Struct ultraviolet::f32x8[][src]

#[repr(C, align(32))]
pub struct f32x8 { /* fields omitted */ }

Implementations

impl f32x8[src]

pub const ONE: f32x8[src]

pub const HALF: f32x8[src]

pub const ZERO: f32x8[src]

pub const E: f32x8[src]

pub const FRAC_1_PI: f32x8[src]

pub const FRAC_2_PI: f32x8[src]

pub const FRAC_2_SQRT_PI: f32x8[src]

pub const FRAC_1_SQRT_2: f32x8[src]

pub const FRAC_PI_2: f32x8[src]

pub const FRAC_PI_3: f32x8[src]

pub const FRAC_PI_4: f32x8[src]

pub const FRAC_PI_6: f32x8[src]

pub const FRAC_PI_8: f32x8[src]

pub const LN_2: f32x8[src]

pub const LN_10: f32x8[src]

pub const LOG2_E: f32x8[src]

pub const LOG10_E: f32x8[src]

pub const LOG10_2: f32x8[src]

pub const LOG2_10: f32x8[src]

pub const PI: f32x8[src]

pub const SQRT_2: f32x8[src]

pub const TAU: f32x8[src]

impl f32x8[src]

#[must_use]
pub fn blend(self, t: f32x8, f: f32x8) -> f32x8
[src]

#[must_use]
pub fn abs(self) -> f32x8
[src]

#[must_use]
pub fn max(self, rhs: f32x8) -> f32x8
[src]

#[must_use]
pub fn min(self, rhs: f32x8) -> f32x8
[src]

#[must_use]
pub fn is_nan(self) -> f32x8
[src]

#[must_use]
pub fn is_finite(self) -> f32x8
[src]

#[must_use]
pub fn is_inf(self) -> f32x8
[src]

#[must_use]
pub fn round(self) -> f32x8
[src]

#[must_use]
pub fn round_int(self) -> i32x8
[src]

#[must_use]
pub fn mul_add(self, m: f32x8, a: f32x8) -> f32x8
[src]

#[must_use]
pub fn mul_sub(self, m: f32x8, a: f32x8) -> f32x8
[src]

#[must_use]
pub fn mul_neg_add(self, m: f32x8, a: f32x8) -> f32x8
[src]

#[must_use]
pub fn mul_neg_sub(self, m: f32x8, a: f32x8) -> f32x8
[src]

#[must_use]
pub fn flip_signs(self, signs: f32x8) -> f32x8
[src]

#[must_use]
pub fn copysign(self, sign: f32x8) -> f32x8
[src]

pub fn asin_acos(self) -> (f32x8, f32x8)[src]

#[must_use]
pub fn asin(self) -> f32x8
[src]

#[must_use]
pub fn acos(self) -> f32x8
[src]

pub fn atan(self) -> f32x8[src]

pub fn atan2(self, x: f32x8) -> f32x8[src]

#[must_use]
pub fn sin_cos(self) -> (f32x8, f32x8)
[src]

#[must_use]
pub fn sin(self) -> f32x8
[src]

#[must_use]
pub fn cos(self) -> f32x8
[src]

#[must_use]
pub fn tan(self) -> f32x8
[src]

#[must_use]
pub fn to_degrees(self) -> f32x8
[src]

#[must_use]
pub fn to_radians(self) -> f32x8
[src]

#[must_use]
pub fn recip(self) -> f32x8
[src]

#[must_use]
pub fn recip_sqrt(self) -> f32x8
[src]

#[must_use]
pub fn sqrt(self) -> f32x8
[src]

#[must_use]
pub fn move_mask(self) -> i32
[src]

#[must_use]
pub fn any(self) -> bool
[src]

#[must_use]
pub fn all(self) -> bool
[src]

#[must_use]
pub fn none(self) -> bool
[src]

#[must_use]
pub fn exp(self) -> f32x8
[src]

Calculate the exponent of a packed f32x8

pub fn sign_bit(self) -> f32x8[src]

pub fn reduce_add(self) -> f32[src]

#[must_use]
pub fn ln(self) -> f32x8
[src]

Natural log (ln(x))

#[must_use]
pub fn log2(self) -> f32x8
[src]

#[must_use]
pub fn log10(self) -> f32x8
[src]

#[must_use]
pub fn pow_f32x8(self, y: f32x8) -> f32x8
[src]

pub fn powf(self, y: f32) -> f32x8[src]

impl f32x8[src]

#[must_use]
pub fn splat(elem: f32) -> f32x8
[src]

Trait Implementations

impl<'_> Add<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the + operator.

