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//! *Note about these docs*
//!
//! These docs are mostly copied verbatim from the UDT documentation.  If you see references to the
//! C++ function names instead of the rust function names, that's why.
//!
//! # UDT
//! Bindings to the UDT4 high performance data data transfer library
//!
//! UDT follows closely the BSD socket API, but several of the functions have different semantics.
//!
//! UDT is a high performance data transfer protocol - UDP-based data transfer protocol. It was
//! designed for data intensive applications over high speed wide area networks, to overcome the
//! efficiency and fairness problems of TCP. As its name indicates, UDT is built on top of UDP and
//! it provides both reliable data streaming and messaging services.
//!
//! 
//! # Examples
//!
//! To create a Datagram server, that can send and receive messages:
//!
//! ``` no_run
//!     use std::str::FromStr;
//!     use std::net::{SocketAddr, SocketAddrV4};
//!     use udt::*;
//!
//!     let localhost = std::net::Ipv4Addr::from_str("127.0.0.1").unwrap();
//!
//!     let sock = UdtSocket::new(SocketFamily::AFInet, SocketType::Stream).unwrap();
//!     sock.bind(SocketAddr::V4(SocketAddrV4::new(localhost, 0))).unwrap();
//!     let my_addr = sock.getsockname().unwrap();
//!     println!("Server bound to {:?}", my_addr);
//!     sock.listen(5).unwrap();
//!     let (mut new_socket, peer) = sock.accept().unwrap();
//!     println!("Received new connection from peer {:?}", peer);
//!
//!
//! ```
//!
//!

#[macro_use]
extern crate log;
#[macro_use]
extern crate bitflags;
extern crate libudt4_sys as raw;
#[cfg(windows)]
extern crate winapi;

use std::sync::{Once, ONCE_INIT};
extern crate libc;

use libc::{c_int};
use std::mem::size_of;
use std::ffi::{CStr};
use std::net::SocketAddr;
use std::net::SocketAddrV4;

#[cfg(windows)]
#[macro_use]
mod _plat_specifics {
    pub use winapi::SOCKADDR as sockaddr;
    pub use winapi::SOCKADDR_IN as sockaddr_in; 
    pub use winapi::IN_ADDR as in_addr;
    pub use winapi::{AF_INET, AF_INET6};
    pub use winapi::{SOCK_STREAM, SOCK_DGRAM};
    pub fn get_udpsock_fd(a: ::std::net::UdpSocket) -> ::std::os::windows::io::RawSocket {
	    use ::std::os::windows::io::AsRawSocket;
	    a.as_raw_socket()
    }
    macro_rules! s_addr {
        ($x:expr) => ($x.S_un)
    }
}
#[cfg(not(windows))]
#[macro_use]
mod _plat_specifics {
    pub use libc::{sockaddr, sockaddr_in, in_addr};
    pub use libc::{AF_INET, AF_INET6};
    pub use libc::{SOCK_STREAM, SOCK_DGRAM};
    pub fn get_udpsock_fd(a: ::std::net::UdpSocket) -> ::std::os::unix::io::RawFd {
	    use ::std::os::unix::io::AsRawFd;
	    a.as_raw_fd()
    }
    macro_rules! s_addr {
        ($x:expr) => ($x.s_addr)
    }
}
use _plat_specifics::*;

pub use raw::UdtStatus;

bitflags! {
/// This is a bitflag field that can be constructed with `UDT_EPOLL_IN`, `UDT_EPOLL_OUT`, or
/// `UDT_EPOLL_ERR`
///
/// Example:
///
/// ```
/// # use udt::*;
/// let mut events = EpollEvents::all();
/// events.remove(UDT_EPOLL_ERR);
/// assert!(events.contains(UDT_EPOLL_OUT));
/// assert!(! events.contains(UDT_EPOLL_ERR));
/// ```
    pub flags EpollEvents: c_int {
        /// An Epoll Event to watch for read events
        const UDT_EPOLL_IN = 0x1,
        /// An Epoll Event to watch for write events
        const UDT_EPOLL_OUT = 0x4,
        /// An Epoll Event to watch for exception events
        const UDT_EPOLL_ERR = 0x8
    }
}

// makes defining the UdtOpts mod a little less messy
macro_rules! impl_udt_opt {
    ($(#[$doc:meta])*
     impl $name:ident: $ty:ty) => {
         $(#[$doc])*
        pub struct $name;
        impl ::UdtOption<$ty> for $name {
            fn get_type(&self) -> ::raw::UDTOpt { ::raw::UDTOpt::$name }
        }
    };
}

/// Initialize the UDT library.  
///
/// In particular, starts the background garbage collection thread.  
/// 
/// It is safe to call this function multiple times.  A corresponding cleanup function will
/// automatically be called when the program exists.
pub fn init() {
    static INIT: Once = ONCE_INIT;
        INIT.call_once(|| unsafe {
            trace!("did INIT");
            raw::udt_startup();
            assert_eq!(libc::atexit(shutdown), 0);
        });
    extern fn shutdown() {
        unsafe { raw::udt_cleanup(); } ;
    }
}

/// A UDT Socket
///
/// Internally, a UDT socket is represented as a 32-bit int.  As such, a `UdtSocket` can be copied
/// and cloned
#[derive(Debug, PartialEq, Eq, Copy, Clone, Hash)]
pub struct UdtSocket {
    _sock: raw::UDTSOCKET, 
}

