Enum uasset::ObjectVersion
source · pub enum ObjectVersion {
Show 309 variants
VER_UE4_OLDEST_LOADABLE_PACKAGE,
VER_UE4_BLUEPRINT_VARS_NOT_READ_ONLY,
VER_UE4_STATIC_MESH_STORE_NAV_COLLISION,
VER_UE4_ATMOSPHERIC_FOG_DECAY_NAME_CHANGE,
VER_UE4_SCENECOMP_TRANSLATION_TO_LOCATION,
VER_UE4_MATERIAL_ATTRIBUTES_REORDERING,
VER_UE4_COLLISION_PROFILE_SETTING,
VER_UE4_BLUEPRINT_SKEL_TEMPORARY_TRANSIENT,
VER_UE4_BLUEPRINT_SKEL_SERIALIZED_AGAIN,
VER_UE4_BLUEPRINT_SETS_REPLICATION,
VER_UE4_WORLD_LEVEL_INFO,
VER_UE4_AFTER_CAPSULE_HALF_HEIGHT_CHANGE,
VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT,
VER_UE4_ATTENUATION_SHAPES,
VER_UE4_LIGHTCOMPONENT_USE_IES_TEXTURE_MULTIPLIER_ON_NON_IES_BRIGHTNESS,
VER_UE4_REMOVE_INPUT_COMPONENTS_FROM_BLUEPRINTS,
VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT,
VER_UE4_REFACTOR_MATERIAL_EXPRESSION_SCENECOLOR_AND_SCENEDEPTH_INPUTS,
VER_UE4_SPLINE_MESH_ORIENTATION,
VER_UE4_REVERB_EFFECT_ASSET_TYPE,
VER_UE4_MAX_TEXCOORD_INCREASED,
VER_UE4_SPEEDTREE_STATICMESH,
VER_UE4_LANDSCAPE_COMPONENT_LAZY_REFERENCES,
VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE,
VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL,
VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL_SECOND_TIME,
VER_UE4_BLUEPRINT_SKEL_CLASS_TRANSIENT_AGAIN,
VER_UE4_ADD_COOKED_TO_UCLASS,
VER_UE4_DEPRECATED_STATIC_MESH_THUMBNAIL_PROPERTIES_REMOVED,
VER_UE4_COLLECTIONS_IN_SHADERMAPID,
VER_UE4_REFACTOR_MOVEMENT_COMPONENT_HIERARCHY,
VER_UE4_FIX_TERRAIN_LAYER_SWITCH_ORDER,
VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE,
VER_UE4_LOW_QUALITY_DIRECTIONAL_LIGHTMAPS,
VER_UE4_ADDED_NOISE_EMITTER_COMPONENT,
VER_UE4_ADD_TEXT_COMPONENT_VERTICAL_ALIGNMENT,
VER_UE4_ADDED_FBX_ASSET_IMPORT_DATA,
VER_UE4_REMOVE_LEVELBODYSETUP,
VER_UE4_REFACTOR_CHARACTER_CROUCH,
VER_UE4_SMALLER_DEBUG_MATERIALSHADER_UNIFORM_EXPRESSIONS,
VER_UE4_APEX_CLOTH,
VER_UE4_SAVE_COLLISIONRESPONSE_PER_CHANNEL,
VER_UE4_ADDED_LANDSCAPE_SPLINE_EDITOR_MESH,
VER_UE4_CHANGED_MATERIAL_REFACTION_TYPE,
VER_UE4_REFACTOR_PROJECTILE_MOVEMENT,
VER_UE4_REMOVE_PHYSICALMATERIALPROPERTY,
VER_UE4_PURGED_FMATERIAL_COMPILE_OUTPUTS,
VER_UE4_ADD_COOKED_TO_LANDSCAPE,
VER_UE4_CONSUME_INPUT_PER_BIND,
VER_UE4_SOUND_CLASS_GRAPH_EDITOR,
VER_UE4_FIXUP_TERRAIN_LAYER_NODES,
VER_UE4_RETROFIT_CLAMP_EXPRESSIONS_SWAP,
VER_UE4_REMOVE_LIGHT_MOBILITY_CLASSES,
VER_UE4_REFACTOR_PHYSICS_BLENDING,
VER_UE4_WORLD_LEVEL_INFO_UPDATED,
VER_UE4_STATIC_SKELETAL_MESH_SERIALIZATION_FIX,
VER_UE4_REMOVE_STATICMESH_MOBILITY_CLASSES,
VER_UE4_REFACTOR_PHYSICS_TRANSFORMS,
VER_UE4_REMOVE_ZERO_TRIANGLE_SECTIONS,
VER_UE4_CHARACTER_MOVEMENT_DECELERATION,
VER_UE4_CAMERA_ACTOR_USING_CAMERA_COMPONENT,
VER_UE4_CHARACTER_MOVEMENT_DEPRECATE_PITCH_ROLL,
VER_UE4_REBUILD_TEXTURE_STREAMING_DATA_ON_LOAD,
VER_UE4_SUPPORT_32BIT_STATIC_MESH_INDICES,
VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE,
VER_UE4_CHARACTER_DEFAULT_MOVEMENT_BINDINGS,
VER_UE4_APEX_CLOTH_LOD,
VER_UE4_ATMOSPHERIC_FOG_CACHE_DATA,
VAR_UE4_ARRAY_PROPERTY_INNER_TAGS,
VER_UE4_KEEP_SKEL_MESH_INDEX_DATA,
VER_UE4_BODYSETUP_COLLISION_CONVERSION,
VER_UE4_REFLECTION_CAPTURE_COOKING,
VER_UE4_REMOVE_DYNAMIC_VOLUME_CLASSES,
VER_UE4_STORE_HASCOOKEDDATA_FOR_BODYSETUP,
VER_UE4_REFRACTION_BIAS_TO_REFRACTION_DEPTH_BIAS,
