[−][src]Crate usfx
usfx
Generate sound effects for your game in realtime.
Example
// Create a simple blip sound let mut sample = usfx::Sample::default(); sample.volume(0.5); // Use a sine wave oscillator at 500 hz sample.osc_type(usfx::OscillatorType::Sine); sample.osc_frequency(500); // Set the envelope sample.env_attack(0.02); sample.env_decay(0.05); sample.env_sustain(0.2); sample.env_release(0.5); // Add some distortion sample.dis_crunch(0.5); sample.dis_drive(0.9); // Create a mixer so we can play the sound let mut mixer = usfx::Mixer::default(); // Play our sample mixer.play(sample); // Plug our mixer into the audio device loop // ... mixer.generate(&mut audio_device_buffer);
Structs
Mixer | Manage samples and mix the volume output of each. |
Sample | Audio sample that procedurally generates it's sound. |
Enums
DutyCycle | Possible values for the duty cycle of the square wave. |
OscillatorType | Wave form generation type. |