/// A UDT Error
#[derive(Debug)]
pub struct UdtError {
    /// The numeric error code may be one of the constants in the [`libudt4-sys`][1] crate
    ///
    /// [1]: ../libudt4_sys/index.html
    pub err_code: i32,
    /// A textual description of the error
    pub err_msg: String
}

pub trait UdtOption<T> {
    fn get_type(&self) -> raw::UDTOpt;
}

#[repr(C)]
/// Linger option
pub struct Linger {
    /// Nonzero to linger on close
    pub onoff: i32,
    /// Time to longer
    pub linger: i32
}

#[allow(non_camel_case_types)]
#[allow(non_snake_case)]
pub mod UdtOpts {
    //! Various options that can be passed to `getsockopt` or `setsockopt`
    //!
    //! These are typed in such a way so that when they are used with `getsockopt` or `setsockopt`,
    //! they will require the right data type.
    //!
    //! # Examples
    //!
    //! ``` 
    //! use udt::*;
    //!
    //! let sock = UdtSocket::new(SocketFamily::AFInet, SocketType::Stream).unwrap();
    //! let recv_buf: i32 = sock.getsockopt(UdtOpts::UDT_RCVBUF).unwrap();
    //! let rendezvous: bool = sock.getsockopt(UdtOpts::UDT_RENDEZVOUS).unwrap();
    //!
    //! ```
    //!

    impl_udt_opt!{
        /// Maximum Packet size (bytes)
        ///
        /// Including all UDT, UDP, and IP headers.  Default 1500 bytes
        impl UDT_MSS: i32
    }
    
    impl_udt_opt!{
        /// Synchronization mode of data sending
        ///
        /// True for blocking sending; false for non-blocking sending.  Default true
        impl UDT_SNDSYN: bool
    }

    impl_udt_opt! {
        /// Synchronization mode for receiving.
        /// 
        /// true for blocking receiving; false for non-blocking
        /// receiving. Default true.
        impl UDT_RCVSYN: bool
    }


    // MISSING: UDT_CC for custom congestion control

    impl_udt_opt! {
        ///Maximum window size (packets)
        ///
        ///Default 25600. Do NOT change this unless you know what you are doing. Must change this
        ///before modifying the buffer sizes.
        impl UDT_FC: i32
    }

    impl_udt_opt!(
        /// UDT sender buffer size limit (bytes)
        ///
        /// Default 10MB (10240000).
        impl UDT_SNDBUF: i32);

    impl_udt_opt!(
        /// UDT receiver buffer size limit (bytes)
        ///
        /// Default 10MB (10240000).
        impl UDT_RCVBUF: i32);

    impl_udt_opt!(///UDP socket sender buffer size (bytes)
        ///
        /// Default 1MB (1024000).
        impl UDP_SNDBUF: i32);
    impl_udt_opt!(/// UDP socket receiver buffer size (bytes)
        ///
        /// Default 1MB (1024000).
        impl UDP_RCVBUF: i32);
    impl_udt_opt!(/// Linger time on close().
        ///
        /// Default 180 seconds.
        impl UDT_LINGER: ::Linger);
    impl_udt_opt!(/// Rendezvous connection setup.
        ///
        /// Default false (no rendezvous mode).
        impl UDT_RENDEZVOUS: bool);
    impl_udt_opt!(/// Sending call timeout (milliseconds).
        ///
        /// Default -1 (infinite).
        impl UDT_SNDTIMEO: i32);
    impl_udt_opt!(/// Receiving call timeout (milliseconds).
        ///
        /// Default -1 (infinite).
        impl UDT_RCVTIMEO: i32);
    impl_udt_opt!(/// Reuse an existing address or create a new one.
        /// 
        /// Default true (reuse).
        impl UDT_REUSEADDR: bool);
    impl_udt_opt!(/// Maximum bandwidth that one single UDT connection can use (bytes per second).
        ///
        /// Default -1 (no upper limit).
        impl UDT_MAXBW: i64);
    impl_udt_opt!(/// Current status of the UDT socket. Read only.
        impl UDT_STATE: i32);
    impl_udt_opt!(/// The EPOLL events available to this socket.    Read only.
        impl UDT_EVENT: i32);
    impl_udt_opt!(/// Size of pending data in the sending buffer.   Read only.
        impl UDT_SNDDATA: i32);
    impl_udt_opt!(/// Size of data available to read, in the receiving buffer.  Read only.
        impl UDT_RCVDATA: i32);
    

}


fn get_last_err() -> UdtError {
    let msg = unsafe{ CStr::from_ptr(raw::udt_getlasterror_desc()) };
    UdtError{err_code: unsafe{ raw::udt_getlasterror_code() as i32},
    err_msg: String::from_utf8_lossy(msg.to_bytes()).into_owned()}
}

#[repr(C)]
pub enum SocketFamily {
    /// IPv4
    AFInet,
    /// IPV6
    AFInet6
}

impl SocketFamily {
    fn get_val(&self) -> c_int { match *self {
        SocketFamily::AFInet => AF_INET,
        SocketFamily::AFInet6 => AF_INET6
    }}
}