VER_UE4_REMOVE_SKELETALPHYSICSACTOR,
VER_UE4_PC_ROTATION_INPUT_REFACTOR,
VER_UE4_LANDSCAPE_PLATFORMDATA_COOKING,
VER_UE4_CREATEEXPORTS_CLASS_LINKING_FOR_BLUEPRINTS,
VER_UE4_REMOVE_NATIVE_COMPONENTS_FROM_BLUEPRINT_SCS,
VER_UE4_REMOVE_SINGLENODEINSTANCE,
VER_UE4_CHARACTER_BRAKING_REFACTOR,
VER_UE4_VOLUME_SAMPLE_LOW_QUALITY_SUPPORT,
VER_UE4_SPLIT_TOUCH_AND_CLICK_ENABLES,
VER_UE4_HEALTH_DEATH_REFACTOR,
VER_UE4_SOUND_NODE_ENVELOPER_CURVE_CHANGE,
VER_UE4_POINT_LIGHT_SOURCE_RADIUS,
VER_UE4_SCENE_CAPTURE_CAMERA_CHANGE,
VER_UE4_MOVE_SKELETALMESH_SHADOWCASTING,
VER_UE4_CHANGE_SETARRAY_BYTECODE,
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES,
VER_UE4_COMBINED_LIGHTMAP_TEXTURES,
VER_UE4_BUMPED_MATERIAL_EXPORT_GUIDS,
VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES,
VER_UE4_FIXUP_BODYSETUP_INVALID_CONVEX_TRANSFORM,
VER_UE4_FIXUP_STIFFNESS_AND_DAMPING_SCALE,
VER_UE4_REFERENCE_SKELETON_REFACTOR,
VER_UE4_K2NODE_REFERENCEGUIDS,
VER_UE4_FIXUP_ROOTBONE_PARENT,
VER_UE4_TEXT_RENDER_COMPONENTS_WORLD_SPACE_SIZING,
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_PHASE_2,
VER_UE4_CLASS_NOTPLACEABLE_ADDED,
VER_UE4_WORLD_LEVEL_INFO_LOD_LIST,
VER_UE4_CHARACTER_MOVEMENT_VARIABLE_RENAMING_1,
VER_UE4_FSLATESOUND_CONVERSION,
VER_UE4_WORLD_LEVEL_INFO_ZORDER,
VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING,
VER_UE4_BP_ACTOR_VARIABLE_DEFAULT_PREVENTING,
VER_UE4_TEST_ANIMCOMP_CHANGE,
VER_UE4_EDITORONLY_BLUEPRINTS,
VER_UE4_EDGRAPHPINTYPE_SERIALIZATION,
VER_UE4_NO_MIRROR_BRUSH_MODEL_COLLISION,
VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS,
VER_UE4_WORLD_NAMED_AFTER_PACKAGE,
VER_UE4_SKY_LIGHT_COMPONENT,
VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING,
VER_UE4_REMOVE_ZONES_FROM_MODEL,
VER_UE4_FIX_ANIMATIONBASEPOSE_SERIALIZATION,
VER_UE4_SUPPORT_8_BONE_INFLUENCES_SKELETAL_MESHES,
VER_UE4_ADD_OVERRIDE_GRAVITY_FLAG,
VER_UE4_SUPPORT_GPUSKINNING_8_BONE_INFLUENCES,
VER_UE4_ANIM_SUPPORT_NONUNIFORM_SCALE_ANIMATION,
VER_UE4_ENGINE_VERSION_OBJECT,
VER_UE4_PUBLIC_WORLDS,
VER_UE4_SKELETON_GUID_SERIALIZATION,
VER_UE4_CHARACTER_MOVEMENT_WALKABLE_FLOOR_REFACTOR,
VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT,
VER_UE4_DISABLED_SCRIPT_LIMIT_BYTECODE,
VER_UE4_PRIVATE_REMOTE_ROLE,
VER_UE4_FOLIAGE_STATIC_MOBILITY,
VER_UE4_BUILD_SCALE_VECTOR,
VER_UE4_FOLIAGE_COLLISION,
VER_UE4_SKY_BENT_NORMAL,
VER_UE4_LANDSCAPE_COLLISION_DATA_COOKING,
VER_UE4_MORPHTARGET_CPU_TANGENTZDELTA_FORMATCHANGE,
VER_UE4_SOFT_CONSTRAINTS_USE_MASS,
VER_UE4_REFLECTION_DATA_IN_PACKAGES,
VER_UE4_FOLIAGE_MOVABLE_MOBILITY,
VER_UE4_UNDO_BREAK_MATERIALATTRIBUTES_CHANGE,
VER_UE4_ADD_CUSTOMPROFILENAME_CHANGE,
VER_UE4_FLIP_MATERIAL_COORDS,
VER_UE4_MEMBERREFERENCE_IN_PINTYPE,
VER_UE4_VEHICLES_UNIT_CHANGE,
VER_UE4_ANIMATION_REMOVE_NANS,
VER_UE4_SKELETON_ASSET_PROPERTY_TYPE_CHANGE,
VER_UE4_FIX_BLUEPRINT_VARIABLE_FLAGS,
VER_UE4_VEHICLES_UNIT_CHANGE2,
VER_UE4_UCLASS_SERIALIZE_INTERFACES_AFTER_LINKING,
VER_UE4_STATIC_MESH_SCREEN_SIZE_LODS,
VER_UE4_FIX_MATERIAL_COORDS,
VER_UE4_SPEEDTREE_WIND_V7,
VER_UE4_LOAD_FOR_EDITOR_GAME,
VER_UE4_SERIALIZE_RICH_CURVE_KEY,
VER_UE4_MOVE_LANDSCAPE_MICS_AND_TEXTURES_WITHIN_LEVEL,
VER_UE4_FTEXT_HISTORY,
VER_UE4_FIX_MATERIAL_COMMENTS,
VER_UE4_STORE_BONE_EXPORT_NAMES,
VER_UE4_MESH_EMITTER_INITIAL_ORIENTATION_DISTRIBUTION,
VER_UE4_DISALLOW_FOLIAGE_ON_BLUEPRINTS,
VER_UE4_FIXUP_MOTOR_UNITS,
VER_UE4_DEPRECATED_MOVEMENTCOMPONENT_MODIFIED_SPEEDS,
VER_UE4_RENAME_CANBECHARACTERBASE,
VER_UE4_GAMEPLAY_TAG_CONTAINER_TAG_TYPE_CHANGE,
VER_UE4_FOLIAGE_SETTINGS_TYPE,
VER_UE4_STATIC_SHADOW_DEPTH_MAPS,
VER_UE4_ADD_TRANSACTIONAL_TO_DATA_ASSETS,
VER_UE4_ADD_LB_WEIGHTBLEND,
VER_UE4_ADD_ROOTCOMPONENT_TO_FOLIAGEACTOR,
VER_UE4_FIX_MATERIAL_PROPERTY_OVERRIDE_SERIALIZE,
VER_UE4_ADD_LINEAR_COLOR_SAMPLER,
VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP,
VER_UE4_BLUEPRINT_USE_SCS_ROOTCOMPONENT_SCALE,
VER_UE4_LEVEL_STREAMING_DRAW_COLOR_TYPE_CHANGE,
VER_UE4_CLEAR_NOTIFY_TRIGGERS,
VER_UE4_SKELETON_ADD_SMARTNAMES,
VER_UE4_ADDED_CURRENCY_CODE_TO_FTEXT,
VER_UE4_ENUM_CLASS_SUPPORT,
VER_UE4_FIXUP_WIDGET_ANIMATION_CLASS,
VER_UE4_SOUND_COMPRESSION_TYPE_ADDED,
VER_UE4_AUTO_WELDING,
VER_UE4_RENAME_CROUCHMOVESCHARACTERDOWN,
VER_UE4_LIGHTMAP_MESH_BUILD_SETTINGS,
VER_UE4_RENAME_SM3_TO_ES3_1,
VER_UE4_DEPRECATE_UMG_STYLE_ASSETS,
VER_UE4_POST_DUPLICATE_NODE_GUID,
VER_UE4_RENAME_CAMERA_COMPONENT_VIEW_ROTATION,
VER_UE4_CASE_PRESERVING_FNAME,
VER_UE4_RENAME_CAMERA_COMPONENT_CONTROL_ROTATION,
VER_UE4_FIX_REFRACTION_INPUT_MASKING,
VER_UE4_GLOBAL_EMITTER_SPAWN_RATE_SCALE,
VER_UE4_CLEAN_DESTRUCTIBLE_SETTINGS,
VER_UE4_CHARACTER_MOVEMENT_UPPER_IMPACT_BEHAVIOR,
VER_UE4_BP_MATH_VECTOR_EQUALITY_USES_EPSILON,
VER_UE4_FOLIAGE_STATIC_LIGHTING_SUPPORT,
VER_UE4_SLATE_COMPOSITE_FONTS,
VER_UE4_REMOVE_SAVEGAMESUMMARY,
VER_UE4_REMOVE_SKELETALMESH_COMPONENT_BODYSETUP_SERIALIZATION,
VER_UE4_SLATE_BULK_FONT_DATA,
VER_UE4_ADD_PROJECTILE_FRICTION_BEHAVIOR,
VER_UE4_MOVEMENTCOMPONENT_AXIS_SETTINGS,
VER_UE4_GRAPH_INTERACTIVE_COMMENTBUBBLES,
VER_UE4_LANDSCAPE_SERIALIZE_PHYSICS_MATERIALS,
VER_UE4_RENAME_WIDGET_VISIBILITY,
VER_UE4_ANIMATION_ADD_TRACKCURVES,
VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL,
VER_UE4_BLUEPRINT_ENFORCE_CONST_IN_FUNCTION_OVERRIDES,
VER_UE4_ADD_PIVOT_TO_WIDGET_COMPONENT,
VER_UE4_PAWN_AUTO_POSSESS_AI,
VER_UE4_FTEXT_HISTORY_DATE_TIMEZONE,
VER_UE4_SORT_ACTIVE_BONE_INDICES,
VER_UE4_PERFRAME_MATERIAL_UNIFORM_EXPRESSIONS,
VER_UE4_MIKKTSPACE_IS_DEFAULT,
VER_UE4_LANDSCAPE_GRASS_COOKING,
VER_UE4_FIX_SKEL_VERT_ORIENT_MESH_PARTICLES,
VER_UE4_LANDSCAPE_STATIC_SECTION_OFFSET,
VER_UE4_ADD_MODIFIERS_RUNTIME_GENERATION,
VER_UE4_MATERIAL_MASKED_BLENDMODE_TIDY,
VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED,
VER_UE4_AFTER_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED,
VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7,
VER_UE4_AFTER_MERGING_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7,
VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA,
VER_UE4_OPTIONALLY_CLEAR_GPU_EMITTERS_ON_INIT,
VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA_MATERIAL_GUID,
VER_UE4_BLUEPRINT_GENERATED_CLASS_COMPONENT_TEMPLATES_PUBLIC,
VER_UE4_ACTOR_COMPONENT_CREATION_METHOD,
VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE,
VER_UE4_STRUCT_GUID_IN_PROPERTY_TAG,
VER_UE4_REMOVE_UNUSED_UPOLYS_FROM_UMODEL,
VER_UE4_REBUILD_HIERARCHICAL_INSTANCE_TREES,
VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION,
VER_UE4_TRACK_UCS_MODIFIED_PROPERTIES,
VER_UE4_LANDSCAPE_SPLINE_CROSS_LEVEL_MESHES,
VER_UE4_DEPRECATE_USER_WIDGET_DESIGN_SIZE,
