use crate::{Action, Actor, ActorMeta, Event, EventSequence, GestureTriggerEdge, InputDevice};
use glib::{
object as gobject,
object::{Cast, IsA},
signal::{connect_raw, SignalHandlerId},
translate::*,
StaticType, Value,
};
use std::boxed::Box as Box_;
use std::{fmt, mem, mem::transmute};
glib_wrapper! {
pub struct GestureAction(Object<ffi::ClutterGestureAction, ffi::ClutterGestureActionClass, GestureActionClass>) @extends Action, ActorMeta, gobject::InitiallyUnowned;
match fn {
get_type => || ffi::clutter_gesture_action_get_type(),
}
}
impl GestureAction {
pub fn new() -> GestureAction {
unsafe { Action::from_glib_none(ffi::clutter_gesture_action_new()).unsafe_cast() }
}
}
impl Default for GestureAction {
fn default() -> Self {
Self::new()
}
}
pub trait GestureActionExt: 'static {
fn cancel(&self);
fn get_device(&self, point: u32) -> Option<InputDevice>;
fn get_last_event(&self, point: u32) -> Option<Event>;
fn get_motion_coords(&self, point: u32) -> (f32, f32);
fn get_motion_delta(&self, point: u32) -> (f32, f32, f32);
fn get_n_current_points(&self) -> u32;
fn get_n_touch_points(&self) -> i32;
fn get_press_coords(&self, point: u32) -> (f32, f32);
fn get_release_coords(&self, point: u32) -> (f32, f32);
fn get_sequence(&self, point: u32) -> Option<EventSequence>;
fn get_threshold_trigger_distance(&self) -> (f32, f32);
fn get_threshold_trigger_edge(&self) -> GestureTriggerEdge;
fn get_velocity(&self, point: u32) -> (f32, f32, f32);
fn set_n_touch_points(&self, nb_points: i32);
fn set_threshold_trigger_distance(&self, x: f32, y: f32);
fn set_threshold_trigger_edge(&self, edge: GestureTriggerEdge);
fn get_property_threshold_trigger_distance_x(&self) -> f32;
fn get_property_threshold_trigger_distance_y(&self) -> f32;
fn connect_gesture_begin<F: Fn(&Self, &Actor) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_gesture_cancel<F: Fn(&Self, &Actor) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_gesture_end<F: Fn(&Self, &Actor) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_gesture_progress<F: Fn(&Self, &Actor) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId;
fn connect_property_n_touch_points_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId;
}
impl<O: IsA<GestureAction>> GestureActionExt for O {
fn cancel(&self) {
unsafe {
ffi::clutter_gesture_action_cancel(self.as_ref().to_glib_none().0);
}
}
fn get_device(&self, point: u32) -> Option<InputDevice> {
unsafe {
from_glib_none(ffi::clutter_gesture_action_get_device(
self.as_ref().to_glib_none().0,
point,
))
}
}
fn get_last_event(&self, point: u32) -> Option<Event> {
unsafe {
from_glib_none(ffi::clutter_gesture_action_get_last_event(
self.as_ref().to_glib_none().0,
point,
))
}
}
fn get_motion_coords(&self, point: u32) -> (f32, f32) {
unsafe {
let mut motion_x = mem::MaybeUninit::uninit();
let mut motion_y = mem::MaybeUninit::uninit();
ffi::clutter_gesture_action_get_motion_coords(
self.as_ref().to_glib_none().0,
point,
motion_x.as_mut_ptr(),
motion_y.as_mut_ptr(),
);
let motion_x = motion_x.assume_init();
let motion_y = motion_y.assume_init();
(motion_x, motion_y)
}
}
fn get_motion_delta(&self, point: u32) -> (f32, f32, f32) {
unsafe {
let mut delta_x = mem::MaybeUninit::uninit();
let mut delta_y = mem::MaybeUninit::uninit();
let ret = ffi::clutter_gesture_action_get_motion_delta(
self.as_ref().to_glib_none().0,
point,
delta_x.as_mut_ptr(),
delta_y.as_mut_ptr(),
