pub enum ObjectVersion {
Show 309 variants VER_UE4_OLDEST_LOADABLE_PACKAGE, VER_UE4_BLUEPRINT_VARS_NOT_READ_ONLY, VER_UE4_STATIC_MESH_STORE_NAV_COLLISION, VER_UE4_ATMOSPHERIC_FOG_DECAY_NAME_CHANGE, VER_UE4_SCENECOMP_TRANSLATION_TO_LOCATION, VER_UE4_MATERIAL_ATTRIBUTES_REORDERING, VER_UE4_COLLISION_PROFILE_SETTING, VER_UE4_BLUEPRINT_SKEL_TEMPORARY_TRANSIENT, VER_UE4_BLUEPRINT_SKEL_SERIALIZED_AGAIN, VER_UE4_BLUEPRINT_SETS_REPLICATION, VER_UE4_WORLD_LEVEL_INFO, VER_UE4_AFTER_CAPSULE_HALF_HEIGHT_CHANGE, VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT, VER_UE4_ATTENUATION_SHAPES, VER_UE4_LIGHTCOMPONENT_USE_IES_TEXTURE_MULTIPLIER_ON_NON_IES_BRIGHTNESS, VER_UE4_REMOVE_INPUT_COMPONENTS_FROM_BLUEPRINTS, VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT, VER_UE4_REFACTOR_MATERIAL_EXPRESSION_SCENECOLOR_AND_SCENEDEPTH_INPUTS, VER_UE4_SPLINE_MESH_ORIENTATION, VER_UE4_REVERB_EFFECT_ASSET_TYPE, VER_UE4_MAX_TEXCOORD_INCREASED, VER_UE4_SPEEDTREE_STATICMESH, VER_UE4_LANDSCAPE_COMPONENT_LAZY_REFERENCES, VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE, VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL, VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL_SECOND_TIME, VER_UE4_BLUEPRINT_SKEL_CLASS_TRANSIENT_AGAIN, VER_UE4_ADD_COOKED_TO_UCLASS, VER_UE4_DEPRECATED_STATIC_MESH_THUMBNAIL_PROPERTIES_REMOVED, VER_UE4_COLLECTIONS_IN_SHADERMAPID, VER_UE4_REFACTOR_MOVEMENT_COMPONENT_HIERARCHY, VER_UE4_FIX_TERRAIN_LAYER_SWITCH_ORDER, VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE, VER_UE4_LOW_QUALITY_DIRECTIONAL_LIGHTMAPS, VER_UE4_ADDED_NOISE_EMITTER_COMPONENT, VER_UE4_ADD_TEXT_COMPONENT_VERTICAL_ALIGNMENT, VER_UE4_ADDED_FBX_ASSET_IMPORT_DATA, VER_UE4_REMOVE_LEVELBODYSETUP, VER_UE4_REFACTOR_CHARACTER_CROUCH, VER_UE4_SMALLER_DEBUG_MATERIALSHADER_UNIFORM_EXPRESSIONS, VER_UE4_APEX_CLOTH, VER_UE4_SAVE_COLLISIONRESPONSE_PER_CHANNEL, VER_UE4_ADDED_LANDSCAPE_SPLINE_EDITOR_MESH, VER_UE4_CHANGED_MATERIAL_REFACTION_TYPE, VER_UE4_REFACTOR_PROJECTILE_MOVEMENT, VER_UE4_REMOVE_PHYSICALMATERIALPROPERTY, VER_UE4_PURGED_FMATERIAL_COMPILE_OUTPUTS, VER_UE4_ADD_COOKED_TO_LANDSCAPE, VER_UE4_CONSUME_INPUT_PER_BIND, VER_UE4_SOUND_CLASS_GRAPH_EDITOR, VER_UE4_FIXUP_TERRAIN_LAYER_NODES, VER_UE4_RETROFIT_CLAMP_EXPRESSIONS_SWAP, VER_UE4_REMOVE_LIGHT_MOBILITY_CLASSES, VER_UE4_REFACTOR_PHYSICS_BLENDING, VER_UE4_WORLD_LEVEL_INFO_UPDATED, VER_UE4_STATIC_SKELETAL_MESH_SERIALIZATION_FIX, VER_UE4_REMOVE_STATICMESH_MOBILITY_CLASSES, VER_UE4_REFACTOR_PHYSICS_TRANSFORMS, VER_UE4_REMOVE_ZERO_TRIANGLE_SECTIONS, VER_UE4_CHARACTER_MOVEMENT_DECELERATION, VER_UE4_CAMERA_ACTOR_USING_CAMERA_COMPONENT, VER_UE4_CHARACTER_MOVEMENT_DEPRECATE_PITCH_ROLL, VER_UE4_REBUILD_TEXTURE_STREAMING_DATA_ON_LOAD, VER_UE4_SUPPORT_32BIT_STATIC_MESH_INDICES, VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE, VER_UE4_CHARACTER_DEFAULT_MOVEMENT_BINDINGS, VER_UE4_APEX_CLOTH_LOD, VER_UE4_ATMOSPHERIC_FOG_CACHE_DATA, VAR_UE4_ARRAY_PROPERTY_INNER_TAGS, VER_UE4_KEEP_SKEL_MESH_INDEX_DATA, VER_UE4_BODYSETUP_COLLISION_CONVERSION, VER_UE4_REFLECTION_CAPTURE_COOKING, VER_UE4_REMOVE_DYNAMIC_VOLUME_CLASSES, VER_UE4_STORE_HASCOOKEDDATA_FOR_BODYSETUP, VER_UE4_REFRACTION_BIAS_TO_REFRACTION_DEPTH_BIAS, VER_UE4_REMOVE_SKELETALPHYSICSACTOR, VER_UE4_PC_ROTATION_INPUT_REFACTOR, VER_UE4_LANDSCAPE_PLATFORMDATA_COOKING, VER_UE4_CREATEEXPORTS_CLASS_LINKING_FOR_BLUEPRINTS, VER_UE4_REMOVE_NATIVE_COMPONENTS_FROM_BLUEPRINT_SCS, VER_UE4_REMOVE_SINGLENODEINSTANCE, VER_UE4_CHARACTER_BRAKING_REFACTOR, VER_UE4_VOLUME_SAMPLE_LOW_QUALITY_SUPPORT, VER_UE4_SPLIT_TOUCH_AND_CLICK_ENABLES, VER_UE4_HEALTH_DEATH_REFACTOR, VER_UE4_SOUND_NODE_ENVELOPER_CURVE_CHANGE, VER_UE4_POINT_LIGHT_SOURCE_RADIUS, VER_UE4_SCENE_CAPTURE_CAMERA_CHANGE, VER_UE4_MOVE_SKELETALMESH_SHADOWCASTING, VER_UE4_CHANGE_SETARRAY_BYTECODE, VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES, VER_UE4_COMBINED_LIGHTMAP_TEXTURES, VER_UE4_BUMPED_MATERIAL_EXPORT_GUIDS, VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES, VER_UE4_FIXUP_BODYSETUP_INVALID_CONVEX_TRANSFORM, VER_UE4_FIXUP_STIFFNESS_AND_DAMPING_SCALE, VER_UE4_REFERENCE_SKELETON_REFACTOR, VER_UE4_K2NODE_REFERENCEGUIDS, VER_UE4_FIXUP_ROOTBONE_PARENT, VER_UE4_TEXT_RENDER_COMPONENTS_WORLD_SPACE_SIZING, VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