/// Socket type
///
/// When a UDT socket is created as a Datagram type, UDT will send and receive data as messages.
/// The boundary of the message is preserved and the message is delivered as a whole unit. Sending
/// or receving messages do not need a loop; a message will be either completely delivered or not
/// delivered at all. However, at the receiver side, if the user buffer is shorter than the message
/// length, only part of the message will be copied into the user buffer while the message will
/// still be discarded.
///
///
#[repr(C)]
pub enum SocketType {
    /// A socket type that supports data streaming
    Stream = SOCK_STREAM as isize,
    /// A socket type for messaging
    ///
    /// Note that UDT Datagram sockets are also connection oriented.  A UDT connection can only be
    /// set up between the same socket types
    Datagram = SOCK_DGRAM as isize
}

impl SocketType {
    fn get_val(&self) -> c_int { match *self {
        SocketType::Stream => SOCK_STREAM,
        SocketType::Datagram => SOCK_DGRAM
    }}
}


// SocketAddr to sockaddr_in
#[cfg(target_os="linux")]
fn get_sockaddr(name: SocketAddr) -> sockaddr_in {
    if let SocketAddr::V4(v4) = name {
        trace!("binding to {:?}", v4);
        let addr_bytes = v4.ip().octets();
        let addr_b: u32 = ((addr_bytes[3] as u32) << 24)  + 
            ((addr_bytes[2] as u32) << 16)  + 
            ((addr_bytes[1] as u32) << 8 )  + 
            ( addr_bytes[0] as u32);
        // construct a sockaddr_in
         sockaddr_in {
            sin_family: AF_INET as u16,
            sin_port: v4.port().to_be(),
            sin_addr: in_addr{s_addr: addr_b},
            sin_zero: [0; 8]
      }
    } else {
        panic!("ipv6 not implemented (yet) in this binding");
    }
}

#[cfg(target_os="windows")]
fn get_sockaddr(name: SocketAddr) -> sockaddr_in {
    if let SocketAddr::V4(v4) = name {
        trace!("binding to {:?}", v4);
        let addr_bytes = v4.ip().octets();
        let addr_b: u32 = ((addr_bytes[3] as u32) << 24)  + 
            ((addr_bytes[2] as u32) << 16)  + 
            ((addr_bytes[1] as u32) << 8 )  + 
            ( addr_bytes[0] as u32);
        // construct a sockaddr_in
         sockaddr_in {
            sin_family: AF_INET as u16,
            sin_port: v4.port().to_be(),
            sin_addr: in_addr{S_un: addr_b},
            sin_zero: [0; 8]
      }
    } else {
        panic!("ipv6 not implemented (yet) in this binding");
    }
}

#[cfg(target_os="macos")]
fn get_sockaddr(name: SocketAddr) -> sockaddr_in {
    if let SocketAddr::V4(v4) = name {
        trace!("binding to {:?}", v4);
        let addr_bytes = v4.ip().octets();
        let addr_b: u32 = ((addr_bytes[3] as u32) << 24)  + 
            ((addr_bytes[2] as u32) << 16)  + 
            ((addr_bytes[1] as u32) << 8 )  + 
            ( addr_bytes[0] as u32);
        // construct a sockaddr_in
         sockaddr_in {
            sin_len: std::mem::size_of::<sockaddr_in>() as u8,
            sin_family: AF_INET as u8,
            sin_port: v4.port().to_be(),
            sin_addr: in_addr{s_addr: addr_b},
            sin_zero: [0; 8]
      }
    } else {
        panic!("ipv6 not implemented (yet) in this binding");
    }
}

   
// sockaddr_to_SocketAddr
fn sockaddr_to_socketaddr(s: sockaddr) -> SocketAddr {
    let fam: i32 = s.sa_family as i32;

    match fam {
        AF_INET => {
            let name1: sockaddr_in = unsafe{ std::mem::transmute(s) };
            let ip: u32 = s_addr!(name1.sin_addr);
            let d: u8 = ((ip & 0xff000000) >> 24) as u8;
            let c: u8 = ((ip & 0xff0000) >> 16) as u8;
            let b: u8 = ((ip & 0xff00) >> 8) as u8;
            let a: u8 = ((ip & 0xff)) as u8;
            SocketAddr::V4(SocketAddrV4::new(
                        std::net::Ipv4Addr::new(a, b, c, d),
                        u16::from_be(name1.sin_port)
                        ))
        },
        AF_INET6 => {
            panic!("ipv6 not yet implemented")
        },
        _ => panic!("unknown family type")
    }
}



impl UdtSocket {
    fn wrap_raw(u: raw::UDTSOCKET) -> UdtSocket {
        UdtSocket{_sock: u}
    }
    
    /// Creates a new UDT Socket.
    ///
    /// Creates a new socket.  There is no limits for the number of UDT sockets in one system, as
    /// long as there is enough system resources.  UDT supports both IPv4 and IPv6, which can be
    /// selected by the `address_family` parameter. 
    ///
    /// Two socket types are supported in UDT:  Stream for data streaming and Datagram for
    /// messaging.  Note that UDT sockets are connection oriented in all cases.
    ///
    pub fn new(address_family: SocketFamily, ty: SocketType) -> Result<UdtSocket, UdtError> {

        let fd = unsafe {
            raw::udt_socket(address_family.get_val(),
                       ty.get_val(),
                       0)
        };
        if fd == raw::INVALID_SOCK {
            Err(get_last_err())
        } else {
            Ok(UdtSocket{_sock: fd})
        }
    }

