pub struct SimplexStream { /* private fields */ }Expand description
A unidirectional pipe to read and write bytes in memory.
It can be constructed by simplex function which will create a pair of
reader and writer or by calling SimplexStream::new_unsplit that will
create a handle for both reading and writing.
§Example
let (mut receiver, mut sender) = tokio::io::simplex(64);
sender.write_all(b"ping").await?;
let mut buf = [0u8; 4];
receiver.read_exact(&mut buf).await?;
assert_eq!(&buf, b"ping");Implementations§
Source§impl SimplexStream
impl SimplexStream
Sourcepub fn new_unsplit(max_buf_size: usize) -> SimplexStream
pub fn new_unsplit(max_buf_size: usize) -> SimplexStream
Creates unidirectional buffer that acts like in memory pipe. To create split
version with separate reader and writer you can use simplex function.
The max_buf_size argument is the maximum amount of bytes that can be
written to a buffer before the it returns Poll::Pending.
Trait Implementations§
Source§impl AsyncRead for SimplexStream
impl AsyncRead for SimplexStream
Source§impl AsyncWrite for SimplexStream
impl AsyncWrite for SimplexStream
Source§fn poll_write(
self: Pin<&mut SimplexStream>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<Result<usize, Error>>
fn poll_write( self: Pin<&mut SimplexStream>, cx: &mut Context<'_>, buf: &[u8], ) -> Poll<Result<usize, Error>>
Attempt to write bytes from
buf into the object. Read moreSource§fn poll_write_vectored(
self: Pin<&mut SimplexStream>,
cx: &mut Context<'_>,
bufs: &[IoSlice<'_>],
) -> Poll<Result<usize, Error>>
fn poll_write_vectored( self: Pin<&mut SimplexStream>, cx: &mut Context<'_>, bufs: &[IoSlice<'_>], ) -> Poll<Result<usize, Error>>
Like
poll_write, except that it writes from a slice of buffers. Read moreSource§fn is_write_vectored(&self) -> bool
fn is_write_vectored(&self) -> bool
Determines if this writer has an efficient
poll_write_vectored
implementation. Read moreAuto Trait Implementations§
impl Freeze for SimplexStream
impl RefUnwindSafe for SimplexStream
impl Send for SimplexStream
impl Sync for SimplexStream
impl Unpin for SimplexStream
impl UnwindSafe for SimplexStream
Blanket Implementations§
Source§impl<R> AsyncReadExt for R
impl<R> AsyncReadExt for R
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Pulls some bytes from this source into the specified buffer,
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Pulls some bytes from this source into the specified buffer,
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Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.