[][src]Struct ul_sys::ULRenderBuffer

#[repr(C)]pub struct ULRenderBuffer {
    pub texture_id: c_uint,
    pub width: c_uint,
    pub height: c_uint,
    pub has_stencil_buffer: bool,
    pub has_depth_buffer: bool,
}

Render buffer description.

Fields

texture_id: c_uintwidth: c_uintheight: c_uinthas_stencil_buffer: boolhas_depth_buffer: bool

Trait Implementations

impl Clone for ULRenderBuffer[src]

impl Copy for ULRenderBuffer[src]

impl Debug for ULRenderBuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.