, height: f32) {
self.draw_region(x, y, width, height);
}
}
impl fmt::Debug for OverdrawGraphics {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("OverdrawGraphics")
.finish()
}
}