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use glib::translate::*; use std::fmt; glib_wrapper! { pub struct ShaderMatrix(Object<ffi::ClutterShaderMatrix, ShaderMatrixClass>); match fn { get_type => || ffi::clutter_shader_matrix_get_type(), } } impl ShaderMatrix {} impl fmt::Display for ShaderMatrix { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "ShaderMatrix") } }