Struct usvg::Path[][src]

pub struct Path {
    pub id: String,
    pub transform: Transform,
    pub visibility: Visibility,
    pub fill: Option<Fill>,
    pub stroke: Option<Stroke>,
    pub rendering_mode: ShapeRendering,
    pub data: Rc<PathData>,

A path element.


id: String

Element’s ID.

Taken from the SVG itself. Isn’t automatically generated. Can be empty.

transform: Transform

Element transform.

visibility: Visibility

Element visibility.

fill: Option<Fill>

Fill style.

stroke: Option<Stroke>

Stroke style.

rendering_mode: ShapeRendering

Rendering mode.

shape-rendering in SVG.

data: Rc<PathData>

Segments list.

All segments are in absolute coordinates.

Trait Implementations

impl Clone for Path[src]

impl Debug for Path[src]

impl Default for Path[src]

Auto Trait Implementations

impl !RefUnwindSafe for Path

impl !Send for Path

impl !Sync for Path

impl Unpin for Path

impl UnwindSafe for Path

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.