[][src]Module ultraviolet::transform

Dedicated transformation types as the combination of primitives.

Note that you may want to us these types over the corresponding type of homogeneous transformation matrix because they are faster in most operations, especially composition and inverse.

Structs

Isometry2

An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation.

Isometry3

An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation.

Similarity2

A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation.

Similarity3

A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation.

WIsometry2

An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation.

WIsometry3

An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation.

WSimilarity2

A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation.

WSimilarity3

A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation.