[−][src]Module ultraviolet::transform
Dedicated transformation types as the combination of primitives.
Structs
Isometry2 | An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation. |
Isometry3 | An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation. |
Similarity2 | A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation. |
Similarity3 | A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation. |
WIsometry2 | An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation. |
WIsometry3 | An Isometry, also known as a "rigid body transformation", i.e. a rotation followed by a translation. |
WSimilarity2 | A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation. |
WSimilarity3 | A Similarity, also known as a "rigid body transformation", i.e. a uniform scaling followed by a rotation followed by a translation. |