#[must_use]
pub fn add(self, rhs: &f32x8) -> <f32x8 as Add<&'_ f32x8>>::Output
[src]

Performs the + operation. Read more

impl Add<f32> for f32x8[src]

type Output = f32x8

The resulting type after applying the + operator.

#[must_use]
pub fn add(self, rhs: f32) -> <f32x8 as Add<f32>>::Output
[src]

Performs the + operation. Read more

impl Add<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the + operator.

#[must_use]
pub fn add(self, rhs: f32x8) -> <f32x8 as Add<f32x8>>::Output
[src]

Performs the + operation. Read more

impl<'_> AddAssign<&'_ f32x8> for f32x8[src]

pub fn add_assign(&mut self, rhs: &f32x8)[src]

Performs the += operation. Read more

impl AddAssign<f32x8> for f32x8[src]

pub fn add_assign(&mut self, rhs: f32x8)[src]

Performs the += operation. Read more

impl Binary for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter.

impl<'_> BitAnd<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the & operator.

#[must_use]
pub fn bitand(self, rhs: &f32x8) -> <f32x8 as BitAnd<&'_ f32x8>>::Output
[src]

Performs the & operation. Read more

impl BitAnd<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the & operator.

#[must_use]
pub fn bitand(self, rhs: f32x8) -> <f32x8 as BitAnd<f32x8>>::Output
[src]

Performs the & operation. Read more

impl<'_> BitAndAssign<&'_ f32x8> for f32x8[src]

pub fn bitand_assign(&mut self, rhs: &f32x8)[src]

Performs the &= operation. Read more

impl BitAndAssign<f32x8> for f32x8[src]

pub fn bitand_assign(&mut self, rhs: f32x8)[src]

Performs the &= operation. Read more

impl<'_> BitOr<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the | operator.

#[must_use]
pub fn bitor(self, rhs: &f32x8) -> <f32x8 as BitOr<&'_ f32x8>>::Output
[src]

Performs the | operation. Read more

impl BitOr<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the | operator.

#[must_use]
pub fn bitor(self, rhs: f32x8) -> <f32x8 as BitOr<f32x8>>::Output
[src]

Performs the | operation. Read more

impl<'_> BitOrAssign<&'_ f32x8> for f32x8[src]

pub fn bitor_assign(&mut self, rhs: &f32x8)[src]

Performs the |= operation. Read more

impl BitOrAssign<f32x8> for f32x8[src]

pub fn bitor_assign(&mut self, rhs: f32x8)[src]

Performs the |= operation. Read more

impl<'_> BitXor<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the ^ operator.

#[must_use]
pub fn bitxor(self, rhs: &f32x8) -> <f32x8 as BitXor<&'_ f32x8>>::Output
[src]

Performs the ^ operation. Read more

impl BitXor<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the ^ operator.

