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#![cfg_attr(not(feature = "use_std"), no_std)]
//! Uniform cubic spline interpolation & inversion.
//!
//! This crate supports the following types of splines:
//! * [B-spline](https://en.wikipedia.org/wiki/B-spline)
//! * [Bezier](https://en.wikipedia.org/wiki/Composite_B%C3%A9zier_curve)
//! * [Catmull-Rom](https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull%E2%80%93Rom_spline)
//! * [Hermite](https://en.wikipedia.org/wiki/Cubic_Hermite_spline)
//! * Linear
//! * Power
//!
//! The crate uses generics to allow interpolation of any type for
//! which certain traits are defined.
//!
//! I.e. you can use this crate to interpolate splines in 1D, 2D, 3D,
//! etc.
//!
//! ## Cargo Features
//!
//! * `monotonic_check` -- The [`spline_inverse()`] code will check if the knot
//! vector is monotonic. This check can be made a lot faster if the `unstable`
//! feature is enabled.
//! * `unstable` -- The `monotonic_check` feature will be faster but requite a
//! `nightly` toolchain.
//! * `std` -- The `monotonic_check` accelleration will be detected at runtime.
//!
//! The crate does not depend on the standard library (i.e. is marked
//! `no_std`).
//!
//! ## Example
//!
//! Using a combination of [`spline()`] and [`spline_inverse()`] it is
//! possible to compute a full spline-with-non-uniform-abscissæ:
//!
//! ```
//! use uniform_cubic_splines::{basis::CatmullRom, spline, spline_inverse};
//!
//! // We want to evaluate the spline at knot value 0.3.
//! let x = 0.3;
//!
//! // The first and last points are never interpolated.
//! let knot_spacing = [0.0, 0.0, 0.1, 0.3, 1.0, 1.0];
//! let knots = [0.0, 0.0, 1.3, 4.2, 3.2, 3.2];
//!
//! let v =
//! spline_inverse::<CatmullRom, _>(x, &knot_spacing, None, None).unwrap();
//! let y = spline::<CatmullRom, _, _>(v, &knots);
//!
//! assert!(y - 4.2 < 1e-6);
//! ```
//!
//! ## Background
//!
//! The code is a Rust port of the resp. implementations found in the
//! [Open Shading Language](https://github.com/imageworks/OpenShadingLanguage)
//! C++ source.
//!
//! If you come from a background of computer graphics/shading
//! languages used in offline rendering this crate should feel like
//! home.
use core::ops::{Add, Mul};
#[cfg(debug_assertions)]
#[cfg(feature = "monotonic_check")]
use is_sorted::IsSorted;
use lerp::Lerp;
use num_traits::{
cast::{AsPrimitive, FromPrimitive},
float::Float,
identities::{One, Zero},
};
#[macro_use]
mod basis_macros;
pub mod basis;
use basis::*;
/// As `x` varies from `0` to `1`, this function returns the value
/// of a cubic interpolation of uniformly spaced `knots`.
/// The input value `x` will be clamped to the range `[0, 1]`.
///
/// Depending on the choosen [`Basis`] the length of the `knots`
/// parameter has certain constraints.
///
/// If these constraints are not honored the code produces
/// undefined behavior in a release build.
///
/// # Panics
///
/// If the `knots` slice has the wrong length this will panic when
/// the code is built with debug assertion enabled.
///
/// Use the [`is_len_ok()`] helper to check if a knot slice you want
/// to feed to this function has the correct length.
///
/// # Examples
///
/// ```
/// use uniform_cubic_splines::{basis::CatmullRom, spline};
///
/// // 0.0 0.25 0.5 0.75 1.0
/// let knots = [-0.4, 0.0, 0.4, 0.5, 0.9, 1.0, 1.9];
///
/// assert_eq!(0.4, spline::<CatmullRom, _, _>(0.25f64, &knots));
/// ```
pub fn spline<B, T, U>(x: T, knots: &[U]) -> U
where
B: Basis<T>,
T: AsPrimitive<usize> + Float + FromPrimitive + PartialOrd + One + Zero,
U: Add<Output = U> + Copy + Mul<T, Output = U> + Zero,
{
// UX
#[cfg(debug_assertions)]
if knots.len() < 4 + B::EXTRA_KNOTS {
panic!(
"{} curve must have at least {} knots. Found: {}.",
B::NAME,
4 + B::EXTRA_KNOTS,
knots.len()
);
} else if (B::EXTRA_KNOTS != 0) && ((knots.len() - B::EXTRA_KNOTS) % 4 == 0)
{
panic!(
"{} curve must have 4×𝘯+{} knots. Found: {}.",
B::NAME,
B::EXTRA_KNOTS,
knots.len()
);
}
let number_of_segments: usize = ((knots.len() - 4) / B::STEP) + 1;
let mut x = clamp(x, Zero::zero(), One::one())
* T::from_usize(number_of_segments).unwrap();
let mut segment: usize = x.as_();
let segment_bound = number_of_segments - 1;
if segment > segment_bound {
segment = segment_bound;
}
// x is the position along the segment.
x = x - T::from_usize(segment).unwrap();
let start = segment * B::STEP;
// Get a slice for the segment.
let cv = &knots[start..start + 4];
B::MATRIX
.iter()
.map(|row| {
cv.iter()
.zip(row.iter())
.fold(U::zero(), |total, (cv, basis)| total + *cv * *basis)
})
.fold(Zero::zero(), |acc, elem| acc * x + elem)
}
/// Computes the inverse of the [`spline()`] function.