    /// Binds a UDT socket to a known or an available local address.
    ///
    /// The bind method is usually to assign a UDT socket a local address, including IP address and
    /// port number. If INADDR_ANY is used, a proper IP address will be used once the UDT
    /// connection is set up. If 0 is used for the port, a randomly available port number will be
    /// used. The method getsockname can be used to retrieve this port number.
    ///
    /// The bind call is necessary in all cases except for a socket to listen. If bind is not
    /// called, UDT will automatically bind a socket to a randomly available address when a
    /// connection is set up.
    ///
    /// By default, UDT allows to reuse existing UDP port for new UDT sockets, unless UDT_REUSEADDR
    /// is set to false. When UDT_REUSEADDR is false, UDT will create an exclusive UDP port for
    /// this UDT socket. UDT_REUSEADDR must be called before bind. To reuse an existing UDT/UDP
    /// port, the new UDT socket must explicitly bind to the port. If the port is already used by a
    /// UDT socket with UDT_REUSEADDR as false, the new bind will return error. If 0 is passed as
    /// the port number, bind always creates a new port, no matter what value the UDT_REUSEADDR
    /// sets.
    ///
    pub fn bind(&self, name: std::net::SocketAddr) -> Result<(), UdtError> {

        let addr: sockaddr_in = get_sockaddr(name); 
        let ret = unsafe {
            raw::udt_bind(self._sock, 
                          &addr as *const sockaddr_in as *const sockaddr,
                          size_of::<sockaddr_in>() as i32
                         )
        };
        if ret == raw::SUCCESS {
            Ok(())
        } else {
            Err(get_last_err())
        }
    }


    /// Binds a UDT socket to an existing UDP socket.
    ///
    /// This second form of bind allows UDT to bind directly on an existing UDP socket. This is
    /// usefule for firewall traversing in certain situations: 1) a UDP socket is created and its
    /// address is learned from a name server, there is no need to close the UDP socket and open a
    /// UDT socket on the same address again; 2) for certain firewall, especially some on local
    /// system, the port mapping maybe changed or the "hole" may be closed when a UDP socket is
    /// closed and reopened, thus it is necessary to use the UDP socket directly in UDT.
    ///
    /// Use the second form of bind with caution, as it violates certain programming rules
    /// regarding code robustness. Once the UDP socket descriptor is passed to UDT, it MUST NOT be
    /// touched again. DO NOT use this unless you clearly understand how the related systems work.
    pub fn bind_from(&self, other: std::net::UdpSocket) -> Result<(), UdtError> {

	    {
	    }
        let ret = unsafe {
            raw::udt_bind2(self._sock, get_udpsock_fd(other))
        };
        if ret == raw::SUCCESS {
            Ok(())
        } else {
            Err(get_last_err())
        }
    }

    /// Connects to a server socket (in regular mode) or a peer socket (in rendezvous mode) to set
    /// up a UDT connection
    ///
    /// UDT is connection oriented, for both of its `Stream` and `Datagram` mode. `connect` must
    /// be called in order to set up a UDT connection. The name parameter is the address of the
    /// server or the peer side. In regular (default) client/server mode, the server side must has
    /// called bind and listen. In rendezvous mode, both sides must call bind and connect to each
    /// other at (approximately) the same time. Rendezvous connect may not be used for more than
    /// one connections on the same UDP port pair, in which case UDT_REUSEADDR may be set to false.
    ///
    /// UDT connect takes at least one round trip to finish. This may become a bottleneck if
    /// applications frequently connect and disconnect to the same address.
    ///
    /// When UDT_RCVSYN is set to false, the connect call will return immediately and perform the
    /// actual connection setup at background. Applications may use epoll to wait for the connect
    /// to complete.
    ///
    /// When connect fails, the UDT socket can still be used to connect again. However, if the
    /// socket was not bound before, it may be bound implicitly, as mentioned above, even if the
    /// connect fails. In addition, in the situation when the connect call fails, the UDT socket
    /// will not be automatically released, it is the applications' responsibility to close the
    /// socket, if the socket is not needed anymore (e.g., to re-connect).
    pub fn connect(&self, name: std::net::SocketAddr) -> Result<(), UdtError> {
        let addr = get_sockaddr(name);
        let ret = unsafe {
            raw::udt_connect(self._sock, &addr as *const sockaddr_in as *const sockaddr,
                             size_of::<sockaddr_in>() as i32)
        };
        trace!("connect returned  {:?}", ret);
        if ret == raw::SUCCESS {
            Ok(())
        } else {
            Err(get_last_err())
        }

    }

    /// Enables a user UDT entity to wait for clients to connect.
    ///
    /// The listen method lets a UDT socket enter a listening state.  The sock must call `bind`
    /// before a `listen` call.  In addition, if the socket is enabled for rendezvous mode, neither
    /// listen nor accept can be used on the socket.  A UDT socket can call `listen` more than
    /// once, in which case only the first call is effective, while all subsequent calls will be
    /// ignored if the socket is already in the listening state.
    ///
    /// `backlog` specifies the maximum number of pending connections.
    pub fn listen(&self, backlog: i32) -> Result<(), UdtError> {
        let ret = unsafe { raw::udt_listen(self._sock, backlog) };

        if ret == raw::SUCCESS {
            Ok(())
        } else {
            Err(get_last_err())
        }
    }