_PHASE_2, VER_UE4_CLASS_NOTPLACEABLE_ADDED, VER_UE4_WORLD_LEVEL_INFO_LOD_LIST, VER_UE4_CHARACTER_MOVEMENT_VARIABLE_RENAMING_1, VER_UE4_FSLATESOUND_CONVERSION, VER_UE4_WORLD_LEVEL_INFO_ZORDER, VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING, VER_UE4_BP_ACTOR_VARIABLE_DEFAULT_PREVENTING, VER_UE4_TEST_ANIMCOMP_CHANGE, VER_UE4_EDITORONLY_BLUEPRINTS, VER_UE4_EDGRAPHPINTYPE_SERIALIZATION, VER_UE4_NO_MIRROR_BRUSH_MODEL_COLLISION, VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS, VER_UE4_WORLD_NAMED_AFTER_PACKAGE, VER_UE4_SKY_LIGHT_COMPONENT, VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING, VER_UE4_REMOVE_ZONES_FROM_MODEL, VER_UE4_FIX_ANIMATIONBASEPOSE_SERIALIZATION, VER_UE4_SUPPORT_8_BONE_INFLUENCES_SKELETAL_MESHES, VER_UE4_ADD_OVERRIDE_GRAVITY_FLAG, VER_UE4_SUPPORT_GPUSKINNING_8_BONE_INFLUENCES, VER_UE4_ANIM_SUPPORT_NONUNIFORM_SCALE_ANIMATION, VER_UE4_ENGINE_VERSION_OBJECT, VER_UE4_PUBLIC_WORLDS, VER_UE4_SKELETON_GUID_SERIALIZATION, VER_UE4_CHARACTER_MOVEMENT_WALKABLE_FLOOR_REFACTOR, VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT, VER_UE4_DISABLED_SCRIPT_LIMIT_BYTECODE, VER_UE4_PRIVATE_REMOTE_ROLE, VER_UE4_FOLIAGE_STATIC_MOBILITY, VER_UE4_BUILD_SCALE_VECTOR, VER_UE4_FOLIAGE_COLLISION, VER_UE4_SKY_BENT_NORMAL, VER_UE4_LANDSCAPE_COLLISION_DATA_COOKING, VER_UE4_MORPHTARGET_CPU_TANGENTZDELTA_FORMATCHANGE, VER_UE4_SOFT_CONSTRAINTS_USE_MASS, VER_UE4_REFLECTION_DATA_IN_PACKAGES, VER_UE4_FOLIAGE_MOVABLE_MOBILITY, VER_UE4_UNDO_BREAK_MATERIALATTRIBUTES_CHANGE, VER_UE4_ADD_CUSTOMPROFILENAME_CHANGE, VER_UE4_FLIP_MATERIAL_COORDS, VER_UE4_MEMBERREFERENCE_IN_PINTYPE, VER_UE4_VEHICLES_UNIT_CHANGE, VER_UE4_ANIMATION_REMOVE_NANS, VER_UE4_SKELETON_ASSET_PROPERTY_TYPE_CHANGE, VER_UE4_FIX_BLUEPRINT_VARIABLE_FLAGS, VER_UE4_VEHICLES_UNIT_CHANGE2, VER_UE4_UCLASS_SERIALIZE_INTERFACES_AFTER_LINKING, VER_UE4_STATIC_MESH_SCREEN_SIZE_LODS, VER_UE4_FIX_MATERIAL_COORDS, VER_UE4_SPEEDTREE_WIND_V7, VER_UE4_LOAD_FOR_EDITOR_GAME, VER_UE4_SERIALIZE_RICH_CURVE_KEY, VER_UE4_MOVE_LANDSCAPE_MICS_AND_TEXTURES_WITHIN_LEVEL, VER_UE4_FTEXT_HISTORY, VER_UE4_FIX_MATERIAL_COMMENTS, VER_UE4_STORE_BONE_EXPORT_NAMES, VER_UE4_MESH_EMITTER_INITIAL_ORIENTATION_DISTRIBUTION, VER_UE4_DISALLOW_FOLIAGE_ON_BLUEPRINTS, VER_UE4_FIXUP_MOTOR_UNITS, VER_UE4_DEPRECATED_MOVEMENTCOMPONENT_MODIFIED_SPEEDS, VER_UE4_RENAME_CANBECHARACTERBASE, VER_UE4_GAMEPLAY_TAG_CONTAINER_TAG_TYPE_CHANGE, VER_UE4_FOLIAGE_SETTINGS_TYPE, VER_UE4_STATIC_SHADOW_DEPTH_MAPS, VER_UE4_ADD_TRANSACTIONAL_TO_DATA_ASSETS, VER_UE4_ADD_LB_WEIGHTBLEND, VER_UE4_ADD_ROOTCOMPONENT_TO_FOLIAGEACTOR, VER_UE4_FIX_MATERIAL_PROPERTY_OVERRIDE_SERIALIZE, VER_UE4_ADD_LINEAR_COLOR_SAMPLER, VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP, VER_UE4_BLUEPRINT_USE_SCS_ROOTCOMPONENT_SCALE, VER_UE4_LEVEL_STREAMING_DRAW_COLOR_TYPE_CHANGE, VER_UE4_CLEAR_NOTIFY_TRIGGERS, VER_UE4_SKELETON_ADD_SMARTNAMES, VER_UE4_ADDED_CURRENCY_CODE_TO_FTEXT, VER_UE4_ENUM_CLASS_SUPPORT, VER_UE4_FIXUP_WIDGET_ANIMATION_CLASS, VER_UE4_SOUND_COMPRESSION_TYPE_ADDED, VER_UE4_AUTO_WELDING, VER_UE4_RENAME_CROUCHMOVESCHARACTERDOWN, VER_UE4_LIGHTMAP_MESH_BUILD_SETTINGS, VER_UE4_RENAME_SM3_TO_ES3_1, VER_UE4_DEPRECATE_UMG_STYLE_ASSETS, VER_UE4_POST_DUPLICATE_NODE_GUID, VER_UE4_RENAME_CAMERA_COMPONENT_VIEW_ROTATION, VER_UE4_CASE_PRESERVING_FNAME, VER_UE4_RENAME_CAMERA_COMPONENT_CONTROL_ROTATION, VER_UE4_FIX_REFRACTION_INPUT_MASKING, VER_UE4_GLOBAL_EMITTER_SPAWN_RATE_SCALE, VER_UE4_CLEAN_DESTRUCTIBLE_SETTINGS, VER_UE4_CHARACTER_MOVEMENT_UPPER_IMPACT_BEHAVIOR, VER_UE4_BP_MATH_VECTOR_EQUALITY_USES_EPSILON, VER_UE4_FOLIAGE_STATIC_LIGHTING_SUPPORT, VER_UE4_SLATE_COMPOSITE_FONTS, VER_UE4_REMOVE_SAVEGAMESUMMARY, VER_UE4_REMOVE_SKELETALMESH_COMPONENT_BODYSETUP_SERIALIZATION, VER_UE4_SLATE_BULK_FONT_DATA, VER_UE4_ADD_PROJECTILE_FRICTION_BEHAVIOR, VER_UE4_MOVEMENTCOMPONENT_AXIS_SETTINGS, VER_UE4_GRAPH_INTERACTIVE_COMMENTBUBBLES, VER_UE4_LANDSCAPE_SERIALIZE_PHYSICS_MATERIALS, VER_UE4_RENAME_WIDGET_VISIBILITY, VER_UE4_ANIMATION_ADD_TRACKCURVES, VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL, VER_UE4_BLUEPRINT_ENFORCE_CONST_IN_FUNCTION_OVERRIDES, VER_UE4_ADD_PIVOT_TO_WIDGET_COMPONENT, VER_UE4_PAWN_AUTO_POSSESS_AI, VER_UE4_FTEXT_HISTORY_DATE_TIMEZONE, VER_UE4_SORT_ACTIVE_BONE_INDICES, VER_UE4_PERFRAME_MATERIAL_UNIFORM_EXPRESSIONS, VER_UE4_MIKKTSPACE_IS_DEFAULT, VER_UE4_LANDSCAPE_GRASS_COOKING, VER_UE4_FIX_SKEL_VERT_ORIENT_MESH_PARTICLES, VER_UE4_LANDSCAPE_STATIC_SECTION_OFFSET, VER_UE4_ADD_MODIFIERS_RUNTIME_GENERATION, VER_UE4_MATERIAL_MASKED_BLENDMODE_TIDY, VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED, VER_UE4_AFTER_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED, VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7, VER_UE4_AFTER_MERGING_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7, VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA, VER_UE4_OPTIONALLY_CLEAR_GPU_EMITTERS_ON_INIT, VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA_MATERIAL_GUID, VER_UE4_BLUEPRINT_GENERATED_CLASS_COMPONENT_TEMPLATES_PUBLIC, VER_UE4_ACTOR_COMPONENT_CREATION_METHOD, VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE, VER_UE4_STRUCT_GUID_IN_PROPERTY_TAG, VER_UE4_REMOVE_UNUSED_UPOLYS_FROM_UMODEL, VER_UE4_REBUILD_HIERARCHICAL_INSTANCE_TREES, VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION, VER_UE4_TRACK_UCS_MODIFIED_PROPERTIES, VER_UE4_LANDSCAPE_SPLINE_CROSS_LEVEL_MESHES, VER_UE4_DEPRECATE_USER_WIDGET_DESIGN_SIZE, VER_UE4_ADD_EDITOR_VIEWS, VER_UE4_FOLIAGE_WITH_ASSET_OR_CLASS, VER_UE4_BODYINSTANCE_BINARY_SERIALIZATION, VER_UE4_SERIALIZE_BLUEPRINT_EVENTGRAPH_FASTCALLS_IN_UFUNCTION, VER_UE4_INTERPCURVE_SUPPORTS_LOOPING, VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_DITHERED_LOD_TRANSITION, VER_UE4_SERIALIZE_LANDSCAPE_ES2_TEXTURES, VER_UE4_CONSTRAINT_INSTANCE_MOTOR_FLAGS, VER_UE4_SERIALIZE_PINTYPE_CONST, VER_UE4_LIBRARY_CATEGORIES_AS_FTEXT, VER_UE4_SKIP_DUPLICATE_EXPORTS_ON_SAVE_PACKAGE, VER_UE4_SERIALIZE_TEXT_IN_PACKAGES, VER_UE4_ADD_BLEND_MODE_TO_WIDGET_COMPONENT, VER_UE4_NEW_LIGHTMASS_PRIMITIVE_SETTING, VER_UE4_REPLACE_SPRING_NOZ_PROPERTY, VER_UE4_TIGHTLY_PACKED_ENUMS, VER_UE4_ASSET_IMPORT_DATA_AS_JSON, VER_UE4_TEXTURE_LEGACY_GAMMA, VER_UE4_ADDED_NATIVE_SERIALIZATION_FOR_IMMUTABLE_STRUCTURES, VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES, VER_UE4_STATIC_SHADOWMAP_PENUMBRA_SIZE, VER_UE4_NIAGARA_DATA_OBJECT_DEV_UI_FIX, VER_UE4_FIXED_DEFAULT_ORIENTATION_OF_WIDGET_COMPONENT, VER_UE4_REMOVED_MATERIAL_USED_WITH_UI_FLAG, VER_UE4_CHARACTER_MOVEMENT_ADD_BRAKING_FRICTION, VER_UE4_BSP_UNDO_FIX, VER_UE4_DYNAMIC_PARAMETER_DEFAULT_VALUE, VER_UE4_STATIC_MESH_EXTENDED_BOUNDS, VER_UE4_ADDED_NON_LINEAR_TRANSITION_BLENDS, VER_UE4_AO_MATERIAL_MASK, VER_UE4_NAVIGATION_AGENT_SELECTOR, VER_UE4_MESH_PARTICLE_COLLISIONS_CONSIDER_PARTICLE_SIZE, VER_UE4_BUILD_MESH_ADJ_BUFFER_FLAG_EXPOSED, VER_UE4_MAX_ANGULAR_VELOCITY_DEFAULT, VER_UE4_APEX_CLOTH_TESSELLATION, VER_UE4_DECAL_SIZE, VER_UE4_KEEP_ONLY_PACKAGE_NAMES_IN_STRING_ASSET_REFERENCES_MAP, VER_UE4_COOKED_ASSETS_IN_EDITOR_SUPPORT, VER_UE4_DIALOGUE_WAVE_NAMESPACE_AND_CONTEXT_CHANGES, VER_UE4_MAKE_ROT_RENAME_AND_REORDER, VER_UE4_K2NODE_VAR_REFERENCEGUIDS, VER_UE4_SOUND_CONCURRENCY_PACKAGE, VER_UE4_USERWIDGET_DEFAULT_FOCUSABLE_FALSE, VER_UE4_BLUEPRINT_CUSTOM_EVENT_CONST_INPUT, VER_UE4_USE_LOW_PASS_FILTER_FREQ, VER_UE4_NO_ANIM_BP_CLASS_IN_GAMEPLAY_CODE, VER_UE4_SCS_STORES_ALLNODES_ARRAY, VER_UE4_FBX_IMPORT_DATA_RANGE_ENCAPSULATION, VER_UE4_CAMERA_COMPONENT_ATTACH_TO_ROOT, VER_UE4_INSTANCED_STEREO_UNIFORM_UPDATE, VER_UE4_STREAMABLE_TEXTURE_MIN_MAX_DISTANCE, VER_UE4_INJECT_BLUEPRINT_STRUCT_PIN_CONVERSION_NODES, VER_UE4_INNER_ARRAY_TAG_INFO, VER_UE4_FIX_SLOT_NAME_DUPLICATION, VER_UE4_STREAMABLE_TEXTURE_AABB, VER_UE4_PROPERTY_GUID_IN_PROPERTY_TAG, VER_UE4_NAME_HASHES_SERIALIZED, VER_UE4_INSTANCED_STEREO_UNIFORM_REFACTOR, VER_UE4_COMPRESSED_SHADER_RESOURCES, VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS, VER_UE4_TemplateIndex_IN_COOKED_EXPORTS, VER_UE4_PROPERTY_TAG_SET_MAP_SUPPORT, VER_UE4_ADDED_SEARCHABLE_NAMES, VER_UE4_64BIT_EXPORTMAP_SERIALSIZES, VER_UE4_SKYLIGHT_MOBILE_IRRADIANCE_MAP, VER_UE4_ADDED_SWEEP_WHILE_WALKING_FLAG, VER_UE4_ADDED_SOFT_OBJECT_PATH, VER_UE4_POINTLIGHT_SOURCE_ORIENTATION, VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID, VER_UE4_FIX_WIDE_STRING_CRC, VER_UE4_ADDED_PACKAGE_OWNER, VER_UE4_SKINWEIGHT_PROFILE_DATA_LAYOUT_CHANGES, VER_UE4_NON_OUTER_PACKAGE_IMPORT, VER_UE4_ASSETREGISTRY_DEPENDENCYFLAGS, VER_UE4_CORRECT_LICENSEE_FLAG,
}
Expand description