#[must_use]
pub fn bitxor(self, rhs: f32x8) -> <f32x8 as BitXor<f32x8>>::Output
[src]

Performs the ^ operation. Read more

impl<'_> BitXorAssign<&'_ f32x8> for f32x8[src]

pub fn bitxor_assign(&mut self, rhs: &f32x8)[src]

Performs the ^= operation. Read more

impl BitXorAssign<f32x8> for f32x8[src]

pub fn bitxor_assign(&mut self, rhs: f32x8)[src]

Performs the ^= operation. Read more

impl Clone for f32x8[src]

pub fn clone(&self) -> f32x8[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl CmpEq<f32> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_eq(self, rhs: f32) -> <f32x8 as CmpEq<f32>>::Output
[src]

impl CmpEq<f32x8> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_eq(self, rhs: f32x8) -> <f32x8 as CmpEq<f32x8>>::Output
[src]

impl CmpGe<f32> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_ge(self, rhs: f32) -> <f32x8 as CmpGe<f32>>::Output
[src]

impl CmpGe<f32x8> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_ge(self, rhs: f32x8) -> <f32x8 as CmpGe<f32x8>>::Output
[src]

impl CmpGt<f32> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_gt(self, rhs: f32) -> <f32x8 as CmpGt<f32>>::Output
[src]

impl CmpGt<f32x8> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_gt(self, rhs: f32x8) -> <f32x8 as CmpGt<f32x8>>::Output
[src]

impl CmpLe<f32> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_le(self, rhs: f32) -> <f32x8 as CmpLe<f32>>::Output
[src]

impl CmpLe<f32x8> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_le(self, rhs: f32x8) -> <f32x8 as CmpLe<f32x8>>::Output
[src]

impl CmpLt<f32> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_lt(self, rhs: f32) -> <f32x8 as CmpLt<f32>>::Output
[src]

impl CmpLt<f32x8> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_lt(self, rhs: f32x8) -> <f32x8 as CmpLt<f32x8>>::Output
[src]

impl CmpNe<f32> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_ne(self, rhs: f32) -> <f32x8 as CmpNe<f32>>::Output
[src]

impl CmpNe<f32x8> for f32x8[src]

type Output = f32x8

#[must_use]
pub fn cmp_ne(self, rhs: f32x8) -> <f32x8 as CmpNe<f32x8>>::Output
[src]

impl Debug for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter. Read more

impl Default for f32x8[src]

pub fn default() -> f32x8[src]

Returns the “default value” for a type. Read more

impl Display for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter. Read more

impl<'_> Div<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the / operator.

#[must_use]
pub fn div(self, rhs: &f32x8) -> <f32x8 as Div<&'_ f32x8>>::Output
[src]

Performs the / operation. Read more

impl Div<f32> for f32x8[src]

type Output = f32x8

The resulting type after applying the / operator.

#[must_use]
pub fn div(self, rhs: f32) -> <f32x8 as Div<f32>>::Output
[src]

Performs the / operation. Read more

impl Div<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the / operator.

#[must_use]
pub fn div(self, rhs: f32x8) -> <f32x8 as Div<f32x8>>::Output
[src]

Performs the / operation. Read more

impl Div<f32x8> for Bivec2x8[src]

type Output = Bivec2x8

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Bivec2x8[src]

Performs the / operation. Read more

impl Div<f32x8> for Bivec3x8[src]

type Output = Bivec3x8

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Bivec3x8[src]

Performs the / operation. Read more

impl Div<f32x8> for Rotor2x8[src]

type Output = Self

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Self[src]

Performs the / operation. Read more

impl Div<f32x8> for Rotor3x8[src]

type Output = Self

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Self[src]

Performs the / operation. Read more

impl Div<f32x8> for Vec2x8[src]

type Output = Vec2x8

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Vec2x8[src]

Performs the / operation. Read more

impl Div<f32x8> for Vec3x8[src]

type Output = Vec3x8

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Vec3x8[src]

Performs the / operation. Read more

impl Div<f32x8> for Vec4x8[src]

type Output = Vec4x8

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Vec4x8[src]

Performs the / operation. Read more

impl<'_> DivAssign<&'_ f32x8> for f32x8[src]

pub fn div_assign(&mut self, rhs: &f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for f32x8[src]

pub fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Bivec2x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Bivec3x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Rotor2x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Rotor3x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Vec2x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Vec3x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Vec4x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl<'_> From<&'_ [f32]> for f32x8[src]

pub fn from(src: &[f32]) -> f32x8[src]

Performs the conversion.

impl From<[f32; 8]> for f32x8[src]

#[must_use]
pub fn from(arr: [f32; 8]) -> f32x8
[src]

Performs the conversion.

impl From<f32> for f32x8[src]

#[must_use]
pub fn from(elem: f32) -> f32x8
[src]

Splats the single value given across all lanes.

impl Lerp<f32x8> for f32x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Vec2x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Vec3x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Vec4x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Bivec2x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Bivec3x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Rotor2x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Lerp<f32x8> for Rotor3x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl LowerExp for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter.

impl LowerHex for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter.

impl<'_> Mul<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the * operator.