VER_UE4_ADD_EDITOR_VIEWS,
VER_UE4_FOLIAGE_WITH_ASSET_OR_CLASS,
VER_UE4_BODYINSTANCE_BINARY_SERIALIZATION,
VER_UE4_SERIALIZE_BLUEPRINT_EVENTGRAPH_FASTCALLS_IN_UFUNCTION,
VER_UE4_INTERPCURVE_SUPPORTS_LOOPING,
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_DITHERED_LOD_TRANSITION,
VER_UE4_SERIALIZE_LANDSCAPE_ES2_TEXTURES,
VER_UE4_CONSTRAINT_INSTANCE_MOTOR_FLAGS,
VER_UE4_SERIALIZE_PINTYPE_CONST,
VER_UE4_LIBRARY_CATEGORIES_AS_FTEXT,
VER_UE4_SKIP_DUPLICATE_EXPORTS_ON_SAVE_PACKAGE,
VER_UE4_SERIALIZE_TEXT_IN_PACKAGES,
VER_UE4_ADD_BLEND_MODE_TO_WIDGET_COMPONENT,
VER_UE4_NEW_LIGHTMASS_PRIMITIVE_SETTING,
VER_UE4_REPLACE_SPRING_NOZ_PROPERTY,
VER_UE4_TIGHTLY_PACKED_ENUMS,
VER_UE4_ASSET_IMPORT_DATA_AS_JSON,
VER_UE4_TEXTURE_LEGACY_GAMMA,
VER_UE4_ADDED_NATIVE_SERIALIZATION_FOR_IMMUTABLE_STRUCTURES,
VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES,
VER_UE4_STATIC_SHADOWMAP_PENUMBRA_SIZE,
VER_UE4_NIAGARA_DATA_OBJECT_DEV_UI_FIX,
VER_UE4_FIXED_DEFAULT_ORIENTATION_OF_WIDGET_COMPONENT,
VER_UE4_REMOVED_MATERIAL_USED_WITH_UI_FLAG,
VER_UE4_CHARACTER_MOVEMENT_ADD_BRAKING_FRICTION,
VER_UE4_BSP_UNDO_FIX,
VER_UE4_DYNAMIC_PARAMETER_DEFAULT_VALUE,
VER_UE4_STATIC_MESH_EXTENDED_BOUNDS,
VER_UE4_ADDED_NON_LINEAR_TRANSITION_BLENDS,
VER_UE4_AO_MATERIAL_MASK,
VER_UE4_NAVIGATION_AGENT_SELECTOR,
VER_UE4_MESH_PARTICLE_COLLISIONS_CONSIDER_PARTICLE_SIZE,
VER_UE4_BUILD_MESH_ADJ_BUFFER_FLAG_EXPOSED,
VER_UE4_MAX_ANGULAR_VELOCITY_DEFAULT,
VER_UE4_APEX_CLOTH_TESSELLATION,
VER_UE4_DECAL_SIZE,
VER_UE4_KEEP_ONLY_PACKAGE_NAMES_IN_STRING_ASSET_REFERENCES_MAP,
VER_UE4_COOKED_ASSETS_IN_EDITOR_SUPPORT,
VER_UE4_DIALOGUE_WAVE_NAMESPACE_AND_CONTEXT_CHANGES,
VER_UE4_MAKE_ROT_RENAME_AND_REORDER,
VER_UE4_K2NODE_VAR_REFERENCEGUIDS,
VER_UE4_SOUND_CONCURRENCY_PACKAGE,
VER_UE4_USERWIDGET_DEFAULT_FOCUSABLE_FALSE,
VER_UE4_BLUEPRINT_CUSTOM_EVENT_CONST_INPUT,
VER_UE4_USE_LOW_PASS_FILTER_FREQ,
VER_UE4_NO_ANIM_BP_CLASS_IN_GAMEPLAY_CODE,
VER_UE4_SCS_STORES_ALLNODES_ARRAY,
VER_UE4_FBX_IMPORT_DATA_RANGE_ENCAPSULATION,
VER_UE4_CAMERA_COMPONENT_ATTACH_TO_ROOT,
VER_UE4_INSTANCED_STEREO_UNIFORM_UPDATE,
VER_UE4_STREAMABLE_TEXTURE_MIN_MAX_DISTANCE,
VER_UE4_INJECT_BLUEPRINT_STRUCT_PIN_CONVERSION_NODES,
VER_UE4_INNER_ARRAY_TAG_INFO,
VER_UE4_FIX_SLOT_NAME_DUPLICATION,
VER_UE4_STREAMABLE_TEXTURE_AABB,
VER_UE4_PROPERTY_GUID_IN_PROPERTY_TAG,
VER_UE4_NAME_HASHES_SERIALIZED,
VER_UE4_INSTANCED_STEREO_UNIFORM_REFACTOR,
VER_UE4_COMPRESSED_SHADER_RESOURCES,
VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS,
VER_UE4_TemplateIndex_IN_COOKED_EXPORTS,
VER_UE4_PROPERTY_TAG_SET_MAP_SUPPORT,
VER_UE4_ADDED_SEARCHABLE_NAMES,
VER_UE4_64BIT_EXPORTMAP_SERIALSIZES,
VER_UE4_SKYLIGHT_MOBILE_IRRADIANCE_MAP,
VER_UE4_ADDED_SWEEP_WHILE_WALKING_FLAG,
VER_UE4_ADDED_SOFT_OBJECT_PATH,
VER_UE4_POINTLIGHT_SOURCE_ORIENTATION,
VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID,
VER_UE4_FIX_WIDE_STRING_CRC,
VER_UE4_ADDED_PACKAGE_OWNER,
VER_UE4_SKINWEIGHT_PROFILE_DATA_LAYOUT_CHANGES,
VER_UE4_NON_OUTER_PACKAGE_IMPORT,
VER_UE4_ASSETREGISTRY_DEPENDENCYFLAGS,
VER_UE4_CORRECT_LICENSEE_FLAG,
}
Expand description
Maps to EUnrealEngineObjectUE4Version
in Engine/Source/Runtime/Core/Public/UObject/ObjectVersion.h – this tracks
the various versions to the core serialized object format.