);
let delta_x = delta_x.assume_init();
let delta_y = delta_y.assume_init();
(ret, delta_x, delta_y)
}
}
fn get_n_current_points(&self) -> u32 {
unsafe { ffi::clutter_gesture_action_get_n_current_points(self.as_ref().to_glib_none().0) }
}
fn get_n_touch_points(&self) -> i32 {
unsafe { ffi::clutter_gesture_action_get_n_touch_points(self.as_ref().to_glib_none().0) }
}
fn get_press_coords(&self, point: u32) -> (f32, f32) {
unsafe {
let mut press_x = mem::MaybeUninit::uninit();
let mut press_y = mem::MaybeUninit::uninit();
ffi::clutter_gesture_action_get_press_coords(
self.as_ref().to_glib_none().0,
point,
press_x.as_mut_ptr(),
press_y.as_mut_ptr(),
);
let press_x = press_x.assume_init();
let press_y = press_y.assume_init();
(press_x, press_y)
}
}
fn get_release_coords(&self, point: u32) -> (f32, f32) {
unsafe {
let mut release_x = mem::MaybeUninit::uninit();
let mut release_y = mem::MaybeUninit::uninit();
ffi::clutter_gesture_action_get_release_coords(
self.as_ref().to_glib_none().0,
point,
release_x.as_mut_ptr(),
release_y.as_mut_ptr(),
);
let release_x = release_x.assume_init();
let release_y = release_y.assume_init();
(release_x, release_y)
}
}
fn get_sequence(&self, point: u32) -> Option<EventSequence> {
unsafe {
from_glib_none(ffi::clutter_gesture_action_get_sequence(
self.as_ref().to_glib_none().0,
point,
))
}
}
fn get_threshold_trigger_distance(&self) -> (f32, f32) {
unsafe {
let mut x = mem::MaybeUninit::uninit();
let mut y = mem::MaybeUninit::uninit();
ffi::clutter_gesture_action_get_threshold_trigger_distance(
self.as_ref().to_glib_none().0,
x.as_mut_ptr(),
y.as_mut_ptr(),
);
let x = x.assume_init();
let y = y.assume_init();
(x, y)
}
}
fn get_threshold_trigger_edge(&self) -> GestureTriggerEdge {
unsafe {
from_glib(ffi::clutter_gesture_action_get_threshold_trigger_edge(
self.as_ref().to_glib_none().0,
))
}
}
fn get_velocity(&self, point: u32) -> (f32, f32, f32) {
unsafe {
let mut velocity_x = mem::MaybeUninit::uninit();
let mut velocity_y = mem::MaybeUninit::uninit();
let ret = ffi::clutter_gesture_action_get_velocity(
self.as_ref().to_glib_none().0,
point,
velocity_x.as_mut_ptr(),
velocity_y.as_mut_ptr(),
);
let velocity_x = velocity_x.assume_init();
let velocity_y = velocity_y.assume_init();
(ret, velocity_x, velocity_y)
}
}
fn set_n_touch_points(&self, nb_points: i32) {
unsafe {
ffi::clutter_gesture_action_set_n_touch_points(
self.as_ref().to_glib_none().0,
nb_points,
);
}
}
fn set_threshold_trigger_distance(&self, x: f32, y: f32) {
unsafe {
ffi::clutter_gesture_action_set_threshold_trigger_distance(
self.as_ref().to_glib_none().0,
x,
y,
);
}
}
fn set_threshold_trigger_edge(&self, edge: GestureTriggerEdge) {
unsafe {
ffi::clutter_gesture_action_set_threshold_trigger_edge(
self.as_ref().to_glib_none().0,
edge.to_glib(),
);
}
}
fn get_property_threshold_trigger_distance_x(&self) -> f32 {
unsafe {
let mut value = Value::from_type(<f32 as StaticType>::static_type());
gobject_sys::g_object_get_property(
self.to_glib_none().0 as *mut gobject_sys::GObject,
b"threshold-trigger-distance-x\0".as_ptr() as *const _,
value.to_glib_none_mut().0,
);
value
.get()
.expect("Return Value for property `threshold-trigger-distance-x` getter")
.unwrap()
}
}
fn get_property_threshold_trigger_distance_y(&self) -> f32 {
unsafe {
let mut value = Value::from_type(<f32 as StaticType>::static_type());
gobject_sys::g_object_get_property(