#[must_use]
pub fn mul(self, rhs: &f32x8) -> <f32x8 as Mul<&'_ f32x8>>::Output
[src]

Performs the * operation. Read more

impl Mul<Bivec2x8> for f32x8[src]

type Output = Bivec2x8

The resulting type after applying the * operator.

fn mul(self, rhs: Bivec2x8) -> Bivec2x8[src]

Performs the * operation. Read more

impl Mul<Bivec3x8> for f32x8[src]

type Output = Bivec3x8

The resulting type after applying the * operator.

fn mul(self, rhs: Bivec3x8) -> Bivec3x8[src]

Performs the * operation. Read more

impl Mul<Mat2x8> for f32x8[src]

type Output = Mat2x8

The resulting type after applying the * operator.

fn mul(self, rhs: Mat2x8) -> Mat2x8[src]

Performs the * operation. Read more

impl Mul<Mat3x8> for f32x8[src]

type Output = Mat3x8

The resulting type after applying the * operator.

fn mul(self, rhs: Mat3x8) -> Mat3x8[src]

Performs the * operation. Read more

impl Mul<Mat4x8> for f32x8[src]

type Output = Mat4x8

The resulting type after applying the * operator.

fn mul(self, rhs: Mat4x8) -> Mat4x8[src]

Performs the * operation. Read more

impl Mul<Rotor2x8> for f32x8[src]

type Output = Rotor2x8

The resulting type after applying the * operator.

fn mul(self, rotor: Rotor2x8) -> Rotor2x8[src]

Performs the * operation. Read more

impl Mul<Rotor3x8> for f32x8[src]

type Output = Rotor3x8

The resulting type after applying the * operator.

fn mul(self, rotor: Rotor3x8) -> Rotor3x8[src]

Performs the * operation. Read more

impl Mul<Vec2x8> for f32x8[src]

type Output = Vec2x8

The resulting type after applying the * operator.

fn mul(self, rhs: Vec2x8) -> Vec2x8[src]

Performs the * operation. Read more

impl Mul<Vec3x8> for f32x8[src]

type Output = Vec3x8

The resulting type after applying the * operator.

fn mul(self, rhs: Vec3x8) -> Vec3x8[src]

Performs the * operation. Read more

impl Mul<Vec4x8> for f32x8[src]

type Output = Vec4x8

The resulting type after applying the * operator.

fn mul(self, rhs: Vec4x8) -> Vec4x8[src]

Performs the * operation. Read more

impl Mul<f32> for f32x8[src]

type Output = f32x8

The resulting type after applying the * operator.

#[must_use]
pub fn mul(self, rhs: f32) -> <f32x8 as Mul<f32>>::Output
[src]

Performs the * operation. Read more

impl Mul<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the * operator.

#[must_use]
pub fn mul(self, rhs: f32x8) -> <f32x8 as Mul<f32x8>>::Output
[src]

Performs the * operation. Read more

impl Mul<f32x8> for Bivec2x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Self[src]

Performs the * operation. Read more

impl Mul<f32x8> for Similarity2x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, scalar: f32x8) -> Similarity2x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Similarity3x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, scalar: f32x8) -> Similarity3x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Vec2x8[src]

type Output = Vec2x8

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Vec2x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Vec3x8[src]

type Output = Vec3x8

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Vec3x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Vec4x8[src]

type Output = Vec4x8

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Vec4x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Bivec3x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Self[src]

