Struct unicode_bidi::BidiInfo[][src]

pub struct BidiInfo<'text> {
    pub text: &'text str,
    pub original_classes: Vec<BidiClass>,
    pub levels: Vec<Level>,
    pub paragraphs: Vec<ParagraphInfo>,
}

Bidi information of the text.

The original_classes and levels vectors are indexed by byte offsets into the text. If a character is multiple bytes wide, then its class and level will appear multiple times in these vectors.

Fields

text: &'text str

The text

original_classes: Vec<BidiClass>

The BidiClass of the character at each byte in the text.

levels: Vec<Level>

The directional embedding level of each byte in the text.

paragraphs: Vec<ParagraphInfo>

The boundaries and paragraph embedding level of each paragraph within the text.

TODO: Use SmallVec or similar to avoid overhead when there are only one or two paragraphs? Or just don’t include the first paragraph, which always starts at 0?

Implementations

impl<'text> BidiInfo<'text>[src]

pub fn new(text: &str, default_para_level: Option<Level>) -> BidiInfo<'_>[src]

Split the text into paragraphs and determine the bidi embedding levels for each paragraph.

TODO: In early steps, check for special cases that allow later steps to be skipped. like text that is entirely LTR. See the nsBidi class from Gecko for comparison.

TODO: Support auto-RTL base direction

pub fn reordered_levels(
    &self,
    para: &ParagraphInfo,
    line: Range<usize>
) -> Vec<Level>
[src]

Re-order a line based on resolved levels and return only the embedding levels, one Level per byte.

pub fn reordered_levels_per_char(
    &self,
    para: &ParagraphInfo,
    line: Range<usize>
) -> Vec<Level>
[src]

Re-order a line based on resolved levels and return only the embedding levels, one Level per character.

pub fn reorder_line(
    &self,
    para: &ParagraphInfo,
    line: Range<usize>
) -> Cow<'text, str>
[src]

Re-order a line based on resolved levels and return the line in display order.

pub fn visual_runs(
    &self,
    para: &ParagraphInfo,
    line: Range<usize>
) -> (Vec<Level>, Vec<LevelRun>)
[src]

Find the level runs within a line and return them in visual order.

line is a range of bytes indices within levels.

http://www.unicode.org/reports/tr9/#Reordering_Resolved_Levels

pub fn has_rtl(&self) -> bool[src]

If processed text has any computed RTL levels

This information is usually used to skip re-ordering of text when no RTL level is present

Trait Implementations

impl<'text> Debug for BidiInfo<'text>[src]

impl<'text> PartialEq<BidiInfo<'text>> for BidiInfo<'text>[src]

impl<'text> StructuralPartialEq for BidiInfo<'text>[src]

Auto Trait Implementations

impl<'text> RefUnwindSafe for BidiInfo<'text>

impl<'text> Send for BidiInfo<'text>

impl<'text> Sync for BidiInfo<'text>

impl<'text> Unpin for BidiInfo<'text>

impl<'text> UnwindSafe for BidiInfo<'text>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.