[−][src]Struct ultraviolet::bivec::Bivec2x4
A bivector in 2d space.
Since in 2d there is only one plane in the whole of 2d space, a 2d bivector has only one component.
Please see the module level documentation for more information on bivectors generally!
Fields
xy: f32x4
Implementations
impl Bivec2x4
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pub const fn new(xy: f32x4) -> Self
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pub fn zero() -> Self
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pub fn unit_xy() -> Self
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pub fn mag_sq(&self) -> f32x4
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pub fn mag(&self) -> f32x4
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pub fn normalize(&mut self)
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pub fn normalized(&self) -> Self
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pub fn dot(&self, rhs: Self) -> f32x4
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pub fn layout() -> Layout
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pub fn as_slice(&self) -> &[f32x4]
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pub fn as_byte_slice(&self) -> &[u8]
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pub fn as_mut_slice(&mut self) -> &mut [f32x4]
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pub fn as_mut_byte_slice(&mut self) -> &mut [u8]
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pub const fn as_ptr(&self) -> *const f32x4
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Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
pub fn as_mut_ptr(&mut self) -> *mut f32x4
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Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
Trait Implementations
impl Add<Bivec2x4> for Bivec2x4
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Bivec2x4) -> Self
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impl AddAssign<Bivec2x4> for Bivec2x4
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fn add_assign(&mut self, rhs: Bivec2x4)
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impl Clone for Bivec2x4
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impl Copy for Bivec2x4
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impl Debug for Bivec2x4
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impl Default for Bivec2x4
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impl Div<Bivec2x4> for Bivec2x4
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, rhs: Bivec2x4) -> Self
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impl Div<f32x4> for Bivec2x4
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type Output = Bivec2x4
The resulting type after applying the /
operator.
fn div(self, rhs: f32x4) -> Bivec2x4
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impl DivAssign<Bivec2x4> for Bivec2x4
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fn div_assign(&mut self, rhs: Bivec2x4)
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impl DivAssign<f32x4> for Bivec2x4
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fn div_assign(&mut self, rhs: f32x4)
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impl Lerp<f32x4> for Bivec2x4
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fn lerp(&self, end: Self, t: f32x4) -> Self
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Linearly interpolate between self
and end
by t
between 0.0 and 1.0.
i.e. (1.0 - t) * self + (t) * end
.
For interpolating Rotor
s with linear interpolation, you almost certainly
want to normalize the returned Rotor
. For example,
let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();
For most cases (especially where perfomrance is the primary concern, like in
animation interpolation for games, this 'normalized lerp' or 'nlerp' is probably
what you want to use. However, there are situations in which you really want
the interpolation between two Rotor
s to be of constant angular velocity. In this
case, check out Slerp
.
impl Mul<Bivec2x4> for Bivec2x4
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Bivec2x4) -> Self
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impl Mul<Bivec2x4> for f32x4
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type Output = Bivec2x4
The resulting type after applying the *
operator.
fn mul(self, rhs: Bivec2x4) -> Bivec2x4
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impl Mul<f32x4> for Bivec2x4
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: f32x4) -> Self
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impl MulAssign<Bivec2x4> for Bivec2x4
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fn mul_assign(&mut self, rhs: Self)
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impl MulAssign<f32x4> for Bivec2x4
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fn mul_assign(&mut self, rhs: f32x4)
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impl Neg for Bivec2x4
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impl Slerp<f32x4> for Bivec2x4
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fn slerp(&self, end: Self, t: f32x4) -> Self
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Spherical-linear interpolation between self
and end
based on t
from 0.0 to 1.0.
self
and end
should both be normalized or something bad will happen!
The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.
Basically, interpolation that maintains a constant angular velocity
from one orientation on a unit hypersphere to another. This is sorta the "high quality" interpolation
for Rotor
s, and it can also be used to interpolate other things, one example being interpolation of
3d normal vectors.
Note that you should often normalize the result returned by this operation, when working with Rotor
s, etc!
impl Sub<Bivec2x4> for Bivec2x4
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Bivec2x4) -> Self
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impl SubAssign<Bivec2x4> for Bivec2x4
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fn sub_assign(&mut self, rhs: Bivec2x4)
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Auto Trait Implementations
impl RefUnwindSafe for Bivec2x4
impl Send for Bivec2x4
impl Sync for Bivec2x4
impl Unpin for Bivec2x4
impl UnwindSafe for Bivec2x4
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,