[][src]Enum usfx::OscillatorType

pub enum OscillatorType {
    Sine,
    Saw,
    Triangle,
    Square,
    Noise,
}

Wave form generation type.

Variants

Sine

A continuus tone.

Saw

Strong, clear, buzzing sound.

Triangle

Smooth sound, between sine & square.

Square

Rich sound, between sine & saw.

This wave type uses osc_duty_cycle from Sample.

Noise

White noise, very noisy.

osc_frequency is the seed for the RNG.

Trait Implementations

impl Clone for OscillatorType[src]

impl Copy for OscillatorType[src]

impl Debug for OscillatorType[src]

impl Eq for OscillatorType[src]

impl Hash for OscillatorType[src]

impl PartialEq<OscillatorType> for OscillatorType[src]

impl StructuralEq for OscillatorType[src]

impl StructuralPartialEq for OscillatorType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.