Maps to EUnrealEngineObjectUE4Version in Engine/Source/Runtime/Core/Public/UObject/ObjectVersion.h – this tracks the various versions to the core serialized object format.

Variants§

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VER_UE4_OLDEST_LOADABLE_PACKAGE

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VER_UE4_BLUEPRINT_VARS_NOT_READ_ONLY

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VER_UE4_STATIC_MESH_STORE_NAV_COLLISION

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VER_UE4_ATMOSPHERIC_FOG_DECAY_NAME_CHANGE

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VER_UE4_SCENECOMP_TRANSLATION_TO_LOCATION

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VER_UE4_MATERIAL_ATTRIBUTES_REORDERING

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VER_UE4_COLLISION_PROFILE_SETTING

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VER_UE4_BLUEPRINT_SKEL_TEMPORARY_TRANSIENT

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VER_UE4_BLUEPRINT_SKEL_SERIALIZED_AGAIN

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VER_UE4_BLUEPRINT_SETS_REPLICATION

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VER_UE4_WORLD_LEVEL_INFO

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VER_UE4_AFTER_CAPSULE_HALF_HEIGHT_CHANGE

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VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT

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VER_UE4_ATTENUATION_SHAPES

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VER_UE4_LIGHTCOMPONENT_USE_IES_TEXTURE_MULTIPLIER_ON_NON_IES_BRIGHTNESS