Variants§
VER_UE4_OLDEST_LOADABLE_PACKAGE
VER_UE4_BLUEPRINT_VARS_NOT_READ_ONLY
VER_UE4_STATIC_MESH_STORE_NAV_COLLISION
VER_UE4_ATMOSPHERIC_FOG_DECAY_NAME_CHANGE
VER_UE4_SCENECOMP_TRANSLATION_TO_LOCATION
VER_UE4_MATERIAL_ATTRIBUTES_REORDERING
VER_UE4_COLLISION_PROFILE_SETTING
VER_UE4_BLUEPRINT_SKEL_TEMPORARY_TRANSIENT
VER_UE4_BLUEPRINT_SKEL_SERIALIZED_AGAIN
VER_UE4_BLUEPRINT_SETS_REPLICATION
VER_UE4_WORLD_LEVEL_INFO
VER_UE4_AFTER_CAPSULE_HALF_HEIGHT_CHANGE
VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT
VER_UE4_ATTENUATION_SHAPES
VER_UE4_LIGHTCOMPONENT_USE_IES_TEXTURE_MULTIPLIER_ON_NON_IES_BRIGHTNESS
VER_UE4_REMOVE_INPUT_COMPONENTS_FROM_BLUEPRINTS
VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT
VER_UE4_REFACTOR_MATERIAL_EXPRESSION_SCENECOLOR_AND_SCENEDEPTH_INPUTS
VER_UE4_SPLINE_MESH_ORIENTATION
VER_UE4_REVERB_EFFECT_ASSET_TYPE
VER_UE4_MAX_TEXCOORD_INCREASED
VER_UE4_SPEEDTREE_STATICMESH
VER_UE4_LANDSCAPE_COMPONENT_LAZY_REFERENCES
VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE
VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL
VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL_SECOND_TIME
VER_UE4_BLUEPRINT_SKEL_CLASS_TRANSIENT_AGAIN
VER_UE4_ADD_COOKED_TO_UCLASS
VER_UE4_DEPRECATED_STATIC_MESH_THUMBNAIL_PROPERTIES_REMOVED
VER_UE4_COLLECTIONS_IN_SHADERMAPID
VER_UE4_REFACTOR_MOVEMENT_COMPONENT_HIERARCHY
VER_UE4_FIX_TERRAIN_LAYER_SWITCH_ORDER
VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE
VER_UE4_LOW_QUALITY_DIRECTIONAL_LIGHTMAPS
VER_UE4_ADDED_NOISE_EMITTER_COMPONENT
VER_UE4_ADD_TEXT_COMPONENT_VERTICAL_ALIGNMENT
VER_UE4_ADDED_FBX_ASSET_IMPORT_DATA
VER_UE4_REMOVE_LEVELBODYSETUP
VER_UE4_REFACTOR_CHARACTER_CROUCH
VER_UE4_SMALLER_DEBUG_MATERIALSHADER_UNIFORM_EXPRESSIONS
VER_UE4_APEX_CLOTH
VER_UE4_SAVE_COLLISIONRESPONSE_PER_CHANNEL
VER_UE4_ADDED_LANDSCAPE_SPLINE_EDITOR_MESH
VER_UE4_CHANGED_MATERIAL_REFACTION_TYPE
VER_UE4_REFACTOR_PROJECTILE_MOVEMENT
VER_UE4_REMOVE_PHYSICALMATERIALPROPERTY
VER_UE4_PURGED_FMATERIAL_COMPILE_OUTPUTS
VER_UE4_ADD_COOKED_TO_LANDSCAPE
VER_UE4_CONSUME_INPUT_PER_BIND
VER_UE4_SOUND_CLASS_GRAPH_EDITOR
VER_UE4_FIXUP_TERRAIN_LAYER_NODES
VER_UE4_RETROFIT_CLAMP_EXPRESSIONS_SWAP
VER_UE4_REMOVE_LIGHT_MOBILITY_CLASSES
VER_UE4_REFACTOR_PHYSICS_BLENDING
VER_UE4_WORLD_LEVEL_INFO_UPDATED
VER_UE4_STATIC_SKELETAL_MESH_SERIALIZATION_FIX
VER_UE4_REMOVE_STATICMESH_MOBILITY_CLASSES
VER_UE4_REFACTOR_PHYSICS_TRANSFORMS
VER_UE4_REMOVE_ZERO_TRIANGLE_SECTIONS
VER_UE4_CHARACTER_MOVEMENT_DECELERATION
VER_UE4_CAMERA_ACTOR_USING_CAMERA_COMPONENT
VER_UE4_CHARACTER_MOVEMENT_DEPRECATE_PITCH_ROLL
VER_UE4_REBUILD_TEXTURE_STREAMING_DATA_ON_LOAD
VER_UE4_SUPPORT_32BIT_STATIC_MESH_INDICES
VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE
VER_UE4_CHARACTER_DEFAULT_MOVEMENT_BINDINGS
VER_UE4_APEX_CLOTH_LOD
VER_UE4_ATMOSPHERIC_FOG_CACHE_DATA
VAR_UE4_ARRAY_PROPERTY_INNER_TAGS
VER_UE4_KEEP_SKEL_MESH_INDEX_DATA
VER_UE4_BODYSETUP_COLLISION_CONVERSION
VER_UE4_REFLECTION_CAPTURE_COOKING
VER_UE4_REMOVE_DYNAMIC_VOLUME_CLASSES
VER_UE4_STORE_HASCOOKEDDATA_FOR_BODYSETUP
VER_UE4_REFRACTION_BIAS_TO_REFRACTION_DEPTH_BIAS
VER_UE4_REMOVE_SKELETALPHYSICSACTOR
VER_UE4_PC_ROTATION_INPUT_REFACTOR
VER_UE4_LANDSCAPE_PLATFORMDATA_COOKING
VER_UE4_CREATEEXPORTS_CLASS_LINKING_FOR_BLUEPRINTS
VER_UE4_REMOVE_NATIVE_COMPONENTS_FROM_BLUEPRINT_SCS
VER_UE4_REMOVE_SINGLENODEINSTANCE
VER_UE4_CHARACTER_BRAKING_REFACTOR
VER_UE4_VOLUME_SAMPLE_LOW_QUALITY_SUPPORT
VER_UE4_SPLIT_TOUCH_AND_CLICK_ENABLES
VER_UE4_HEALTH_DEATH_REFACTOR
VER_UE4_SOUND_NODE_ENVELOPER_CURVE_CHANGE
VER_UE4_POINT_LIGHT_SOURCE_RADIUS
VER_UE4_SCENE_CAPTURE_CAMERA_CHANGE
VER_UE4_MOVE_SKELETALMESH_SHADOWCASTING
VER_UE4_CHANGE_SETARRAY_BYTECODE
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES
VER_UE4_COMBINED_LIGHTMAP_TEXTURES
VER_UE4_BUMPED_MATERIAL_EXPORT_GUIDS
VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES
VER_UE4_FIXUP_BODYSETUP_INVALID_CONVEX_TRANSFORM
VER_UE4_FIXUP_STIFFNESS_AND_DAMPING_SCALE
VER_UE4_REFERENCE_SKELETON_REFACTOR
VER_UE4_K2NODE_REFERENCEGUIDS
VER_UE4_FIXUP_ROOTBONE_PARENT
VER_UE4_TEXT_RENDER_COMPONENTS_WORLD_SPACE_SIZING
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_PHASE_2
VER_UE4_CLASS_NOTPLACEABLE_ADDED
VER_UE4_WORLD_LEVEL_INFO_LOD_LIST
VER_UE4_CHARACTER_MOVEMENT_VARIABLE_RENAMING_1
VER_UE4_FSLATESOUND_CONVERSION
VER_UE4_WORLD_LEVEL_INFO_ZORDER
VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING
VER_UE4_BP_ACTOR_VARIABLE_DEFAULT_PREVENTING
VER_UE4_TEST_ANIMCOMP_CHANGE
VER_UE4_EDITORONLY_BLUEPRINTS
VER_UE4_EDGRAPHPINTYPE_SERIALIZATION
VER_UE4_NO_MIRROR_BRUSH_MODEL_COLLISION
VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS
VER_UE4_WORLD_NAMED_AFTER_PACKAGE
VER_UE4_SKY_LIGHT_COMPONENT
VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING
VER_UE4_REMOVE_ZONES_FROM_MODEL
VER_UE4_FIX_ANIMATIONBASEPOSE_SERIALIZATION
VER_UE4_SUPPORT_8_BONE_INFLUENCES_SKELETAL_MESHES
VER_UE4_ADD_OVERRIDE_GRAVITY_FLAG
VER_UE4_SUPPORT_GPUSKINNING_8_BONE_INFLUENCES
VER_UE4_ANIM_SUPPORT_NONUNIFORM_SCALE_ANIMATION
VER_UE4_ENGINE_VERSION_OBJECT
VER_UE4_PUBLIC_WORLDS
VER_UE4_SKELETON_GUID_SERIALIZATION
VER_UE4_CHARACTER_MOVEMENT_WALKABLE_FLOOR_REFACTOR
VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT
VER_UE4_DISABLED_SCRIPT_LIMIT_BYTECODE
VER_UE4_PRIVATE_REMOTE_ROLE
VER_UE4_FOLIAGE_STATIC_MOBILITY
VER_UE4_BUILD_SCALE_VECTOR
VER_UE4_FOLIAGE_COLLISION
VER_UE4_SKY_BENT_NORMAL
VER_UE4_LANDSCAPE_COLLISION_DATA_COOKING
VER_UE4_MORPHTARGET_CPU_TANGENTZDELTA_FORMATCHANGE
VER_UE4_SOFT_CONSTRAINTS_USE_MASS
VER_UE4_REFLECTION_DATA_IN_PACKAGES
VER_UE4_FOLIAGE_MOVABLE_MOBILITY
VER_UE4_UNDO_BREAK_MATERIALATTRIBUTES_CHANGE
VER_UE4_ADD_CUSTOMPROFILENAME_CHANGE
VER_UE4_FLIP_MATERIAL_COORDS
VER_UE4_MEMBERREFERENCE_IN_PINTYPE
VER_UE4_VEHICLES_UNIT_CHANGE
VER_UE4_ANIMATION_REMOVE_NANS
VER_UE4_SKELETON_ASSET_PROPERTY_TYPE_CHANGE
VER_UE4_FIX_BLUEPRINT_VARIABLE_FLAGS
VER_UE4_VEHICLES_UNIT_CHANGE2
VER_UE4_UCLASS_SERIALIZE_INTERFACES_AFTER_LINKING
VER_UE4_STATIC_MESH_SCREEN_SIZE_LODS
VER_UE4_FIX_MATERIAL_COORDS
VER_UE4_SPEEDTREE_WIND_V7
VER_UE4_LOAD_FOR_EDITOR_GAME
VER_UE4_SERIALIZE_RICH_CURVE_KEY
VER_UE4_MOVE_LANDSCAPE_MICS_AND_TEXTURES_WITHIN_LEVEL
VER_UE4_FTEXT_HISTORY
VER_UE4_FIX_MATERIAL_COMMENTS
VER_UE4_STORE_BONE_EXPORT_NAMES
VER_UE4_MESH_EMITTER_INITIAL_ORIENTATION_DISTRIBUTION
VER_UE4_DISALLOW_FOLIAGE_ON_BLUEPRINTS
VER_UE4_FIXUP_MOTOR_UNITS
VER_UE4_DEPRECATED_MOVEMENTCOMPONENT_MODIFIED_SPEEDS
VER_UE4_RENAME_CANBECHARACTERBASE
VER_UE4_GAMEPLAY_TAG_CONTAINER_TAG_TYPE_CHANGE
VER_UE4_FOLIAGE_SETTINGS_TYPE
VER_UE4_STATIC_SHADOW_DEPTH_MAPS
VER_UE4_ADD_TRANSACTIONAL_TO_DATA_ASSETS
VER_UE4_ADD_LB_WEIGHTBLEND
VER_UE4_ADD_ROOTCOMPONENT_TO_FOLIAGEACTOR
VER_UE4_FIX_MATERIAL_PROPERTY_OVERRIDE_SERIALIZE
VER_UE4_ADD_LINEAR_COLOR_SAMPLER
VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP
VER_UE4_BLUEPRINT_USE_SCS_ROOTCOMPONENT_SCALE
VER_UE4_LEVEL_STREAMING_DRAW_COLOR_TYPE_CHANGE
VER_UE4_CLEAR_NOTIFY_TRIGGERS
VER_UE4_SKELETON_ADD_SMARTNAMES
VER_UE4_ADDED_CURRENCY_CODE_TO_FTEXT
VER_UE4_ENUM_CLASS_SUPPORT
VER_UE4_FIXUP_WIDGET_ANIMATION_CLASS
VER_UE4_SOUND_COMPRESSION_TYPE_ADDED
VER_UE4_AUTO_WELDING
VER_UE4_RENAME_CROUCHMOVESCHARACTERDOWN
VER_UE4_LIGHTMAP_MESH_BUILD_SETTINGS
VER_UE4_RENAME_SM3_TO_ES3_1
VER_UE4_DEPRECATE_UMG_STYLE_ASSETS
VER_UE4_POST_DUPLICATE_NODE_GUID
VER_UE4_RENAME_CAMERA_COMPONENT_VIEW_ROTATION
VER_UE4_CASE_PRESERVING_FNAME
VER_UE4_RENAME_CAMERA_COMPONENT_CONTROL_ROTATION
VER_UE4_FIX_REFRACTION_INPUT_MASKING
VER_UE4_GLOBAL_EMITTER_SPAWN_RATE_SCALE
VER_UE4_CLEAN_DESTRUCTIBLE_SETTINGS
VER_UE4_CHARACTER_MOVEMENT_UPPER_IMPACT_BEHAVIOR
VER_UE4_BP_MATH_VECTOR_EQUALITY_USES_EPSILON
VER_UE4_FOLIAGE_STATIC_LIGHTING_SUPPORT
