[][src]Struct uc8159::Palette

pub struct Palette(_);

A pre-computed palette which can be used to map arbitrary RGB colors onto a Display.

Implementations

impl Palette[src]

pub fn new(saturation: f32) -> Palette[src]

Creates a new palette using the provided saturation.

The saturation should be within the range of 0.0 to 1.0, otherwise funky colors might appear!

pub fn closest_color(&self, r: u8, g: u8, b: u8) -> Color[src]

Returns the closest color to the provided RGB value available in the palette.

Trait Implementations

impl Clone for Palette[src]

impl Debug for Palette[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.