self.to_glib_none().0 as *mut gobject_sys::GObject,
b"threshold-trigger-distance-y\0".as_ptr() as *const _,
value.to_glib_none_mut().0,
);
value
.get()
.expect("Return Value for property `threshold-trigger-distance-y` getter")
.unwrap()
}
}
fn connect_gesture_begin<F: Fn(&Self, &Actor) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn gesture_begin_trampoline<P, F: Fn(&P, &Actor) -> bool + 'static>(
this: *mut ffi::ClutterGestureAction,
actor: *mut ffi::ClutterActor,
f: glib_sys::gpointer,
) -> glib_sys::gboolean
where
P: IsA<GestureAction>,
{
let f: &F = &*(f as *const F);
f(
&GestureAction::from_glib_borrow(this).unsafe_cast_ref(),
&from_glib_borrow(actor),
)
.to_glib()
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"gesture-begin\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
gesture_begin_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_gesture_cancel<F: Fn(&Self, &Actor) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn gesture_cancel_trampoline<P, F: Fn(&P, &Actor) + 'static>(
this: *mut ffi::ClutterGestureAction,
actor: *mut ffi::ClutterActor,
f: glib_sys::gpointer,
) where
P: IsA<GestureAction>,
{
let f: &F = &*(f as *const F);
f(
&GestureAction::from_glib_borrow(this).unsafe_cast_ref(),
&from_glib_borrow(actor),
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"gesture-cancel\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
gesture_cancel_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_gesture_end<F: Fn(&Self, &Actor) + 'static>(&self, f: F) -> SignalHandlerId {
unsafe extern "C" fn gesture_end_trampoline<P, F: Fn(&P, &Actor) + 'static>(
this: *mut ffi::ClutterGestureAction,
actor: *mut ffi::ClutterActor,
f: glib_sys::gpointer,
) where
P: IsA<GestureAction>,
{
let f: &F = &*(f as *const F);
f(
&GestureAction::from_glib_borrow(this).unsafe_cast_ref(),
&from_glib_borrow(actor),
)
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"gesture-end\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
gesture_end_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_gesture_progress<F: Fn(&Self, &Actor) -> bool + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn gesture_progress_trampoline<P, F: Fn(&P, &Actor) -> bool + 'static>(
this: *mut ffi::ClutterGestureAction,
actor: *mut ffi::ClutterActor,
f: glib_sys::gpointer,
) -> glib_sys::gboolean
where
P: IsA<GestureAction>,
{
let f: &F = &*(f as *const F);
f(
&GestureAction::from_glib_borrow(this).unsafe_cast_ref(),
&from_glib_borrow(actor),
)
.to_glib()
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"gesture-progress\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
gesture_progress_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
fn connect_property_n_touch_points_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn notify_n_touch_points_trampoline<P, F: Fn(&P) + 'static>(
this: *mut ffi::ClutterGestureAction,
_param_spec: glib_sys::gpointer,
f: glib_sys::gpointer,
) where
P: IsA<GestureAction>,
{
let f: &F = &*(f as *const F);
f(&GestureAction::from_glib_borrow(this).unsafe_cast_ref())
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::n-touch-points\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_n_touch_points_trampoline::<Self, F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
impl fmt::Display for GestureAction {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "GestureAction")
}
}