Trait usvg::NodeExt[][src]

pub trait NodeExt {
    fn id(&self) -> Ref<'_, str>;
fn transform(&self) -> Transform;
fn abs_transform(&self) -> Transform;
fn units(&self) -> Option<Units>;
fn append_kind(&mut self, kind: NodeKind) -> Node;
fn tree(&self) -> Tree;
fn calculate_bbox(&self) -> Option<Rect>;
fn filter_background_start_node(&self, filter: &Filter) -> Option<Node>; }
Expand description

Additional Node methods.

Required methods

Returns node’s ID.

If a current node doesn’t support ID - an empty string will be returned.

Returns node’s transform.

If a current node doesn’t support transformation - a default transform will be returned.

Returns node’s absolute transform.

If a current node doesn’t support transformation - a default transform will be returned.

Returns node’s paint server units.

Returns None when node is not a LinearGradient, RadialGradient or Pattern.

Appends kind as a node child.

Shorthand for Node::append(Node::new(Box::new(kind))).

Returns a node’s tree.

Calculates node’s absolute bounding box.

Can be expensive on large paths and groups.

Returns the node starting from which the filter background should be rendered.

Implementors