Struct dx::VertexState[][src]

pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub buffers: &'a [VertexBufferLayout<'a>],
}

Fields

module: &'a ShaderModuleentry_point: &'a strbuffers: &'a [VertexBufferLayout<'a>]

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