Enum usi::GuiCommand[][src]

pub enum GuiCommand {
    GameOver(GameOverKind),
    Go(ThinkParams),
    IsReady,
    Ponderhit,
    Position(String),
    SetOption(StringOption<String>),
    Stop,
    Usi,
    UsiNewGame,
    Quit,
}
Expand description

Represents a USI command sent from the GUI.

Examples

use std::time::Duration;
use usi::{GuiCommand, ThinkParams};

let params = ThinkParams::new().btime(Duration::from_secs(1)).wtime(Duration::from_secs(2));
let cmd = GuiCommand::Go(params);

assert_eq!("go btime 1000 wtime 2000", cmd.to_string());

Variants

GameOver(GameOverKind)

Tuple Fields of GameOver

0: GameOverKind

Tuple Fields of Go

0: ThinkParams
IsReady
Ponderhit
Position(String)

Tuple Fields of Position

0: String
SetOption(StringOption<String>)

Tuple Fields of SetOption

0: String1: Option<String>
Stop
Usi
UsiNewGame
Quit

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.