    /// Retrieves an incoming connection.
    ///
    /// Once a UDT socket is in listening state, it accepts new connections and maintains the
    /// pending connections in a queue. An accept call retrieves the first connection in the queue,
    /// removes it from the queue, and returns the associate socket descriptor.
    ///
    /// If there is no connections in the queue when accept is called, a blocking socket will wait
    /// until a new connection is set up, whereas a non-blocking socket will return immediately
    /// with an error.
    ///
    /// The accepted sockets will inherit all proper attributes from the listening socket.
    ///
    /// # Returns
    ///
    /// Returns a tuple containing the new UdtSocket and a `SockAddr` structure containing the
    /// address of the new peer
    pub fn accept(&self) -> Result<(UdtSocket, SocketAddr), UdtError> {
        let mut peer = unsafe { std::mem::zeroed() };
        let mut size: i32 = size_of::<sockaddr>() as i32;
        let ret = unsafe { raw::udt_accept(self._sock, &mut peer, &mut size) };
        assert_eq!(size, size_of::<sockaddr>() as i32);
        if ret == raw::INVALID_SOCK {
            Err(get_last_err())
        } else {
            let new_sock = UdtSocket::wrap_raw(ret);
            let addr = sockaddr_to_socketaddr(peer);
            Ok((new_sock, addr))
        }
    }


    /// Close a UDT connection
    ///
    /// The close method gracefully shutdowns the UDT connection and releases all related data
    /// structures associated with the UDT socket. If there is no connection associated with the
    /// socket, close simply release the socket resources.
    ///
    /// On a blocking socket, if UDT_LINGER is non-zero, the close call will wait until all data in
    /// the sending buffer are sent out or the waiting time has exceeded the expiration time set by
    /// UDT_LINGER. However, if UDT_SYNSND is set to false (i.e., non-blocking sending), close will
    /// return immediately and any linger data will be sent at background until the linger timer
    /// expires.
    ///
    /// The closing UDT socket will send a shutdown message to the peer side so that the peer
    /// socket will also be closed. This is a best-effort message. If the message is not
    /// successfully delivered, the peer side will also be closed after a time-out. In UDT,
    /// shutdown is not supported.
    ///
    /// All sockets should be closed if they are not used any more.
    pub fn close(self) -> Result<(), UdtError> {
        let ret = unsafe { raw::udt_close(self._sock) };
        if ret == raw::SUCCESS {
            Ok(())
        } else {
            Err(get_last_err())
        }
    }


    /// Retrieves the address information of the peer side of a connected UDT socket
    ///
    /// The getpeername retrieves the address of the peer side associated to the connection. The
    /// UDT socket must be connected at the time when this method is called.
    pub fn getpeername(&self) -> Result<std::net::SocketAddr, UdtError> {
        let mut name = unsafe { std::mem::zeroed() };
        let mut size: i32 = size_of::<sockaddr>() as i32;
        let ret = unsafe { raw::udt_getpeername(self._sock,&mut name, &mut size) };
        assert_eq!(size as usize, size_of::<sockaddr>());
        if ret != raw::SUCCESS {
            Err(get_last_err())
        } else {
            Ok(sockaddr_to_socketaddr(name))
        }
    }
   
    /// Retrieves the local address associated with a UDT socket.
    ///
    /// The getsockname retrieves the local address associated with the socket. The UDT socket must
    /// be bound explicitly (via bind) or implicitly (via connect), otherwise this method will fail
    /// because there is no meaningful address bound to the socket.
    ///
    /// If getsockname is called after an explicit bind, but before connect, the IP address
    /// returned will be exactly the IP address that is used for bind and it may be 0.0.0.0 if
    /// ADDR_ANY is used. If getsockname is called after connect, the IP address returned will be
    /// the address that the peer socket sees. In the case when there is a proxy (e.g., NAT), the
    /// IP address returned will be the translated address by the proxy, but not a local address.
    /// If there is no proxy, the IP address returned will be a local address. In either case, the
    /// port number is local (i.e, not the translated proxy port).
    ///
    /// Because UDP is connection-less, using getsockname on a UDP port will almost always return
    /// 0.0.0.0 as IP address (unless it is bound to an explicit IP) . As a connection oriented
    /// protocol, UDT will return a meaningful IP address by getsockname if there is no proxy
    /// translation exist.
    ///
    /// UDT has no multihoming support yet. When there are multiple local addresses and more than
    /// one of them can be routed to the destination address, UDT may not behave properly due to
    /// the multi-path effect. In this case, the UDT socket must be explicitly bound to one of
    /// the local addresses.
    pub fn getsockname(&self) -> Result<std::net::SocketAddr, UdtError> {
        let mut name = unsafe { std::mem::zeroed() };
        let mut size: i32 = size_of::<sockaddr>() as i32;
        let ret = unsafe { raw::udt_getsockname(self._sock,&mut name, &mut size) };

        assert_eq!(size as usize, size_of::<sockaddr>());
        if ret != raw::SUCCESS {
            Err(get_last_err())
        } else {
            Ok(sockaddr_to_socketaddr(name))
        }