/// This returns the value `x` for which `spline(x)` would return `y`.
///
/// Results are undefined if the `knots` do not specifiy a monotonic (only
/// increasing or only decreasing) set of values.
///
/// If no solution can be found the function returns `None`.
///
/// The underlying algorithm uses the
/// [regular falsi](https://en.wikipedia.org/wiki/Regula_falsi) method to find
/// the solution.
///
/// The `iterations` parameter controls the max. number of iterations of this
/// this algorithm. If omitted, the default is `32`.
///
/// The `precision` parameter controls the cutoff precision that is used to
/// determine when the result is a good enough approximation, even if the
/// specified number of `iterations` was not reached yet. If omitted, the
/// default is `1e-6`.
///
/// # Panics
///
/// If the `monotonic_check` feature is enabled this will panic if the `knots`
/// slice is not monotonic.
///
/// # Examples
///
/// ```
/// use uniform_cubic_splines::{basis::Linear, spline_inverse};
///
/// let knots = [0.0, 0.0, 0.5, 0.5];
///
/// assert_eq!(
/// Some(0.5),
/// spline_inverse::<Linear, _>(0.25f64, &knots, None, None)
/// );
/// ```
pub fn spline_inverse<B, T>(
y: T,
knots: &[T],
iterations: Option<usize>,
precision: Option<T>,
) -> Option<T>
where
B: Basis<T>,
T: AsPrimitive<usize> + Float + FromPrimitive + PartialOrd + One + Zero,
{
#[cfg(feature = "monotonic_check")]
if !IsSorted::is_sorted(&mut knots.iter()) {
panic!("The knots array fed to spline_inverse() is not monotonic.");
}
// Account for out-of-range inputs;
// just clamp to the values we have.
let low_index: usize = if B::STEP == 1 { 1 } else { 0 };
let high_index = if B::STEP == 1 {
knots.len() - 2
} else {
knots.len() - 1
};
// If increasing ...
if knots[1] < knots[knots.len() - 2] {
if y <= knots[low_index] {
return Some(Zero::zero());
}
if y >= knots[high_index] {
return Some(One::one());
}
} else {
if y >= knots[low_index] {
return Some(Zero::zero());
}
if y <= knots[high_index] {
return Some(One::one());
}
}
let spline_function = |x| spline::<B, T, T>(x, knots);
let number_of_segments = (knots.len() - 4) / B::STEP + 1;
let number_of_segments_inverted = 1.0 / number_of_segments as f64;
// Search each interval.
let mut r0 = num_traits::Zero::zero();
for s in 0..number_of_segments {
let r1 =
T::from_f64(number_of_segments_inverted * (s + 1) as f64).unwrap();
if let Some(x) = invert(
&spline_function,
y,
r0,
r1,
iterations.unwrap_or(32),
precision.unwrap_or(T::from_f64(1.0e-6).unwrap()),
) {
return Some(x);
}
// Start of next interval is end of this one.
r0 = r1;
}
None
}
/// Returns `true` if a `knots` slice you want to feed into
/// [`spline()`] has the correct length for the choosen [`Basis`].
pub fn is_len_ok<B>(len: usize) -> bool
where
B: Basis<f32>,
{
if 0 == B::EXTRA_KNOTS {
4 <= len
} else {
4 + B::EXTRA_KNOTS <= len && 0 == (len - B::EXTRA_KNOTS) % 4
}
}
#[inline]
fn invert<T>(
function: &dyn Fn(T) -> T,
y: T,
x_min: T,
x_max: T,
max_iterations: usize,
epsilon: T,
) -> Option<T>
where
T: AsPrimitive<usize> + Float + FromPrimitive + PartialOrd + One + Zero,
{
// Use the Regula Falsi method, falling back to bisection if it
// hasn't converged after 3/4 of the maximum number of iterations.
// See, e.g., Numerical Recipes for the basic ideas behind both
// methods.
let mut v0 = function(x_min);
let mut v1 = function(x_max);
let mut x = x_min;
let increasing = v0 < v1;
let vmin = if increasing { v0 } else { v1 };
let vmax = if increasing { v1 } else { v0 };
if !(vmin <= y && y <= vmax) {
return None;
}
// Already close enough.
if Float::abs(v0 - v1) < epsilon {
return Some(x);
}
// How many times to try regula falsi.
let rf_iterations = (3 * max_iterations) / 4;
let mut x_min = x_min;
let mut x_max = x_max;
for iters in 0..max_iterations {
// Interpolation factor.
let mut t: T;
if iters < rf_iterations {
// Regula falsi.
t = (y - v0) / (v1 - v0);
if t <= num_traits::Zero::zero() || t >= num_traits::One::one() {
// RF convergence failure -- bisect instead.
t = T::from_f64(0.5).unwrap();
}
} else {
// Bisection.
t = T::from_f64(0.5).unwrap();
}
x = x_min.lerp(x_max, t);
let v = function(x);
if (v < y) == increasing {
x_min = x;
v0 = v;
} else {
x_max = x;
v1 = v;
}
if Float::abs(x_max - x_min) < epsilon || Float::abs(v - y) < epsilon {
return Some(x); // converged
}
}
Some(x)
}
#[inline]
fn clamp<T>(value: T, min: T, max: T) -> T
where
T: PartialOrd,
{
if value < min {
min
} else if value > max {
max
} else {
value
}
}