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VER_UE4_REMOVE_INPUT_COMPONENTS_FROM_BLUEPRINTS

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VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT

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VER_UE4_REFACTOR_MATERIAL_EXPRESSION_SCENECOLOR_AND_SCENEDEPTH_INPUTS

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VER_UE4_SPLINE_MESH_ORIENTATION

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VER_UE4_REVERB_EFFECT_ASSET_TYPE

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VER_UE4_MAX_TEXCOORD_INCREASED

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VER_UE4_SPEEDTREE_STATICMESH

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VER_UE4_LANDSCAPE_COMPONENT_LAZY_REFERENCES

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VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE

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VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL

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VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL_SECOND_TIME

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VER_UE4_BLUEPRINT_SKEL_CLASS_TRANSIENT_AGAIN

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VER_UE4_ADD_COOKED_TO_UCLASS

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VER_UE4_DEPRECATED_STATIC_MESH_THUMBNAIL_PROPERTIES_REMOVED

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VER_UE4_COLLECTIONS_IN_SHADERMAPID

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VER_UE4_REFACTOR_MOVEMENT_COMPONENT_HIERARCHY

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VER_UE4_FIX_TERRAIN_LAYER_SWITCH_ORDER

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VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE

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VER_UE4_LOW_QUALITY_DIRECTIONAL_LIGHTMAPS

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VER_UE4_ADDED_NOISE_EMITTER_COMPONENT

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VER_UE4_ADD_TEXT_COMPONENT_VERTICAL_ALIGNMENT

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VER_UE4_ADDED_FBX_ASSET_IMPORT_DATA

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VER_UE4_REMOVE_LEVELBODYSETUP

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VER_UE4_REFACTOR_CHARACTER_CROUCH

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VER_UE4_SMALLER_DEBUG_MATERIALSHADER_UNIFORM_EXPRESSIONS

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VER_UE4_APEX_CLOTH

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VER_UE4_SAVE_COLLISIONRESPONSE_PER_CHANNEL

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VER_UE4_ADDED_LANDSCAPE_SPLINE_EDITOR_MESH

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VER_UE4_CHANGED_MATERIAL_REFACTION_TYPE

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VER_UE4_REFACTOR_PROJECTILE_MOVEMENT

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VER_UE4_REMOVE_PHYSICALMATERIALPROPERTY

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VER_UE4_PURGED_FMATERIAL_COMPILE_OUTPUTS

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VER_UE4_ADD_COOKED_TO_LANDSCAPE

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VER_UE4_CONSUME_INPUT_PER_BIND

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VER_UE4_SOUND_CLASS_GRAPH_EDITOR

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VER_UE4_FIXUP_TERRAIN_LAYER_NODES

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VER_UE4_RETROFIT_CLAMP_EXPRESSIONS_SWAP

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VER_UE4_REMOVE_LIGHT_MOBILITY_CLASSES

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VER_UE4_REFACTOR_PHYSICS_BLENDING

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VER_UE4_WORLD_LEVEL_INFO_UPDATED

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VER_UE4_STATIC_SKELETAL_MESH_SERIALIZATION_FIX

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VER_UE4_REMOVE_STATICMESH_MOBILITY_CLASSES

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VER_UE4_REFACTOR_PHYSICS_TRANSFORMS

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VER_UE4_REMOVE_ZERO_TRIANGLE_SECTIONS

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VER_UE4_CHARACTER_MOVEMENT_DECELERATION

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VER_UE4_CAMERA_ACTOR_USING_CAMERA_COMPONENT

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VER_UE4_CHARACTER_MOVEMENT_DEPRECATE_PITCH_ROLL

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VER_UE4_REBUILD_TEXTURE_STREAMING_DATA_ON_LOAD

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VER_UE4_SUPPORT_32BIT_STATIC_MESH_INDICES

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VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE

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VER_UE4_CHARACTER_DEFAULT_MOVEMENT_BINDINGS

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VER_UE4_APEX_CLOTH_LOD

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VER_UE4_ATMOSPHERIC_FOG_CACHE_DATA

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VAR_UE4_ARRAY_PROPERTY_INNER_TAGS

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VER_UE4_KEEP_SKEL_MESH_INDEX_DATA

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VER_UE4_BODYSETUP_COLLISION_CONVERSION

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VER_UE4_REFLECTION_CAPTURE_COOKING

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VER_UE4_REMOVE_DYNAMIC_VOLUME_CLASSES

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VER_UE4_STORE_HASCOOKEDDATA_FOR_BODYSETUP

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VER_UE4_REFRACTION_BIAS_TO_REFRACTION_DEPTH_BIAS

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VER_UE4_REMOVE_SKELETALPHYSICSACTOR

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VER_UE4_PC_ROTATION_INPUT_REFACTOR

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VER_UE4_LANDSCAPE_PLATFORMDATA_COOKING

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VER_UE4_CREATEEXPORTS_CLASS_LINKING_FOR_BLUEPRINTS

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VER_UE4_REMOVE_NATIVE_COMPONENTS_FROM_BLUEPRINT_SCS

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VER_UE4_REMOVE_SINGLENODEINSTANCE

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VER_UE4_CHARACTER_BRAKING_REFACTOR

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VER_UE4_VOLUME_SAMPLE_LOW_QUALITY_SUPPORT

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VER_UE4_SPLIT_TOUCH_AND_CLICK_ENABLES

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VER_UE4_HEALTH_DEATH_REFACTOR

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VER_UE4_SOUND_NODE_ENVELOPER_CURVE_CHANGE

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VER_UE4_POINT_LIGHT_SOURCE_RADIUS

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VER_UE4_SCENE_CAPTURE_CAMERA_CHANGE

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VER_UE4_MOVE_SKELETALMESH_SHADOWCASTING

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VER_UE4_CHANGE_SETARRAY_BYTECODE

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VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES

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VER_UE4_COMBINED_LIGHTMAP_TEXTURES

