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use std::rc::Rc;
use super::{Graphics, Sprite, Texture};
#[derive(Default, Clone, Debug)]
pub struct ImageSprite {
pub inner: Sprite,
pub texture: Option<Rc<dyn Texture>>,
}
impl ImageSprite {
pub fn new(texture: Option<Rc<dyn Texture>>) -> Self {
Self {
inner: Sprite::new(),
texture,
}
}
pub fn draw(&self, gfx: &Box<dyn Graphics>) {
if let Some(ref texture) = self.texture {
gfx.draw_texture(texture, 0.0, 0.0);
}
}
pub fn natural_width(&self) -> f32 {
if let Some(ref texture) = self.texture {
texture.width() as f32
} else {
0.0
}
}
pub fn natural_height(&self) -> f32 {
if let Some(ref texture) = self.texture {
texture.height() as f32
} else {
0.0
}
}
}
impl AsRef<Sprite> for ImageSprite {
fn as_ref(&self) -> &Sprite {
&self.inner
}
}