VER_UE4_SLATE_COMPOSITE_FONTS
VER_UE4_REMOVE_SAVEGAMESUMMARY
VER_UE4_REMOVE_SKELETALMESH_COMPONENT_BODYSETUP_SERIALIZATION
VER_UE4_SLATE_BULK_FONT_DATA
VER_UE4_ADD_PROJECTILE_FRICTION_BEHAVIOR
VER_UE4_MOVEMENTCOMPONENT_AXIS_SETTINGS
VER_UE4_GRAPH_INTERACTIVE_COMMENTBUBBLES
VER_UE4_LANDSCAPE_SERIALIZE_PHYSICS_MATERIALS
VER_UE4_RENAME_WIDGET_VISIBILITY
VER_UE4_ANIMATION_ADD_TRACKCURVES
VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL
VER_UE4_BLUEPRINT_ENFORCE_CONST_IN_FUNCTION_OVERRIDES
VER_UE4_ADD_PIVOT_TO_WIDGET_COMPONENT
VER_UE4_PAWN_AUTO_POSSESS_AI
VER_UE4_FTEXT_HISTORY_DATE_TIMEZONE
VER_UE4_SORT_ACTIVE_BONE_INDICES
VER_UE4_PERFRAME_MATERIAL_UNIFORM_EXPRESSIONS
VER_UE4_MIKKTSPACE_IS_DEFAULT
VER_UE4_LANDSCAPE_GRASS_COOKING
VER_UE4_FIX_SKEL_VERT_ORIENT_MESH_PARTICLES
VER_UE4_LANDSCAPE_STATIC_SECTION_OFFSET
VER_UE4_ADD_MODIFIERS_RUNTIME_GENERATION
VER_UE4_MATERIAL_MASKED_BLENDMODE_TIDY
VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED
VER_UE4_AFTER_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED
VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7
VER_UE4_AFTER_MERGING_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7
VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA
VER_UE4_OPTIONALLY_CLEAR_GPU_EMITTERS_ON_INIT
VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA_MATERIAL_GUID
VER_UE4_BLUEPRINT_GENERATED_CLASS_COMPONENT_TEMPLATES_PUBLIC
VER_UE4_ACTOR_COMPONENT_CREATION_METHOD
VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE
VER_UE4_STRUCT_GUID_IN_PROPERTY_TAG
VER_UE4_REMOVE_UNUSED_UPOLYS_FROM_UMODEL
VER_UE4_REBUILD_HIERARCHICAL_INSTANCE_TREES
VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION
VER_UE4_TRACK_UCS_MODIFIED_PROPERTIES
VER_UE4_LANDSCAPE_SPLINE_CROSS_LEVEL_MESHES
VER_UE4_DEPRECATE_USER_WIDGET_DESIGN_SIZE
VER_UE4_ADD_EDITOR_VIEWS
VER_UE4_FOLIAGE_WITH_ASSET_OR_CLASS
VER_UE4_BODYINSTANCE_BINARY_SERIALIZATION
VER_UE4_SERIALIZE_BLUEPRINT_EVENTGRAPH_FASTCALLS_IN_UFUNCTION
VER_UE4_INTERPCURVE_SUPPORTS_LOOPING
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_DITHERED_LOD_TRANSITION
VER_UE4_SERIALIZE_LANDSCAPE_ES2_TEXTURES
VER_UE4_CONSTRAINT_INSTANCE_MOTOR_FLAGS
VER_UE4_SERIALIZE_PINTYPE_CONST
VER_UE4_LIBRARY_CATEGORIES_AS_FTEXT
VER_UE4_SKIP_DUPLICATE_EXPORTS_ON_SAVE_PACKAGE
VER_UE4_SERIALIZE_TEXT_IN_PACKAGES
VER_UE4_ADD_BLEND_MODE_TO_WIDGET_COMPONENT
VER_UE4_NEW_LIGHTMASS_PRIMITIVE_SETTING
VER_UE4_REPLACE_SPRING_NOZ_PROPERTY
VER_UE4_TIGHTLY_PACKED_ENUMS
VER_UE4_ASSET_IMPORT_DATA_AS_JSON
VER_UE4_TEXTURE_LEGACY_GAMMA
VER_UE4_ADDED_NATIVE_SERIALIZATION_FOR_IMMUTABLE_STRUCTURES
VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES
VER_UE4_STATIC_SHADOWMAP_PENUMBRA_SIZE
VER_UE4_NIAGARA_DATA_OBJECT_DEV_UI_FIX
VER_UE4_FIXED_DEFAULT_ORIENTATION_OF_WIDGET_COMPONENT
VER_UE4_REMOVED_MATERIAL_USED_WITH_UI_FLAG
VER_UE4_CHARACTER_MOVEMENT_ADD_BRAKING_FRICTION
VER_UE4_BSP_UNDO_FIX
VER_UE4_DYNAMIC_PARAMETER_DEFAULT_VALUE
VER_UE4_STATIC_MESH_EXTENDED_BOUNDS
VER_UE4_ADDED_NON_LINEAR_TRANSITION_BLENDS
VER_UE4_AO_MATERIAL_MASK
VER_UE4_NAVIGATION_AGENT_SELECTOR
VER_UE4_MESH_PARTICLE_COLLISIONS_CONSIDER_PARTICLE_SIZE
VER_UE4_BUILD_MESH_ADJ_BUFFER_FLAG_EXPOSED
VER_UE4_MAX_ANGULAR_VELOCITY_DEFAULT
VER_UE4_APEX_CLOTH_TESSELLATION
VER_UE4_DECAL_SIZE
VER_UE4_KEEP_ONLY_PACKAGE_NAMES_IN_STRING_ASSET_REFERENCES_MAP
VER_UE4_COOKED_ASSETS_IN_EDITOR_SUPPORT
VER_UE4_DIALOGUE_WAVE_NAMESPACE_AND_CONTEXT_CHANGES
VER_UE4_MAKE_ROT_RENAME_AND_REORDER
VER_UE4_K2NODE_VAR_REFERENCEGUIDS
VER_UE4_SOUND_CONCURRENCY_PACKAGE
VER_UE4_USERWIDGET_DEFAULT_FOCUSABLE_FALSE
VER_UE4_BLUEPRINT_CUSTOM_EVENT_CONST_INPUT
VER_UE4_USE_LOW_PASS_FILTER_FREQ
VER_UE4_NO_ANIM_BP_CLASS_IN_GAMEPLAY_CODE
VER_UE4_SCS_STORES_ALLNODES_ARRAY
VER_UE4_FBX_IMPORT_DATA_RANGE_ENCAPSULATION
VER_UE4_CAMERA_COMPONENT_ATTACH_TO_ROOT
VER_UE4_INSTANCED_STEREO_UNIFORM_UPDATE
