[][src]Struct usvg::FeSpecularLighting

pub struct FeSpecularLighting {
    pub input: FilterInput,
    pub surface_scale: f64,
    pub specular_constant: f64,
    pub specular_exponent: f64,
    pub lighting_color: Color,
    pub light_source: FeLightSource,
}

A specular lighting filter primitive.

feSpecularLighting element in the SVG.

Fields

input: FilterInput

Identifies input for the given filter primitive.

in in the SVG.

surface_scale: f64

A surface scale.

surfaceScale in the SVG.

specular_constant: f64

A specular constant.

specularConstant in the SVG.

specular_exponent: f64

A specular exponent.

Should be in 1..128 range.

specularExponent in the SVG.

lighting_color: Color

A lighting color.

lighting-color in the SVG.

light_source: FeLightSource

A light source.

Trait Implementations

impl Clone for FeSpecularLighting[src]

impl Debug for FeSpecularLighting[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Owned = T

The resulting type after obtaining ownership.

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type Error = Infallible

The type returned in the event of a conversion error.

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type Error = <U as TryFrom<T>>::Error

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