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//! The create provide basic functionality required for uniui_* crates family. //! //! If you are looking information for uniui then the best place to start is (???)[???] //! //! # Philosophy //! The crate inspired by Qt's signal/slot system. [Signal] can emit data //! and [Slot] can be connected to the [Signal] to receive data. There is //! few new concepts like [SlotProxy] and [Property] as well. //! //! There is important difference between uniui and Qt's signal/slots system. [Slot] //! doesn't activate any peace of code (function/method/etc.) by itself. Instead //! it have to be pulled from the receiver side (via [SlotImpl::next] or //! [SlotImpl::last] or etc.). Usually it'll be done by [uniui_gui::Application]'s //! event loop. Please take a look at [uniui_gui::UWidget] or [uniui_gui::UObject] //! for slot processing simplification. #[macro_use] extern crate log; #[doc(hidden)] pub mod signal; pub use self::signal::Signal; #[doc(hidden)] pub mod slot; pub use self::slot::{ Slot, SlotImpl, SlotProxy, }; #[doc(hidden)] pub mod property; pub use self::property::Property;