Performs the * operation. Read more

impl Mul<f32x8> for Mat2x8[src]

type Output = Mat2x8

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Mat2x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Mat3x8[src]

type Output = Mat3x8

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Mat3x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Mat4x8[src]

type Output = Mat4x8

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Mat4x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Rotor2x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Self[src]

Performs the * operation. Read more

impl Mul<f32x8> for Rotor3x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Self[src]

Performs the * operation. Read more

impl Mul<f32x8> for Isometry2x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, scalar: f32x8) -> Isometry2x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Isometry3x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, scalar: f32x8) -> Isometry3x8[src]

Performs the * operation. Read more

impl<'_> MulAssign<&'_ f32x8> for f32x8[src]

pub fn mul_assign(&mut self, rhs: &f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for f32x8[src]

pub fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Bivec2x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Bivec3x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Rotor2x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Rotor3x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Vec2x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Vec3x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Vec4x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl Neg for f32x8[src]

type Output = f32x8

The resulting type after applying the - operator.

#[must_use]
pub fn neg(self) -> <f32x8 as Neg>::Output
[src]

Performs the unary - operation. Read more

impl<'_> Neg for &'_ f32x8[src]

type Output = f32x8

The resulting type after applying the - operator.

#[must_use]
pub fn neg(self) -> <&'_ f32x8 as Neg>::Output
[src]

Performs the unary - operation. Read more

impl Not for f32x8[src]

type Output = f32x8

The resulting type after applying the ! operator.

pub fn not(self) -> f32x8[src]

Performs the unary ! operation. Read more

impl Octal for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter.

impl PartialEq<f32x8> for f32x8[src]

pub fn eq(&self, other: &f32x8) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

pub fn ne(&self, other: &f32x8) -> bool[src]

This method tests for !=.

impl<RHS> Product<RHS> for f32x8 where
    f32x8: MulAssign<RHS>, 
[src]

pub fn product<I>(iter: I) -> f32x8 where
    I: Iterator<Item = RHS>, 
[src]

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl Slerp<f32x8> for Rotor3x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Slerp<f32x8> for Vec2x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Slerp<f32x8> for Vec3x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Slerp<f32x8> for Vec4x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Slerp<f32x8> for Bivec2x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Slerp<f32x8> for Bivec3x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Slerp<f32x8> for Rotor2x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl<'_> Sub<&'_ f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the - operator.

#[must_use]
pub fn sub(self, rhs: &f32x8) -> <f32x8 as Sub<&'_ f32x8>>::Output
[src]

Performs the - operation. Read more

impl Sub<f32> for f32x8[src]

type Output = f32x8

The resulting type after applying the - operator.

#[must_use]
pub fn sub(self, rhs: f32) -> <f32x8 as Sub<f32>>::Output
[src]

Performs the - operation. Read more

impl Sub<f32x8> for f32x8[src]

type Output = f32x8

The resulting type after applying the - operator.

#[must_use]
pub fn sub(self, rhs: f32x8) -> <f32x8 as Sub<f32x8>>::Output
[src]

Performs the - operation. Read more

impl<'_> SubAssign<&'_ f32x8> for f32x8[src]

pub fn sub_assign(&mut self, rhs: &f32x8)[src]

Performs the -= operation. Read more

impl SubAssign<f32x8> for f32x8[src]

pub fn sub_assign(&mut self, rhs: f32x8)[src]

Performs the -= operation. Read more

impl UpperExp for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter.

impl UpperHex for f32x8[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter.

impl Zeroable for f32x8[src]

fn zeroed() -> Self[src]

impl Copy for f32x8[src]

impl Pod for f32x8[src]

impl StructuralPartialEq for f32x8[src]

Auto Trait Implementations

impl RefUnwindSafe for f32x8

impl Send for f32x8

impl Sync for f32x8

impl Unpin for f32x8

impl UnwindSafe for f32x8

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> ToString for T where
    T: Display + ?Sized
[src]

pub default fn to_string(&self) -> String[src]

Converts the given value to a String. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.