    }

    /// Sends a message to the peer side.
    ///
    /// The sendmsg method sends a message to the peer side. The UDT socket must be in SOCK_DGRAM
    /// mode in order to send or receive messages. Message is the minimum data unit in this
    /// situation. In particular, sendmsg always tries to send the message out as a whole, that is,
    /// the message will either to completely sent or it is not sent at all.
    ///
    /// In blocking mode (default), sendmsg waits until there is enough space to hold the whole
    /// message. In non-blocking mode, sendmsg returns immediately and returns error if no buffer
    /// space available.
    ///
    /// If UDT_SNDTIMEO is set and the socket is in blocking mode, sendmsg only waits a limited
    /// time specified by UDT_SNDTIMEO option. If there is still no buffer space available when the
    /// timer expires, error will be returned. UDT_SNDTIMEO has no effect for non-blocking socket.
    ///
    /// The ttl parameter gives the message a limited life time, which starts counting once the
    /// first packet of the message is sent out. If the message has not been delivered to the
    /// receiver after the TTL timer expires and each packet in the message has been sent out at
    /// least once, the message will be discarded. Lost packets in the message will be
    /// retransmitted before TTL expires.
    ///
    /// On the other hand, the inorder option decides if this message should be delivered in order.
    /// That is, the message should not be delivered to the receiver side application unless all
    /// messages prior to it are either delivered or discarded.
    ///
    /// Finally, if the message size is greater than the size of the receiver buffer, the message
    /// will never be received in whole by the receiver side. Only the beginning part that can be
    /// hold in the receiver buffer may be read and the rest will be discarded.
    ///
    /// # Returns
    ///
    /// On success, sendmsg returns the actual size of message that has just been sent. The size
    /// should be equal to len. Otherwise UDT::ERROR is returned and specific error information can
    /// be retrieved by getlasterror. If UDT_SNDTIMEO is set to a positive value, zero will be
    /// returned if the message cannot be sent before the timer expires.
    pub fn sendmsg(&self, buf: &[u8]) -> Result<i32, UdtError> {

        let ret = unsafe {
            raw::udt_sendmsg(self._sock, 
                             buf.as_ptr(),
                             buf.len() as i32,
                             -1 as i32,
                             1 as i32)
        };
        if ret == raw::UDT_ERROR {
            Err(get_last_err())
        } else {
            Ok(ret)
        }
    }


    /// Sends out a certain amount of data from an application buffer.
    ///
    /// The send method sends certain amount of data from the application buffer. If the the size
    /// limit of sending buffer queue is reached, send only sends a portion of the application
    /// buffer and returns the actual size of data that has been sent.
    ///
    /// In blocking mode (default), send waits until there is some sending buffer space available.
    /// In non-blocking mode, send returns immediately and returns error if the sending queue limit
    /// is already limited.
    ///
    /// If UDT_SNDTIMEO is set and the socket is in blocking mode, send only waits a limited time
    /// specified by UDT_SNDTIMEO option. If there is still no buffer space available when the
    /// timer expires, error will be returned. UDT_SNDTIMEO has no effect for non-blocking socket.
    ///
    /// # Returns
    ///
    /// On success, returns the actual size of the data that as been sent.  Otherwise, a UdtError
    /// is returned with specific error information.
    ///
    /// If UDT_SNDTIMEO is set to a positive value, zero will be returned if no data is sent before
    /// the time expires.
    pub fn send(&self, buf: &[u8]) -> Result<i32, UdtError> {

        let ret = unsafe { raw::udt_send(self._sock, buf.as_ptr(), buf.len() as i32, 0) };
        if ret == raw::UDT_ERROR {
            Err(get_last_err())
        } else {
            Ok(ret)
        }


    }

    /// The recvmsg method receives a valid message.
    ///
    /// The recvmsg method reads a message from the protocol buffer. The UDT socket must be in
    /// SOCK_DGRAM mode in order to send or receive messages. Message is the minimum data unit in
    /// this situation. Each recvmsg will read no more than one message, even if the message is
    /// smaller than the size of buf and there are more messages available. On the other hand, if
    /// the buf is not enough to hold the first message, only part of the message will be copied
    /// into the buffer, but the message will still be discarded after this recvmsg call.
    ///
    /// In blocking mode (default), recvmsg waits until there is a valid message received into the
    /// receiver buffer. In non-blocking mode, recvmsg returns immediately and returns error if no
    /// message available.
    ///
    /// If UDT_RCVTIMEO is set and the socket is in blocking mode, recvmsg only waits a limited
    /// time specified by UDT_RCVTIMEO option. If there is still no message available when the
    /// timer expires, error will be returned. UDT_RCVTIMEO has no effect for non-blocking socket.
    ///
    /// # Returns
    ///
    /// On success, recvmsg returns the actual size of received message. Otherwise UDT::ERROR is
    /// returned and specific error information can be retrieved by getlasterror. If UDT_RCVTIMEO
    /// is set to a positive value, zero will be returned if no message is received before the
    /// timer expires.
    pub fn recvmsg(&self, buf: &mut [u8]) -> Result<usize, UdtError> {
        let ret = unsafe {
            raw::udt_recvmsg(self._sock,
                             buf.as_mut_ptr(),
                             buf.len() as i32)
        };
        if ret > 0 {
            Ok(ret as usize)
        } else {
            Err(get_last_err())
        }
    }

