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use super::*;
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum DepthFunc {
Less = raw::LESS as _,
LessOrEqual = raw::LEQUAL as _,
Greater = raw::GREATER as _,
}
impl Default for DepthFunc {
fn default() -> DepthFunc {
DepthFunc::Less
}
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum BlendMode {
Alpha,
}
impl Default for BlendMode {
fn default() -> BlendMode {
BlendMode::Alpha
}
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum CullFace {
Back = raw::BACK as _,
Front = raw::FRONT as _,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct DrawParameters {
pub depth_func: Option<DepthFunc>,
pub blend_mode: Option<BlendMode>,
pub cull_face: Option<CullFace>,
pub viewport: Option<AABB<usize>>,
pub write_depth: bool,
}
impl Default for DrawParameters {
fn default() -> Self {
Self {
depth_func: None,
blend_mode: None,
cull_face: None,
viewport: None,
write_depth: true,
}
}
}
impl DrawParameters {
pub(crate) fn apply(&self, gl: &raw::Context, framebuffer_size: Vec2<usize>) {
match self.depth_func {
Some(depth_test) => gl.depth_func(depth_test as _),
None => gl.depth_func(raw::ALWAYS),
}
match self.blend_mode {
Some(blend_mode) => {
gl.enable(raw::BLEND);
match blend_mode {
BlendMode::Alpha => gl.blend_func(raw::SRC_ALPHA, raw::ONE_MINUS_SRC_ALPHA),
}
}
None => gl.disable(raw::BLEND),
}
match self.cull_face {
Some(cull_face) => {
gl.enable(raw::CULL_FACE);
gl.cull_face(cull_face as raw::Enum);
}
None => gl.disable(raw::CULL_FACE),
}
if let Some(rect) = self.viewport {
gl.viewport(
rect.x_min as _,
rect.y_min as _,
rect.width() as _,
rect.height() as _,
);
} else {
gl.viewport(0, 0, framebuffer_size.x as _, framebuffer_size.y as _);
}
gl.depth_mask(gl_bool(self.write_depth));
}
}