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use super::*; #[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)] pub enum AttributeType { Float = raw::FLOAT as _, } pub unsafe trait VertexAttribute { const SIZE: usize; const TYPE: AttributeType; } unsafe impl VertexAttribute for f32 { const SIZE: usize = 1; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for [f32; 2] { const SIZE: usize = 2; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for Vec2<f32> { const SIZE: usize = 2; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for [f32; 3] { const SIZE: usize = 3; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for Vec3<f32> { const SIZE: usize = 3; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for [f32; 4] { const SIZE: usize = 4; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for Vec4<f32> { const SIZE: usize = 4; const TYPE: AttributeType = AttributeType::Float; } unsafe impl VertexAttribute for Color<f32> { const SIZE: usize = 4; const TYPE: AttributeType = AttributeType::Float; }