Function urdf_viz::add_geometry

source ·
pub fn add_geometry(
    geometry: &Geometry,
    opt_color: &Option<Point3<f32>>,
    base_dir: Option<&Path>,
    group: &mut SceneNode,
    use_texture: bool,
    use_assimp: bool,
    package_path: &HashMap<String, String>
) -> Result<SceneNode>