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use glib::translate::*; use std::fmt; glib_wrapper! { pub struct ShaderInt(Object<ffi::ClutterShaderInt, ShaderIntClass>); match fn { get_type => || ffi::clutter_shader_int_get_type(), } } impl ShaderInt {} impl fmt::Display for ShaderInt { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "ShaderInt") } }