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#[cfg(unix)] macro_rules! lock_process { ($lock_path:expr) => { let lock_file = fs::File::create($lock_path)?; let _lock = uvm_core::utils::lock_process_or_wait(&lock_file)?; }; } #[cfg(windows)] macro_rules! lock_process { ($lock_path:expr) => {}; } use log::*; use std::fs::DirBuilder; use std::fs::File; use std::path::{Path, PathBuf}; use std::process::{Command, Stdio}; use std::{fs, io}; pub mod error; pub mod installer; mod loader; mod sys; use self::installer::*; use error::*; pub use self::loader::Loader; pub use self::sys::*; pub struct UnityModule; pub struct UnityEditor; pub trait InstallHandler { fn install_handler(&self) -> Result<()>; fn install(&self) -> Result<()> { self.before_install() .chain_err(|| "pre install step failed")?; self.install_handler() .map_err(|err| { self.error_handler(); err }) .chain_err(|| "installation failed")?; self.after_install() .chain_err(|| "post install step failed") } fn error_handler(&self) {} fn before_install(&self) -> Result<()> { Ok(()) } fn after_install(&self) -> Result<()> { Ok(()) } }