VER_UE4_STREAMABLE_TEXTURE_MIN_MAX_DISTANCE
VER_UE4_INJECT_BLUEPRINT_STRUCT_PIN_CONVERSION_NODES
VER_UE4_INNER_ARRAY_TAG_INFO
VER_UE4_FIX_SLOT_NAME_DUPLICATION
VER_UE4_STREAMABLE_TEXTURE_AABB
VER_UE4_PROPERTY_GUID_IN_PROPERTY_TAG
VER_UE4_NAME_HASHES_SERIALIZED
VER_UE4_INSTANCED_STEREO_UNIFORM_REFACTOR
VER_UE4_COMPRESSED_SHADER_RESOURCES
VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS
VER_UE4_TemplateIndex_IN_COOKED_EXPORTS
VER_UE4_PROPERTY_TAG_SET_MAP_SUPPORT
VER_UE4_ADDED_SEARCHABLE_NAMES
VER_UE4_64BIT_EXPORTMAP_SERIALSIZES
VER_UE4_SKYLIGHT_MOBILE_IRRADIANCE_MAP
VER_UE4_ADDED_SWEEP_WHILE_WALKING_FLAG
VER_UE4_ADDED_SOFT_OBJECT_PATH
VER_UE4_POINTLIGHT_SOURCE_ORIENTATION
VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID
VER_UE4_FIX_WIDE_STRING_CRC
VER_UE4_ADDED_PACKAGE_OWNER
VER_UE4_SKINWEIGHT_PROFILE_DATA_LAYOUT_CHANGES
VER_UE4_NON_OUTER_PACKAGE_IMPORT
VER_UE4_ASSETREGISTRY_DEPENDENCYFLAGS
VER_UE4_CORRECT_LICENSEE_FLAG
Trait Implementations§
source§impl Clone for ObjectVersion
impl Clone for ObjectVersion
source§fn clone(&self) -> ObjectVersion
fn clone(&self) -> ObjectVersion
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ObjectVersion
impl Debug for ObjectVersion
source§impl Display for ObjectVersion
impl Display for ObjectVersion
source§impl FromPrimitive for ObjectVersion
impl FromPrimitive for ObjectVersion
source§fn from_i64(n: i64) -> Option<Self>
fn from_i64(n: i64) -> Option<Self>
Converts an
i64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_u64(n: u64) -> Option<Self>
fn from_u64(n: u64) -> Option<Self>
Converts an
u64
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_isize(n: isize) -> Option<Self>
fn from_isize(n: isize) -> Option<Self>
Converts an
isize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_i8(n: i8) -> Option<Self>
fn from_i8(n: i8) -> Option<Self>
Converts an
i8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_i16(n: i16) -> Option<Self>
fn from_i16(n: i16) -> Option<Self>
Converts an
i16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_i32(n: i32) -> Option<Self>
fn from_i32(n: i32) -> Option<Self>
Converts an
i32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_i128(n: i128) -> Option<Self>
fn from_i128(n: i128) -> Option<Self>
Converts an
i128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moresource§fn from_usize(n: usize) -> Option<Self>
fn from_usize(n: usize) -> Option<Self>
Converts a
usize
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_u8(n: u8) -> Option<Self>
fn from_u8(n: u8) -> Option<Self>
Converts an
u8
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_u16(n: u16) -> Option<Self>
fn from_u16(n: u16) -> Option<Self>
Converts an
u16
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_u32(n: u32) -> Option<Self>
fn from_u32(n: u32) -> Option<Self>
Converts an
u32
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned.source§fn from_u128(n: u128) -> Option<Self>
fn from_u128(n: u128) -> Option<Self>
Converts an
u128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moresource§impl PartialEq<ObjectVersion> for ObjectVersion
impl PartialEq<ObjectVersion> for ObjectVersion
source§fn eq(&self, other: &ObjectVersion) -> bool
fn eq(&self, other: &ObjectVersion) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<ObjectVersion> for ObjectVersion
impl PartialOrd<ObjectVersion> for ObjectVersion
source§fn partial_cmp(&self, other: &ObjectVersion) -> Option<Ordering>
fn partial_cmp(&self, other: &ObjectVersion) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for ObjectVersion
impl StructuralPartialEq for ObjectVersion
Auto Trait Implementations§
impl RefUnwindSafe for ObjectVersion
impl Send for ObjectVersion
impl Sync for ObjectVersion
impl Unpin for ObjectVersion
impl UnwindSafe for ObjectVersion
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more