1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
use super::*;
pub const TRUE: Bool = 1;
pub const FALSE: Bool = 0;
pub use gl::{
ACTIVE_ATTRIBUTES, ACTIVE_UNIFORMS, ALPHA, ALWAYS, ARRAY_BUFFER, BACK, BLEND, CLAMP_TO_EDGE,
COLOR_ATTACHMENT0, COLOR_BUFFER_BIT, COMPILE_STATUS, CULL_FACE, DEPTH_ATTACHMENT,
DEPTH_BUFFER_BIT, DEPTH_COMPONENT, DEPTH_TEST, DYNAMIC_DRAW, FLOAT, FRAGMENT_SHADER,
FRAMEBUFFER, FRAMEBUFFER_COMPLETE, FRONT, GREATER, INVALID_ENUM, INVALID_FRAMEBUFFER_OPERATION,
INVALID_OPERATION, INVALID_VALUE, LEQUAL, LESS, LINEAR, LINEAR_MIPMAP_LINEAR, LINES, LINE_LOOP,
LINE_STRIP, LINK_STATUS, NEAREST, NO_ERROR, ONE_MINUS_SRC_ALPHA, OUT_OF_MEMORY, POINTS,
PROGRAM_POINT_SIZE, RENDERBUFFER, REPEAT, RGBA, SRC_ALPHA, STATIC_DRAW, TEXTURE0, TEXTURE_2D,
TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T, TRIANGLES,
TRIANGLE_FAN, TRIANGLE_STRIP, UNPACK_ALIGNMENT, UNSIGNED_BYTE, VERTEX_SHADER,
};
#[cfg(target_os = "windows")]
pub const POINT_SPRITE: Enum = 0x8861;