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VER_UE4_BUMPED_MATERIAL_EXPORT_GUIDS

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VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES

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VER_UE4_FIXUP_BODYSETUP_INVALID_CONVEX_TRANSFORM

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VER_UE4_FIXUP_STIFFNESS_AND_DAMPING_SCALE

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VER_UE4_REFERENCE_SKELETON_REFACTOR

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VER_UE4_K2NODE_REFERENCEGUIDS

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VER_UE4_FIXUP_ROOTBONE_PARENT

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VER_UE4_TEXT_RENDER_COMPONENTS_WORLD_SPACE_SIZING

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VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_PHASE_2

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VER_UE4_CLASS_NOTPLACEABLE_ADDED

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VER_UE4_WORLD_LEVEL_INFO_LOD_LIST

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VER_UE4_CHARACTER_MOVEMENT_VARIABLE_RENAMING_1

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VER_UE4_FSLATESOUND_CONVERSION

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VER_UE4_WORLD_LEVEL_INFO_ZORDER

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VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING

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VER_UE4_BP_ACTOR_VARIABLE_DEFAULT_PREVENTING

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VER_UE4_TEST_ANIMCOMP_CHANGE

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VER_UE4_EDITORONLY_BLUEPRINTS

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VER_UE4_EDGRAPHPINTYPE_SERIALIZATION

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VER_UE4_NO_MIRROR_BRUSH_MODEL_COLLISION

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VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS

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VER_UE4_WORLD_NAMED_AFTER_PACKAGE

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VER_UE4_SKY_LIGHT_COMPONENT

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VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING

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VER_UE4_REMOVE_ZONES_FROM_MODEL

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VER_UE4_FIX_ANIMATIONBASEPOSE_SERIALIZATION

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VER_UE4_SUPPORT_8_BONE_INFLUENCES_SKELETAL_MESHES

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VER_UE4_ADD_OVERRIDE_GRAVITY_FLAG

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VER_UE4_SUPPORT_GPUSKINNING_8_BONE_INFLUENCES

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VER_UE4_ANIM_SUPPORT_NONUNIFORM_SCALE_ANIMATION

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VER_UE4_ENGINE_VERSION_OBJECT

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VER_UE4_PUBLIC_WORLDS

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VER_UE4_SKELETON_GUID_SERIALIZATION

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VER_UE4_CHARACTER_MOVEMENT_WALKABLE_FLOOR_REFACTOR

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VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT

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VER_UE4_DISABLED_SCRIPT_LIMIT_BYTECODE

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VER_UE4_PRIVATE_REMOTE_ROLE

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VER_UE4_FOLIAGE_STATIC_MOBILITY

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VER_UE4_BUILD_SCALE_VECTOR

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VER_UE4_FOLIAGE_COLLISION

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VER_UE4_SKY_BENT_NORMAL

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VER_UE4_LANDSCAPE_COLLISION_DATA_COOKING

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VER_UE4_MORPHTARGET_CPU_TANGENTZDELTA_FORMATCHANGE

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VER_UE4_SOFT_CONSTRAINTS_USE_MASS

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VER_UE4_REFLECTION_DATA_IN_PACKAGES

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VER_UE4_FOLIAGE_MOVABLE_MOBILITY

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VER_UE4_UNDO_BREAK_MATERIALATTRIBUTES_CHANGE

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VER_UE4_ADD_CUSTOMPROFILENAME_CHANGE

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VER_UE4_FLIP_MATERIAL_COORDS

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VER_UE4_MEMBERREFERENCE_IN_PINTYPE

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VER_UE4_VEHICLES_UNIT_CHANGE

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VER_UE4_ANIMATION_REMOVE_NANS

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VER_UE4_SKELETON_ASSET_PROPERTY_TYPE_CHANGE

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VER_UE4_FIX_BLUEPRINT_VARIABLE_FLAGS

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VER_UE4_VEHICLES_UNIT_CHANGE2

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VER_UE4_UCLASS_SERIALIZE_INTERFACES_AFTER_LINKING

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VER_UE4_STATIC_MESH_SCREEN_SIZE_LODS

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VER_UE4_FIX_MATERIAL_COORDS

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VER_UE4_SPEEDTREE_WIND_V7

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VER_UE4_LOAD_FOR_EDITOR_GAME

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VER_UE4_SERIALIZE_RICH_CURVE_KEY

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VER_UE4_MOVE_LANDSCAPE_MICS_AND_TEXTURES_WITHIN_LEVEL

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VER_UE4_FTEXT_HISTORY

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VER_UE4_FIX_MATERIAL_COMMENTS

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VER_UE4_STORE_BONE_EXPORT_NAMES

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VER_UE4_MESH_EMITTER_INITIAL_ORIENTATION_DISTRIBUTION

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VER_UE4_DISALLOW_FOLIAGE_ON_BLUEPRINTS

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VER_UE4_FIXUP_MOTOR_UNITS

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VER_UE4_DEPRECATED_MOVEMENTCOMPONENT_MODIFIED_SPEEDS

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VER_UE4_RENAME_CANBECHARACTERBASE

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VER_UE4_GAMEPLAY_TAG_CONTAINER_TAG_TYPE_CHANGE

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VER_UE4_FOLIAGE_SETTINGS_TYPE

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VER_UE4_STATIC_SHADOW_DEPTH_MAPS

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VER_UE4_ADD_TRANSACTIONAL_TO_DATA_ASSETS

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VER_UE4_ADD_LB_WEIGHTBLEND

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VER_UE4_ADD_ROOTCOMPONENT_TO_FOLIAGEACTOR

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VER_UE4_FIX_MATERIAL_PROPERTY_OVERRIDE_SERIALIZE

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VER_UE4_ADD_LINEAR_COLOR_SAMPLER

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VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP

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VER_UE4_BLUEPRINT_USE_SCS_ROOTCOMPONENT_SCALE

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VER_UE4_LEVEL_STREAMING_DRAW_COLOR_TYPE_CHANGE

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VER_UE4_CLEAR_NOTIFY_TRIGGERS

