Struct usvg::Point[][src]

pub struct Point<T> {
    pub x: T,
    pub y: T,

A 2D point representation.


x: T

Position along the X-axis.

y: T

Position along the Y-axis.


impl<T> Point<T>[src]

pub fn new(x: T, y: T) -> Self[src]

Create a new point.

Trait Implementations

impl<T: Clone> Clone for Point<T>[src]

impl<T: Copy> Copy for Point<T>[src]

impl<T: Display> Debug for Point<T>[src]

impl<T: Display> Display for Point<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Point<T> where
    T: RefUnwindSafe

impl<T> Send for Point<T> where
    T: Send

impl<T> Sync for Point<T> where
    T: Sync

impl<T> Unpin for Point<T> where
    T: Unpin

impl<T> UnwindSafe for Point<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.