    /// Reads a certain amount of data into a local memory buffer.
    ///
    /// The recv method reads certain amount of data from the protocol buffer. If there is not
    /// enough data in the buffer, recv only reads the available data in the protocol buffer and
    /// returns the actual size of data received. However, recv will never read more data than the
    /// buffer size indicates by len.
    ///
    /// In blocking mode (default), recv waits until there is some data received into the receiver
    /// buffer. In non-blocking mode, recv returns immediately and returns error if no data
    /// available.
    ///
    /// If UDT_RCVTIMEO is set and the socket is in blocking mode, recv only waits a limited time
    /// specified by UDT_RCVTIMEO option. If there is still no data available when the timer
    /// expires, error will be returned. UDT_RCVTIMEO has no effect for non-blocking socket.
    pub fn recv(&self, buf: &mut [u8], len: usize) -> Result<i32, UdtError> {
        let ret = unsafe {
            raw::udt_recv(self._sock, buf.as_mut_ptr(), len as i32, 0)
        };

        if ret == raw::UDT_ERROR {
            Err(get_last_err())
        } else {
            Ok(ret)
        }

    }

    /// Gets UDT options
    ///
    /// See the [`UdtOpts`][1] module for all the supported option types.  
    ///
    /// [1]: UdtOpts/index.html
    ///
    /// # Example
    ///
    /// ```
    /// use udt::*;
    ///
    /// let sock = UdtSocket::new(SocketFamily::AFInet, SocketType::Stream).unwrap();
    /// let recv_buf: i32 = sock.getsockopt(UdtOpts::UDP_RCVBUF).unwrap();
    /// ```
    pub fn getsockopt<B: Default, T: UdtOption<B>>(&self, opt: T) -> Result<B, UdtError> {
        let mut val: B = unsafe{ std::mem::zeroed() };
        let val_p: *mut B = &mut val;
        let ty: raw::UDTOpt = opt.get_type();
        let mut size: c_int = size_of::<B>() as i32;
        let ret = unsafe { raw::udt_getsockopt(self._sock, 0, ty, val_p as *mut libc::c_void, &mut size) };
        
        if ret == raw::SUCCESS {
            Ok(val)
        } else {
            Err(get_last_err())
        }

    }

    /// Sets UDT options
    ///
    /// See the [`UdtOpts`][1] module for all the supported option types.  
    
    /// [1]: UdtOpts/index.html
    pub fn setsockopt<B, T: UdtOption<B>>(&self, opt: T, value: B) -> Result<(), UdtError> {
        let ty: raw::UDTOpt = opt.get_type();
        let val_p: *const B = &value;
        let size: c_int = size_of::<B>() as i32;

        let ret = unsafe {
            raw::udt_setsockopt(self._sock, 0, ty, val_p as *const libc::c_void, size)
        };
        
        if ret == raw::SUCCESS {
            Ok(())
        } else {
            Err(get_last_err())
        }
    }

    pub fn getstate(&self) -> UdtStatus {
        unsafe { raw::udt_getsockstate(self._sock) }
    }
}

/// Used with the `epoll*` methods of a UDTSocket
///
/// The epoll functions provides a highly scalable and efficient way to wait for UDT sockets IO
/// events. It should be used instead of select and selectEx when the application needs to wait for
/// a very large number of sockets. In addition, epoll also offers to wait on system sockets at the
/// same time, which can be convenient when an application uses both UDT and TCP/UDP.
///
/// Applications should use [`Epoll::create`][1] to create an epoll ID and use [`add_usock`][2]/ssock and
/// [`remove_usock`][3]/ssock to add/remove sockets. If a socket is already in the epoll set, it
/// will be ignored if being added again. Adding invalid or closed sockets will cause error.
/// However, they will simply be ignored without any error returned when being removed.
///
/// Multiple epoll entities can be created and there is no upper limits as long as system resource
/// allows. There is also no hard limit on the number of UDT sockets. The number system descriptors
/// supported by UDT::epoll are platform dependent.
///
/// For system sockets on Linux, developers may choose to watch individual events from EPOLLIN
/// (read), EPOLLOUT (write), and EPOLLERR (exceptions). When using epoll_remove_ssock, if the
/// socket is waiting on multiple events, only those specified in events are removed. The events
/// can be a combination (with "|" operation) of any of the following values.
///
/// [1]: #method.create
/// [2]: #method.add_usock
/// [3]: #method.remove_usock
///
#[derive(Debug)]
pub struct Epoll {
    eid: c_int,

    // poll requires us to pass in an array to receive a list of sockets.
    // instead of allocating one every time we call into poll, we create
    // two vecs and re-use them.  this means that while the UDT api is
    // thread safe, this impl of epoll is not
    rd_vec: Vec<c_int>,
    wr_vec: Vec<c_int>

}

impl Epoll {
    /// Creates a new Epoll object
    pub fn create() -> Result<Epoll, UdtError> {
       let ret = unsafe { raw::udt_epoll_create() }; 
       if ret < 0 {
           Err(get_last_err())
       } else {
            Ok(Epoll{eid: ret, rd_vec: Vec::new(), wr_vec: Vec::new()})
       }

    }

    /// Adds a UdtSocket to an epoll
    ///
    /// `events` can be any combination of `UDT_EPOLL_IN`, `UDT_EPOLL_OUT`, and `UDT_EPOLL_ERR`
    pub fn add_usock(&mut self, socket: &UdtSocket, events: Option<EpollEvents>) -> Result<(), UdtError> {
        use std::ptr::null;

        let ret = match events {
            None => unsafe { raw::udt_epoll_add_usock(self.eid, socket._sock, null()) },
            Some(val) =>  {
                let b: c_int = val.bits();
                unsafe { raw::udt_epoll_add_usock(self.eid, socket._sock, &b) }
            }
        };
        if ret == 0 {
            trace!("Added UdpSocket={} to epoll", socket._sock);
            self.wr_vec.push(-1);
            self.rd_vec.push(-1);
            Ok(())
        } else {
            Err(get_last_err())
        }
    }