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VER_UE4_SKELETON_ADD_SMARTNAMES

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VER_UE4_ADDED_CURRENCY_CODE_TO_FTEXT

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VER_UE4_ENUM_CLASS_SUPPORT

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VER_UE4_FIXUP_WIDGET_ANIMATION_CLASS

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VER_UE4_SOUND_COMPRESSION_TYPE_ADDED

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VER_UE4_AUTO_WELDING

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VER_UE4_RENAME_CROUCHMOVESCHARACTERDOWN

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VER_UE4_LIGHTMAP_MESH_BUILD_SETTINGS

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VER_UE4_RENAME_SM3_TO_ES3_1

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VER_UE4_DEPRECATE_UMG_STYLE_ASSETS

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VER_UE4_POST_DUPLICATE_NODE_GUID

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VER_UE4_RENAME_CAMERA_COMPONENT_VIEW_ROTATION

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VER_UE4_CASE_PRESERVING_FNAME

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VER_UE4_RENAME_CAMERA_COMPONENT_CONTROL_ROTATION

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VER_UE4_FIX_REFRACTION_INPUT_MASKING

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VER_UE4_GLOBAL_EMITTER_SPAWN_RATE_SCALE

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VER_UE4_CLEAN_DESTRUCTIBLE_SETTINGS

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VER_UE4_CHARACTER_MOVEMENT_UPPER_IMPACT_BEHAVIOR

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VER_UE4_BP_MATH_VECTOR_EQUALITY_USES_EPSILON

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VER_UE4_FOLIAGE_STATIC_LIGHTING_SUPPORT

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VER_UE4_SLATE_COMPOSITE_FONTS

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VER_UE4_REMOVE_SAVEGAMESUMMARY

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VER_UE4_REMOVE_SKELETALMESH_COMPONENT_BODYSETUP_SERIALIZATION

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VER_UE4_SLATE_BULK_FONT_DATA

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VER_UE4_ADD_PROJECTILE_FRICTION_BEHAVIOR

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VER_UE4_MOVEMENTCOMPONENT_AXIS_SETTINGS

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VER_UE4_GRAPH_INTERACTIVE_COMMENTBUBBLES

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VER_UE4_LANDSCAPE_SERIALIZE_PHYSICS_MATERIALS

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VER_UE4_RENAME_WIDGET_VISIBILITY

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VER_UE4_ANIMATION_ADD_TRACKCURVES

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VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL

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VER_UE4_BLUEPRINT_ENFORCE_CONST_IN_FUNCTION_OVERRIDES

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VER_UE4_ADD_PIVOT_TO_WIDGET_COMPONENT

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VER_UE4_PAWN_AUTO_POSSESS_AI

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VER_UE4_FTEXT_HISTORY_DATE_TIMEZONE

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VER_UE4_SORT_ACTIVE_BONE_INDICES

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VER_UE4_PERFRAME_MATERIAL_UNIFORM_EXPRESSIONS

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VER_UE4_MIKKTSPACE_IS_DEFAULT

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VER_UE4_LANDSCAPE_GRASS_COOKING

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VER_UE4_FIX_SKEL_VERT_ORIENT_MESH_PARTICLES

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VER_UE4_LANDSCAPE_STATIC_SECTION_OFFSET

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VER_UE4_ADD_MODIFIERS_RUNTIME_GENERATION

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VER_UE4_MATERIAL_MASKED_BLENDMODE_TIDY

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VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED

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VER_UE4_AFTER_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED

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VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7

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VER_UE4_AFTER_MERGING_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7

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VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA

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VER_UE4_OPTIONALLY_CLEAR_GPU_EMITTERS_ON_INIT

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VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA_MATERIAL_GUID

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VER_UE4_BLUEPRINT_GENERATED_CLASS_COMPONENT_TEMPLATES_PUBLIC

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VER_UE4_ACTOR_COMPONENT_CREATION_METHOD

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VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE

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VER_UE4_STRUCT_GUID_IN_PROPERTY_TAG

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VER_UE4_REMOVE_UNUSED_UPOLYS_FROM_UMODEL

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VER_UE4_REBUILD_HIERARCHICAL_INSTANCE_TREES

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VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION

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VER_UE4_TRACK_UCS_MODIFIED_PROPERTIES

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VER_UE4_LANDSCAPE_SPLINE_CROSS_LEVEL_MESHES

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VER_UE4_DEPRECATE_USER_WIDGET_DESIGN_SIZE

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VER_UE4_ADD_EDITOR_VIEWS

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VER_UE4_FOLIAGE_WITH_ASSET_OR_CLASS

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VER_UE4_BODYINSTANCE_BINARY_SERIALIZATION

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VER_UE4_SERIALIZE_BLUEPRINT_EVENTGRAPH_FASTCALLS_IN_UFUNCTION

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VER_UE4_INTERPCURVE_SUPPORTS_LOOPING

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VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_DITHERED_LOD_TRANSITION

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VER_UE4_SERIALIZE_LANDSCAPE_ES2_TEXTURES

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VER_UE4_CONSTRAINT_INSTANCE_MOTOR_FLAGS

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VER_UE4_SERIALIZE_PINTYPE_CONST

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VER_UE4_LIBRARY_CATEGORIES_AS_FTEXT

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VER_UE4_SKIP_DUPLICATE_EXPORTS_ON_SAVE_PACKAGE

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VER_UE4_SERIALIZE_TEXT_IN_PACKAGES

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VER_UE4_ADD_BLEND_MODE_TO_WIDGET_COMPONENT

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VER_UE4_NEW_LIGHTMASS_PRIMITIVE_SETTING

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VER_UE4_REPLACE_SPRING_NOZ_PROPERTY

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VER_UE4_TIGHTLY_PACKED_ENUMS

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VER_UE4_ASSET_IMPORT_DATA_AS_JSON

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VER_UE4_TEXTURE_LEGACY_GAMMA

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VER_UE4_ADDED_NATIVE_SERIALIZATION_FOR_IMMUTABLE_STRUCTURES

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VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES

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VER_UE4_STATIC_SHADOWMAP_PENUMBRA_SIZE

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VER_UE4_NIAGARA_DATA_OBJECT_DEV_UI_FIX

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VER_UE4_FIXED_DEFAULT_ORIENTATION_OF_WIDGET_COMPONENT

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VER_UE4_REMOVED_MATERIAL_USED_WITH_UI_FLAG

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VER_UE4_CHARACTER_MOVEMENT_ADD_BRAKING_FRICTION

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VER_UE4_BSP_UNDO_FIX

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VER_UE4_DYNAMIC_PARAMETER_DEFAULT_VALUE

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VER_UE4_STATIC_MESH_EXTENDED_BOUNDS

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VER_UE4_ADDED_NON_LINEAR_TRANSITION_BLENDS

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VER_UE4_AO_MATERIAL_MASK

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VER_UE4_NAVIGATION_AGENT_SELECTOR

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VER_UE4_MESH_PARTICLE_COLLISIONS_CONSIDER_PARTICLE_SIZE

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VER_UE4_BUILD_MESH_ADJ_BUFFER_FLAG_EXPOSED

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VER_UE4_MAX_ANGULAR_VELOCITY_DEFAULT

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VER_UE4_APEX_CLOTH_TESSELLATION

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VER_UE4_DECAL_SIZE

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VER_UE4_KEEP_ONLY_PACKAGE_NAMES_IN_STRING_ASSET_REFERENCES_MAP

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VER_UE4_COOKED_ASSETS_IN_EDITOR_SUPPORT

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VER_UE4_DIALOGUE_WAVE_NAMESPACE_AND_CONTEXT_CHANGES

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VER_UE4_MAKE_ROT_RENAME_AND_REORDER

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VER_UE4_K2NODE_VAR_REFERENCEGUIDS

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VER_UE4_SOUND_CONCURRENCY_PACKAGE

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VER_UE4_USERWIDGET_DEFAULT_FOCUSABLE_FALSE

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VER_UE4_BLUEPRINT_CUSTOM_EVENT_CONST_INPUT

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VER_UE4_USE_LOW_PASS_FILTER_FREQ

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VER_UE4_NO_ANIM_BP_CLASS_IN_GAMEPLAY_CODE

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VER_UE4_SCS_STORES_ALLNODES_ARRAY

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VER_UE4_FBX_IMPORT_DATA_RANGE_ENCAPSULATION

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VER_UE4_CAMERA_COMPONENT_ATTACH_TO_ROOT

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VER_UE4_INSTANCED_STEREO_UNIFORM_UPDATE

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VER_UE4_STREAMABLE_TEXTURE_MIN_MAX_DISTANCE

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VER_UE4_INJECT_BLUEPRINT_STRUCT_PIN_CONVERSION_NODES

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VER_UE4_INNER_ARRAY_TAG_INFO

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VER_UE4_FIX_SLOT_NAME_DUPLICATION

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VER_UE4_STREAMABLE_TEXTURE_AABB

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VER_UE4_PROPERTY_GUID_IN_PROPERTY_TAG

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VER_UE4_NAME_HASHES_SERIALIZED

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VER_UE4_INSTANCED_STEREO_UNIFORM_REFACTOR

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VER_UE4_COMPRESSED_SHADER_RESOURCES

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VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS

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VER_UE4_TemplateIndex_IN_COOKED_EXPORTS

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VER_UE4_PROPERTY_TAG_SET_MAP_SUPPORT

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VER_UE4_ADDED_SEARCHABLE_NAMES

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VER_UE4_64BIT_EXPORTMAP_SERIALSIZES

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VER_UE4_SKYLIGHT_MOBILE_IRRADIANCE_MAP

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VER_UE4_ADDED_SWEEP_WHILE_WALKING_FLAG

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VER_UE4_ADDED_SOFT_OBJECT_PATH

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VER_UE4_POINTLIGHT_SOURCE_ORIENTATION

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VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID

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VER_UE4_FIX_WIDE_STRING_CRC

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VER_UE4_ADDED_PACKAGE_OWNER

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VER_UE4_SKINWEIGHT_PROFILE_DATA_LAYOUT_CHANGES

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VER_UE4_NON_OUTER_PACKAGE_IMPORT

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VER_UE4_ASSETREGISTRY_DEPENDENCYFLAGS

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VER_UE4_CORRECT_LICENSEE_FLAG

Trait Implementations§

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impl Clone for ObjectVersion

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fn clone(&self) -> ObjectVersion

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ObjectVersion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for ObjectVersion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromPrimitive for ObjectVersion

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fn from_i64(n: i64) -> Option<Self>

Converts an i64 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u64(n: u64) -> Option<Self>

Converts an u64 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_isize(n: isize) -> Option<Self>

Converts an isize to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i8(n: i8) -> Option<Self>

Converts an i8 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i16(n: i16) -> Option<Self>

Converts an i16 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i32(n: i32) -> Option<Self>

Converts an i32 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i128(n: i128) -> Option<Self>

Converts an i128 to return an optional value of this type. If the value cannot be represented by this type, then None is returned. Read more
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fn from_usize(n: usize) -> Option<Self>

Converts a usize to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u8(n: u8) -> Option<Self>

Converts an u8 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u16(n: u16) -> Option<Self>

Converts an u16 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u32(n: u32) -> Option<Self>

Converts an u32 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u128(n: u128) -> Option<Self>

Converts an u128 to return an optional value of this type. If the value cannot be represented by this type, then None is returned. Read more
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fn from_f32(n: f32) -> Option<Self>

Converts a f32 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_f64(n: f64) -> Option<Self>

Converts a f64 to return an optional value of this type. If the value cannot be represented by this type, then None is returned. Read more
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impl PartialEq<ObjectVersion> for ObjectVersion

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fn eq(&self, other: &ObjectVersion) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd<ObjectVersion> for ObjectVersion

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fn partial_cmp(&self, other: &ObjectVersion) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for ObjectVersion

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impl StructuralPartialEq for ObjectVersion

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.