    /// Removes a UdtSocket from an epoll
    ///
    /// If the socket isn't part of the epoll, there is no error
    pub fn remove_usock(&self, socket: &UdtSocket) -> Result<(), UdtError> {
        let ret = unsafe { raw::udt_epoll_remove_usock(self.eid, socket._sock) };
        if ret == 0 {
            Ok(())
        } else {
            Err(get_last_err())
        }
    }

    /// Wait for events
    ///
    /// Timeout is in milliseconds.  If negative, wait forever.  If zero, return immediately.
    ///
    /// If `write` is false, the list of sockets for writing will always be null. 
    ///
    /// # Returns
    ///
    /// A tuple of sockets to be read and sockets to be written (or have exceptions)
    pub fn wait(&mut self, timeout: i64, write: bool) -> Result<(Vec<UdtSocket>, Vec<UdtSocket>), UdtError> {
        use std::ptr::null_mut;
        let mut rnum : c_int = self.rd_vec.len() as c_int;
        let mut wnum : c_int= self.wr_vec.len() as c_int;
        
        let wr_vec_ptr = if !write {
            wnum = 0;
            std::ptr::null_mut()
        } else {
            self.wr_vec.as_mut_ptr()
        };


        let ret = unsafe {
            raw::udt_epoll_wait2(self.eid,
                                 self.rd_vec.as_mut_ptr(), &mut rnum,
                                 wr_vec_ptr, &mut wnum,
                                 timeout,
                                 null_mut(), null_mut(), null_mut(), null_mut() // no support for polling sys sockets right now
                                 )
        };
        trace!("epoll returned {:?}", ret);
        trace!("rnum={}, wnum={}", rnum, wnum);
        if ret < 0 {
            let e = get_last_err();
            if e.err_code != 6003 {
                return Err(get_last_err());
            } else {
                rnum = 0;
                wnum = 0;
            }
        }
        for v in 0..rnum {
            trace!("rnum[{}] = {}", v, self.rd_vec[v as usize]);
        }
        for v in 0..wnum {
            trace!("wnum[{}] = {}", v, self.wr_vec[v as usize]);
        }

        let mut rds = Vec::with_capacity(rnum as usize);
        rds.extend(self.rd_vec.iter().take(rnum as usize).map(|&x| UdtSocket::wrap_raw(x)));

        let mut wrs = Vec::with_capacity(wnum as usize);
        wrs.extend(self.wr_vec.iter().take(wnum as usize).map(|&x| UdtSocket::wrap_raw(x)));
        Ok( (rds, wrs) )



    }

}


#[test]
fn test_udt_socket() {
    init();
    let _ = UdtSocket::new(SocketFamily::AFInet, SocketType::Stream).unwrap();
}

#[test]
fn test_udt_bind() {
    use std::net::Ipv4Addr;
    use std::str::FromStr;

    init();
    let sock = UdtSocket::new(SocketFamily::AFInet, SocketType::Stream).unwrap();
    let localhost = Ipv4Addr::from_str("127.0.0.1").unwrap();
    if cfg!(target_os="macos") {
        trace!("Lowering buffer sizes on OSX");
        sock.setsockopt(UdtOpts::UDP_RCVBUF, 8192).unwrap();
        sock.setsockopt(UdtOpts::UDP_SNDBUF, 8192).unwrap();
    }
    sock.bind(SocketAddr::V4(SocketAddrV4::new(localhost, 0))).or_else(|e| Err(panic!("Failed to bind to {:?} --> {:?}", localhost, e)));
}

#[test]
fn test_udt_socket_state() {
    use std::net::Ipv4Addr;
    use std::str::FromStr;
    use std::thread::sleep;
    use std::time::Duration;

    init();
    let sock = UdtSocket::new(SocketFamily::AFInet, SocketType::Stream).unwrap();
    assert_eq!(sock.getstate(), UdtStatus::INIT);
    if cfg!(target_os="macos") {
        trace!("Lowering buffer sizes on OSX");
        sock.setsockopt(UdtOpts::UDP_RCVBUF, 8192).unwrap();
        sock.setsockopt(UdtOpts::UDP_SNDBUF, 8192).unwrap();
    }
    
    let localhost = Ipv4Addr::from_str("127.0.0.1").unwrap();
    
    sock.bind(SocketAddr::V4(SocketAddrV4::new(localhost, 0))).or_else(|e| Err(panic!("Failed to bind to {:?} --> {:?}", localhost, e)));
    assert_eq!(sock.getstate(), UdtStatus::OPENED);
    sock.listen(5).unwrap();
    assert_eq!(sock.getstate(), UdtStatus::LISTENING);
    sock.close().unwrap();
    assert_eq!(sock.getstate(), UdtStatus::BROKEN);
    sleep(Duration::from_millis(4500));
    // after some time, the sock transitions to CLOSED and then NONEXIST
    // THe LISTENING -> CLOSED transition is made after a 3 second timeout
    assert!(sock.getstate() == UdtStatus::NONEXIST || sock.getstate() == UdtStatus::CLOSED);


}